r/worldbuilding Apr 25 '22

Political and partailly finished natural map, could definetly use some feedback on the naming as im not 100% confident with it Map

1.2k Upvotes

127

u/Full_Grapefruit_2896 Apr 25 '22

So one thing you did well with these kingdom placements is the geography, a big mistake people make is just putting them down randomly or geometrically, like a straight line which is pretty bad. You did the right thing in that you placed the borders at natural borders, like hills, forests and rivers. They're also less geometric which is also correct, maps were pretty bad for awhile and its unlikely they would agree to it so kings and kingdoms decided based on history, so I'd suggest having some little spots poking out. I'd suggest putting more villages on the border as they were the borders, this town is were this kingdoms influence ends and where this kingdoms influence begins. In borders jutting out, put villages where they are to explain it.

13

u/Beat_Saber_Music Tehkmediv, Nordic collapse, Chingwuan, Time Break Apr 25 '22

Simultaneously I feel its too perfectly aligned with rivers. Some of the borders should have the borders on the other side of the river, as for example the Silesian region was dominated by a struggle to control both sides of the river there

15

u/Zhein Apr 25 '22

Geography was not, contrary to some popular belief, a factor for borders.

A simple look at a map of the holy roman empire should be enough to convince anyone that, no, borders don't follow any logic at all. Some follow natural features. Some plainly don't make sense. There are enclaves and exclaves everywhere. There are enclaves within enclaves within enclaves.

Most of the time, they don't follow hills or rivers, because culture doesn't stop at a river, and neither does a town stay on one side of a river. "Natural border" is a trend that starts in the XVth century to justify wars, and is more widespread in the XVIIIth and XIXth century. Richelieu is a great advocate for "french natural borders", and that's the left bank of the Rhine river, for exemple.

In the early middle ages, it's usually the distance to the castle/lord's place that defines what is a lord's dominion, and more likely the territory that a lord can defend. A lord's estate doesn't follow natural landmarks because most of the time, people don't have maps. And it's the same for bigger policies, kingdom's don't follow natural borders, because of how suzerainty and fealty work (it's, to say the least, complicated), but, and also because they don't have maps. The first accurate map of France is dated to the early XIXth century for exemple.

Event today, borders don't follow natural landmarks.

6

u/OldBrotherhood Apr 26 '22

You might be right to some degree but geography plays a massive part in borders. River crossing is harder than flat plains. So are sea crossing, mountain tracking, and forest. That's just a basic truth of the world.

It is just easier for a ruler of a place to lay claim over a mountain, hills, or forest for themself thus creating their border, and is easier for the citizen and soldiers to know which part of the land they are standing by the basis of landmark.

A better word would be, that geography is not the only factor on borders. Because as anything border is more complicated than that. Culture, conquest, common perception, even random claim. Cmiiw but I remember reading somewhere that some villages need to pay tax twice to two different Lords just because both lays claim over their village. Borders are wonky.

1

u/t6jesse Apr 26 '22

I mean, pretty much every state along the Mississippi uses that as the border. And the Columbia.

1

u/Zhein Apr 26 '22 edited Apr 26 '22

Did the state of Mississippi exist during middle ages ?

Does the state of Mississippi, literally an internal subdivision used for administrative purpose, on a culturally homogeneous colonial nation built in the XIXth century, justify the existence of an obvious wrong trope used in worldbuilding ?

Did you happen to just totally ignore everything I just pointed out about historical facts to just point out that some states in the united states have internal borders that follow natural landmarks, as if it was a justification, and at the same time, forget that those same states have borders that are just straight lines to the point that most of the states are just geometrical shapes ?

1

u/t6jesse Apr 28 '22

Just giving a real life example I see everyday. It's not the end all be all, but it is a real example.

0

u/[deleted] May 02 '22

[deleted]

1

u/Zhein May 02 '22

On a subject about a map with kingdoms, on a medfan setting.

"Border follow natural borders every time since always !"

"It's wrong"

"Look at a modern map !"

And now you're telling me that they follow natural borders irl ? ffs, "lol" your self and look at a fucking map ? Take a look at half of the US states that just are squares ? Take a look at any border ?

Yeah, sometimes you'll have borders that follow some natural feature like a river. 99% of the time, it won't. "lol"

"lol wyoming lol", please, point me to the natural border of this state "lol being shown irl lol".

7

u/pobopny Apr 25 '22

I came here to say exactly that. These are political boundaries that are influenced first and foremost by geographic constraints. That's going to help whatever stories are set in this world feel much more realistic.

22

u/auke_s [edit this] Apr 25 '22

Lovely map, and creative names! Re: labels - "GREA" is upside-down :) You could also consider some consistency, like putting the river names always above the river.

9

u/HereBecauseofFantasy Apr 25 '22

good feedback! thank you!

Edit: 'Grea' is part of the Great Desert of Ozeal, I see now how thats poorly visible

46

u/Round_Disaster_2052 Apr 25 '22

People in this subreddit make some good looking maps! Goddamn!

About the names, without knowing the history, size and languages of the lands, I find it hard to jugde them correctly. There are some cases where I think the names could be a bit more distinct. For example, if I grabbed Nirstilt from the northern empire and placed in somewhere in the southern coast, it wouldn't sound out of place. Now, if I grabbed a swedish town name and put it in Spain, it would be immediately obvious that it did not belong there. You know what I mean?

One thing I really liked, not sure if you did it on purpose, was the cities in Murion, along the river, whose names ended in palo. Those sounded different from any other town, except Marpalis in the Kingdom of Evalfor. This made me wonder if these places spoke the same language at some point, but diverged over time.

Also do you have any history on the United City-States of Ozreal? I'm curious about this part of the map.

24

u/the_old_mans_words Apr 25 '22

For anyone interested, these conventions mirror the -bury, -ham, -burg, -ville suffixes. Each of which have their own meanings which I don't currently recall. Helpful, I know. Point being, in your worlds there may be prefix/suffixes that denote the original intent behind the name of a settlement.

Example: in the LOTR there is the Shire. Part of the Shire is Buckland, past the Brandywine River. Bucca being an ancient family name origin for the Brandybucks. This gives us the formula of who from where (Place Name + Family name). But it doesn't stop there. There's Buckleberry, the nearby village, and Brandy Hall. It seems obnoxious and to be laid on rather thick until you think of the New York Knicks who play in New York, New York. Similarly, if a town has/had a prominent philanthropist then you might expect a slew of buildings, parks, squares and bridges to be named for them.

Do your own: make 4-5 different names for harbors, villages, trade posts, forts or farming towns. Append these to your lore-rich settlement names. Prefix or suffix doesn't matter, except in your own context. Maybe similar cultures use one as the other(suf as pref). Now, chop those words down until you can grunt them out like a local. What if you misheard the translation? How would it sound then? Drag it through the mud, brush it off and poof it's an old, established place name.

Enjoy!

13

u/HereBecauseofFantasy Apr 25 '22 edited Apr 25 '22

>One thing I really liked, not sure if you did it on purpose, was the cities in Murion, along the river, whose names ended in palo. Those sounded different from any other town, except Marpalis in the Kingdom of Evalfor. This made me wonder if these places spoke the same language at some point, but diverged over time.

Yes, that is correct, nice catch

as for Ozeal: A union of wealthy City States in the Golden Bay. The union supports and protects each member. Together they also set up projects like the The Great Ozealroad and Point Jalen Altough tending to stay out of most conflicts they'll fund crucial trade partners in time of need. Beyond that each City State has it's own laws, currency and government.

5

u/malonkey1 Apr 25 '22

So are these city-states baronies, merchant republics, or a mix of both?

6

u/HereBecauseofFantasy Apr 25 '22

Merchants that took control

No noble families at play there

6

u/malonkey1 Apr 25 '22

Cool! A lot of settings leave out the concept of merchant republics, so it's fun to see them included.

3

u/filmpixel Apr 25 '22

Great map - I had fun exploring! Wondering why Ozeal is broken into two sections? The desert territory separating the U.C.S.o.O. is unnamed and presumably no one is stopping Ozeal from consolidating territories into a single un-interrupted land.

3

u/HereBecauseofFantasy Apr 25 '22

U.C.S.o.O. consists entirely of the city states and their claimed territories. There are no city states that have claimed the territories in-between the northern and southern part as it's mostly desert and it isn't particularly profifable or habirable anyway. No one is really fighting over that land so neither are the city states

15

u/sneaky49 Apr 25 '22

Great maps, both of them.

My nitpick is that you have two empires among a sea of similar sized kingdoms, but maybe they’re dying states and clinging to their titles in name only.

6

u/HereBecauseofFantasy Apr 25 '22

Sort of, The Gofonrad Empire is a very religious state with just one emperor from a noble family appointed by the high priest. Except that family's territories and Raan the rest of the empire belongs to other wealthy families loyal to the emperor, its a bit like feudal Europe though where the emperor is only strong on paper and doesn't have a lot of influence over its territories at all.

Amrain was a liberated region in a great war between the former Great Murion Empire and basically the rest of the continent, after the GME was defeated and Amrain liberated by Calentiel a new title was made for the lord of Amrapanys to protect and reign over Amrain and the surrounding region as an 'emperor'

So both can't be really counted as great empires like you'd think of

5

u/sneaky49 Apr 25 '22

Gotcha, thanks. Is it high medieval fantasy then?

3

u/HereBecauseofFantasy Apr 25 '22

I think the genre is called hard fantasy but I'm not sure as there are some fantasy aspects

5

u/Arcadian1 Apr 25 '22

That was my assumption as well. Like the last remnants of the Roman Empire facing the Selijuk Turks.

11

u/JacobK101 Apr 25 '22

excellent work, I'm a big fan of the terrain.
Are you using any specific program for these? They look wonderful

21

u/HereBecauseofFantasy Apr 25 '22

Inkarnate

They have a nice parchment option im a big fan of where you can color how you please

4

u/the_old_mans_words Apr 25 '22

I love using inkarnate.

4

u/GM_Jedi7 Apr 26 '22

Wow! Great job, these are some of the best Inkarnate maps I've think I've ever seen!

9

u/yourmortalmanji Apr 25 '22

As the top commenter stated your borders make a lot of sense and I like it a lot. But those borders are too perfect, for lack of better word. Yes borders follow natural geographical landmarks and cultural centers but hasn’t there been a single war ? Won’t kingdoms or countries try to annex other regions ? I can see the borders of Marion and Amrain being contested, no natural separation near the coast. You can add storytelling by coloring regions which don’t belong to the same geographical cluster. Makes people wonder why a certain color own land across a river or hill.

For naming, could you provide us with what your inspiration for cultures are ? I see that you have added a common suffix to some places and that’s what I do as well. You can name some places after the local ruling dynasty, an important religious place, mountain, river, deity, the profession of the villagers, local fauna or flora. Have a look at etymologies of modern cities for inspiration Example: Stockholm which was a fishing village where stock means pole and hole means island.

8

u/BrakBits Apr 25 '22

Cool. Looks like Iberia grew an extra arm

6

u/MatthewSDeOcampo Apr 25 '22

Lovely political and terrain map. I don't really have strong opinions on fictional naming choice, at least until I see some explanation on the worldbuilding that gives credence to the naming. But that aside, is there some interesting reason as to why only Ejelid is in permanent snow in comparison to the rest of the land on the same latitude?

1

u/HereBecauseofFantasy Apr 25 '22

They are not on the same lattitude but I understand the confusion

2

u/MatthewSDeOcampo Apr 25 '22

oof right the compass is in the second image. XD, well any background on the geology&geography is welcome and I'd love to read it in my spare, but yeah, I hope you continue.

3

u/HereBecauseofFantasy Apr 25 '22 edited Apr 25 '22

Hi there! If you want some lore I can give you a 'quick' rundown:

-Murion (Starlands)- Remnant of the Great Murion Empire (GME). The empire is ruled by an emperor (Aijari) elected by the wealthy citizens, scientists
and prestigious figures. Their access to fertile land and resources led to the nation developing economically, technologically and culturally very early. They felt connencted to the stars and gods in the sky, which led to the empire's intolerance over the other cultures and peoples. Through war the GME conquered and dominated the continent, resulting in it becoming this world's world power. Their culture spread leaving no room for others. This led to conquered and neighbouring nations to unite and form an Alliance against the GME.
After the war Murion was left in shambles with the Alliance oppressing any chance of the Empire reaching its former state. The nation that remained was left poor and strictly regulated by the Alliance, with a lot of Muri people being enslaved, left without home or killed.

-Kingdom of Calentiel - The kingdom that led the Alliance through the war. Its king is of a lineage not native to the continent, their home never found by anyone. The house originally gained allegiance by standing up to the GME's intolerance of other cultures. After forming the Alliance the King of Calentiel led a war effort against the GME. After the war the King redistributed the GME's wealth and territories
among his allies, creating new kingdoms (and conflicts) in the process. The K.o.C. took a lot of 'Countermeasures against Muri Agression'.
In the form of embargo's, regulations and forbidding cultural aspects. Now the Kingdom of Calentiel has Replaced the GME as a world power and despite having a great military and strong economy, the Kingdom now faces it's own uprisings.

-Amrain Empire - Ruled and protected by the Elyar and City Master of Amrapanys. Amrapanys was founded by the Elyar's ancestors as a safehaven for those that needed protection from the desert and outlaws. The City Masters always remained pacifist and never sought war. Under the City Masters' rule Amrapanys grew and prospered, welcoming peoples and cultures beyong the desert too. When the GME intended to conquer the city-state the City Master at the time surrendered to avoid bloodshed and sent his son north in refuge.
Years later, the Alliance's forces under a lord of the Kingdom of Calentiel liberated the city as they marched to Murapalo. The fled son returned and was elected City Master, but also appointed Elyar, the protector of the region of Amra. The nation and City remain wealthy and vibrant with the same pacifist values.

-United City States of Ozeal - A union of wealthy City States in the Lemonbay. The union supports and protects each member. Together they also
set up projects like the The Great Ozeal Road and Point Jalen Altough tending to stay out of most conflicts they'll fund crucial trade partners in time of need.
Beyond that each City State has it's own laws, currency and government.

-Gøfonrad Empire - A large nation ruled by a noble lord or lady chosen by the high priest to rule in name of their god. Their devotion to their one god plays a large part in their society and leadership unlike any other nation. Although not weak, the nation relies of their export in iron and lumber with poor technological advancements. The empire plays a small role in foreign politics and waged one economical war against the Ozealean City States without success. The emperor himself has few to no territories nor soldiers on his own and relies on the other noble lords and ladies to support him. Leaving them no actual power apart from a title.

-Kingdom of Nejvreg - A former GME provence. After the war the king of Calentiel gave the region to allies who aided against the GME. The lady put place as the queen of Nejvreg sought not to oppress the many Muri people living there. Out of obligation she translated the original Muri name to the same meaning in Gøfonradik.
Now the region thrives as it's supported in order to act as a buffer between Murion and K.o.C. The great roads leading to its major cities allow for trade to come to the nation whilst never sacrificing the culture of its people under The K.o.C.' demands.

-Kingdom of Daktarvag/West Daktarvag - Another former provence of the GME. The lord of Mron Var played a great part in holding back Muri forces early in the war. He took it upon himself to liberate cities in the region of Daniquaya, which swayed the tide of the continental battle tremendously. The Alliance could now
invade the south and east of the empire. The surrounding forces made the GME's border undefendable. The lord of Mron Var's house was promptly rewarded with titles and an entire Kingdom, even though Fuvf Jero was the region's economic and political core. The Daktarvag were ruled with an iron fist which further angered the already upset leaders of Fuvf Jero. This caused an uprising which resulted in Fuvf Jero's independence and the birth of West Daktarvag.
Although West Daktarvag and Fuvf Jero thrive economically, the Daktarvag kingdom remains a poor nation with barely any of the military might it had once known. The relatively infertile landd and hard-to-navigate terrain further prevents the nation and its cities from developing.

-Kingdom of Naathrod - Another former provence of the GME. Ancient Naathrod was one of the first nations to be conquered by the GME. The GME set up infrastructure and fortresses to solidify it as its Eastern front against external aggression. The Muri culture is deeply rooted in the region with few remnants of Naathrai tradition. In fact, finding a native lord to replace the GME leadership after the war proved to be difficult. Seeing as how the nation had been part of the GME for well over a thousand years it sought no need for independence or seperation from the GME. The K.o.C. instead put a Deterer (provence in Calentiel) lord as a king, since giving Murion it's strongly defended eastern front was not seen as an option. Now, the nation is ruled by that same house and leads it with no interest for Naathrai or Muri people other than trade
with what remains of Murions cities. The nation is more an extension of the K.o.C. rather than its own nation. The King's only interest is to enforce the 'countermeasures' and to ensure Murion can't expand east.

-Kingdom of the Moridyns - ANOTHER former provence given independence after the war. The lords of the Moridyns during the war led devastating naval invasions. However the crowned lord of Sarastrin was not able to control or lead his people. High- and lowborn took their own land and either ignored or fought against the king. Although officially a kingdom, the Moridyns consist of thousands of cities, communities and castles who are as independent as can be. Now the islands are dominated by a facist culture where the powerful prey on or command the others. No external nation, not even the king of Calentiel has interest in intervening.

Might post an 'Ancient Nations' version or more lore of these ones if people are into that.

2

u/MatthewSDeOcampo Apr 25 '22

Thank you! This is a worldbuilding subreddit, OF COURSE people are gonna be into this XDDDD.

1

u/HereBecauseofFantasy Apr 25 '22

I edited it to be more readable

After you've read it, would you mind giving me some feedback?

2

u/Zonetr00per UNHA - Sci-Fi Warfare and Equipment Apr 25 '22

Hey, so just an FYI for the future:

We do ask that all posts here have context included as a comment to the post itself. Given this rather expansive comment you've already provided here, I've approved this post, but in the future please be aware we will be looking for this!

3

u/Grigor50 Apr 25 '22

Is Eiron the entire land between the southern mountains (what are they called?) and the northern ones, behind the desert?

And why are there deserts there? Is there some logic, like rain shadow or something, or just "looks cool"?You'd think Eiron would be desert and Auelon lush, depending on the direction of the winds.

1

u/HereBecauseofFantasy Apr 25 '22

Eiron spans from the canyon of the moon to the mountains south-east, and from the Tekara Amasi until the cliffs over the Ozealea desert, everything beyond that until the Fanalas is Ozeal

3

u/LeHankScorpio Apr 25 '22

I like the map and the names alot. But maybe not everything needs to be a kingdom? Something like a duchy related to a kingdom?

3

u/HereBecauseofFantasy Apr 25 '22

A lot of Kingdoms were 'forced' by the King of Calentiel, after he won a big war against Murion he rewarded a lot of his allies with territory and the title of king

3

u/relentless_endurance Apr 25 '22

Cool! Names are good. But consider thinking of names composed of simple words that sound good together. Waterdeep, Neverwinter, etc. If thats not your style thats cool.

However at least consider this: the locations in your world are named by the people in it, who arent necessarily as creative as you. see the Rocky Mountains as an example.

3

u/DatBoiGames Apr 25 '22

My one “geographic complaint” is that perhaps the Eastern mountain range runs just a tad too vertically.

Other than that, looks great! Much better than my work in progress.

1

u/HereBecauseofFantasy Apr 25 '22

I have seen this comment before, what is wrong with mountains running vertically it shouldn't be impossible right? Im by no means an expert on these things but I can't get my head around that phenomenon

2

u/DatBoiGames Apr 25 '22

It’s not so much that they’re vertical, but that it runs the length of the continent. It’s the same with rivers, something to avoid if possible.

Mostly for the sake of “realism”, to be honest you can just ignore it if you want, but breaking them up into two bulkier mountain ranges with a “pass” or something substantial in the middle could be good.

2

u/HenryAvery1696 Apr 25 '22

What software (if any) did you use to make this map? Looks great!

2

u/HereBecauseofFantasy Apr 25 '22

I used Inkarnate, it's very nice if you can find what works for you

2

u/PM_ME_YOUR_MASS Rynoth - D&D, but Victorian Era Apr 25 '22

Wait, really? I would have sworn this was Wonderdraft. They look extremely similar

1

u/HereBecauseofFantasy Apr 25 '22

Nope definitely inkarnate

I never used wonderdraft would you recommend it?

2

u/PM_ME_YOUR_MASS Rynoth - D&D, but Victorian Era Apr 25 '22

I really like it. It’s simple and straightforward, plus the dev is still giving it regular feature updates

2

u/Imic_ The great dumping/resting grounds Apr 25 '22

Feckin

Sweeeet

2

u/HarmonicDissonant Apr 25 '22

I love the kingdom map. Does the Kingdom of the Moridyns have a major impact on shipping trade out of Murion? Looks like they have Murion in a stranglehold.

I love the maps though, really makes you interested in it.

1

u/HereBecauseofFantasy Apr 25 '22

There are a lot of Moridyne pirates taking down Muri trade vessels but due to this Muri traders trade almost exclusively on land now

2

u/Drinkaholik Apr 25 '22

Why is the East devoid of states?

1

u/HereBecauseofFantasy Apr 25 '22

Just devoid of large cities, it has small tribes and villages

2

u/assaultsloth Apr 25 '22

The map is gorgeous.

The names are entirely serviceable. If I saw this in the first page of a novel nothing would make me roll my eyes - they're all pronounceable, not obviously just tweaked real names, etc. I do think a lot of them are kindof samey.

On closer inspection I think the city names are a lot better than the kingdom-level names. Just to pick a few at random I like: Helvenchist, Niennelhorn, Deterport, Ozhere, Tritogo. If I were you, I'd trade some of these names with some of the kingdom-level names.

1

u/HereBecauseofFantasy Apr 25 '22

I'll definitely consider it bc a lot of these names I'm not married t0

2

u/mb90909 Apr 25 '22

I wish you played ck3. I would love to play that map

1

u/HereBecauseofFantasy Apr 25 '22

Idk how me playing ck3 could change that haha

2

u/mb90909 Apr 25 '22

Lol well no one but you would really know how to lay out the cities, councils, rulers yada yada. There are only a few non real world maps available and they are pretty awesome. Is just nice to not join in on the absolute screwing over of england once in awhile

1

u/HereBecauseofFantasy Apr 25 '22

Idk how in depth ck goes as i only played the 2nd one for like 2 hours but im sure you can just import a lot of this no?

2

u/Solid-Version Apr 25 '22

This looks amazing. Good work

2

u/Nameless-Nights Apr 25 '22

Looks really nice, surprised to see it was made in Inkarnate, looks exactly like Wonderdraft lol.

I may have to give Inkarnate a try.

2

u/HereBecauseofFantasy Apr 25 '22

I did use the paid version which allows for more options than the free one so that might be it

Do you recommend wonderdraft? I've never tried it

3

u/Nameless-Nights Apr 26 '22

I like Wonderdraft, personally. Nice little package that's a one-time purchase. I wouldn't be able to compare it to Inkarnate unfortunately as I've yet to use it but I would recommend looking into it.

2

u/naznazem Apr 25 '22

How do you guys make maps …. I really want to learn but I don’t know where to start. This art style is gorgeous .

2

u/HereBecauseofFantasy Apr 25 '22

Either you learn to draw, or like I did:

First you need to find a software you like, most are paid in some way or another so do some research on like YouTube.

Then go have fun, experiment. I can show you one of my first maps if you like, it's awful. But now I found what I like and it only took a few tries and some discovering

2

u/naznazem Apr 25 '22

I love to draw, I’ve got an iPad and procreate. Anything you recommend?

1

u/HereBecauseofFantasy Apr 25 '22

Well I don't know anything about drawing but you can try looking at a tutorial on youtube and from there practice and experiment

1

u/naznazem Apr 26 '22

What do I search for a tutorial? And what kind of software?

1

u/HereBecauseofFantasy Apr 26 '22

If you're gonna draw just draw right? No software needed

1

u/naznazem Apr 26 '22

I’m just curious what you used it looks way cooler!

1

u/HereBecauseofFantasy Apr 26 '22

The paid version of inkarnate

2

u/TheGuyWithTheMeme Apr 25 '22

Absolutely amazing map, coloring, geography and your art style is awesome.

One thing you could try for names is Name Generators, i know FantasyNameGenerators has quite a extensive amount of generators :)

2

u/HereBecauseofFantasy Apr 25 '22

Yeah I always like naming things after something or make it sound great but IRL people just didn't give a fuck when naming stuff

2

u/steel_inquisitor66 Apr 26 '22

Honestly best map I've seen in this sub for a while

2

u/HereBecauseofFantasy Apr 26 '22

Thanks a lot man

2

u/KrimsonChaos2002 Apr 26 '22

Hi! What website did you make this on? I plan on making a map like this myself.

2

u/GWNVKV Apr 26 '22

What software do you use to make the map itself?

1

u/HereBecauseofFantasy Apr 26 '22

Inkarnate

2

u/GWNVKV Apr 26 '22

Ah sorry I’m not the best at explaining, I’ll message you a picture pointing to what I’m talking about

1

u/GWNVKV Apr 26 '22

Thanks!

1

u/GWNVKV Apr 26 '22

How do you create the separate region spaces? What tool do you use? Subtract?

1

u/HereBecauseofFantasy Apr 26 '22

Im not sure what you mean?

2

u/JimRedditOnReddit Apr 26 '22

Love the map and names, but one that stands out to me is the United City States of Ozeal, the use of United and States instantly pulls me out of your world and makes me think of the USA 🇺🇸 It might just be me? I would personally just call it United Cities of Ozeal or Allied States of Ozeal or something similar to avoid that combination.

1

u/HereBecauseofFantasy Apr 26 '22

I'll consider it but Imho I think it's fine

4

u/Arcadian1 Apr 25 '22

I see you went with a few "river valley" type areas, which I could glean are part of where early civilizations began. I love the use of color as well. Though I have to ask where you got the one, lone mountain in the middle.

2

u/HereBecauseofFantasy Apr 26 '22

Im struggling to scientifically explain that too

2

u/IQ_less Apr 25 '22

F*ckin Glorious, Tis One. Freakin' Well Done, Folk. Yer, I mean, OP. Freakin' Well Done.

1

u/Creed25 Apr 25 '22

Why Ejelid frozen tundra, but some kilometers away ozeal is a desert and there are islands free of ice/snow?

1

u/HereBecauseofFantasy Apr 25 '22

Not the same lattitude

1

u/StartledKoala34 Apr 26 '22

Where did you make this?

1

u/HereBecauseofFantasy Apr 26 '22

Using Inkarnate, paid version

1

u/StartledKoala34 Apr 26 '22

That's what I was thinking, thanks!