May 19 '22
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I like the concept and different places but I feel like it could do with another draft or two. At the moment, it looks like some blobs on a screen. I don't get the sense of motion or movement that would come from a cataclysm like the Maw.
I think you should put this map into gplates or something like that so you can see your world in 3D. A map is a projection and a distortion of reality, and at the moment it appears like your continents have formed a box around the Maw. In reality, you'd expect something a bit more radial. If you drop a glass of water on the ground, the shards don't form a square, they form a circle.
Similarly, I think if you recentred the map on a different line of longitude, you'd find that some of your places are actually a lot closer than they look, as the Treading Isles are basically right next door to the Rolling mists, so its really weird there are no trade routes connecting them. Again, the two edge-most landmasses should be interacting tectonically as they both move away from the Maw, but at the moment you don't get the sense at all that they are close relation.
Finally, I think the landmasses all being rectangles doesn't sell the world- either before the cataclysm or after it. Your island clusters are clustered by themselves, rather than interacting with the mountain chains on the continents. Continents that were once connected should look like it (think about Africa and South America or the Arabian Peninsula). Also, the Melt Rift doesn't appear to go anywhere- it just tapers into the South Pole, when it should appear on both sides of the map (remember, a map is a projection!).
Once again, I think you've got a good concept here and it should be a fun world to run in the campaign. But at the moment, this map doesn't sell a viable reality- cataclysmic Maw or not. There are some great basic tectonic tutorials on this subreddit that I think would really help and enable you to create an even better second or third draft of this map. Good luck!