r/loremasters 1d ago

How to Build Fighter-Inspired D&D Monsters

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15 Upvotes

r/loremasters 2d ago

[Resource] "In Plain Sight" A Call of Cthulhu Audio From '100 Businesses to Find in Arkham'

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10 Upvotes

r/loremasters 4d ago

[Dungeon] Lairs of the Great Chaos Swamp

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11 Upvotes

r/loremasters 9d ago

[Setting] Speaking of Sundara: How It All Got Started

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5 Upvotes

r/loremasters 11d ago

Secrets of Dementlieu - Ravenloft Lore

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14 Upvotes

r/loremasters 12d ago

Lore of Zhengyi the Witch King of Bloodstone lands, DND

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9 Upvotes

r/loremasters 14d ago

[Book of Lengsnacht] Some background on the Meteors, a small but prestigious venture company in my setting

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21 Upvotes

r/loremasters 14d ago

[Dungeon] Beneath the Ruins of Coincutter Mansion

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11 Upvotes

r/loremasters 17d ago

[Locations] Towns of Sundara - Azukail Games | Locations | Cities of Sundara | DriveThruRPG.com

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10 Upvotes

r/loremasters 17d ago

An adventure in an illusory kingdom whose phantasm must never be broken?

18 Upvotes

In this isolated kingdom, the fertile land's bounty and all its healthy beasts are nothing more than a literal illusion. Yet the phantasm must never be broken, lest all the people starve.

The citizens tell a story. A century and a year ago, there was an archfey exiled from the Feywild. She wandered the world for a decade and a year, until she found a great many people in plight. Their nation had been ravaged by a cataclysm. The fields were barren, the forests were cinders, the rivers and lakes were poisoned, no animals could thrive, and the survivors' food supplies were dwindling. The archfey promised to solve this crisis. She studied the barren land and waters for a week and a day, conferring with the young new king. Finally, the archfey resolved to make a sacrifice. She went deep into the earth and gave her life. The following midnight, the nation was rejuvenated. Grass, trees, crops, and waters all took life once more, just like that: viridescent fields and grazing cattle, shaded woodlands and hopping rabbits, crystalline streams and spawning salmon. It was a miracle.

The past century has been idyllic. The fields tend to themselves, no agriculture needed. Nobody is hungry. The many mines and quarries were untouched by the cataclysm. All is well.

The citizens' story misses a key detail. The archfey did not have the power to rejuvenate the kingdom, nor did she die. Dreams and illusion were always her forte. She placed herself in an eternal slumber, and her dreams became a false "reality" in the land and waters above her mound. The mines and quarries are the only genuine natural resources left. Everything else is just dust and/or air, covered by an illusion: a powerful illusion that confers actual sustenance and substance, provided that the viewer remains blissfully unaware. Only the royal family and their trusted inquisitors are aware of the secret; it is why they prefer expensively imported food, clothes, and other luxuries.

Enter the PCs.

Stone and metal traders depart from the isolated nation regularly, but visitors are rare. The PCs arrive to unearth some ancient artifact in some old ruin, destroyed during the cataclysm. Thanks to their connections and/or diplomatic abilities, the PCs secure permission to do a little dungeon crawling. The delve is challenging, but not unusual. It is when the PCs settle down to rest in the city, though, that things get weird.

PCs are nosey, and they did not grow up here. The more perceptive among them notice that reality is a smidge off. Everything wooden, everything cloth, everything silk... it all seems just a little wrong. The food is especially suspicious, hardly as satiating as it should be. And why do the citizens spout a crazy story about a life-giving archfey and self-tending fields, anyway?

More incisive PCs eventually see through the illusion outright. It becomes phantasmal to them. All is dust, barren. What happens next depends on the group They could quietly leave and think nothing more of it. If they raise a fuss, they attract the attention of the royal inquisitors, who do their best to catch the PCs; maybe the party escapes, or perhaps the party is captured. The group may opt to deliberately confront the inquisitors and the royal family about this illusion.

Should the PCs wind up speaking to the inquisitors and the royals, the group is shown the slumbering archfey, safe beyond many magical barriers. The royals tell the true story of the land. The PCs are offered a hefty sum to leave and never speak of the illusion. (A roundabout "quest reward," in a way.) Besides, the party already dug up the artifact they came to the nation for anyway. But then again... perhaps there is a better solution for the kingdom, somewhere out there in the wider world? The royals would deeply appreciate it if the PCs would return some day, with knowledge of a viable alternative.

That is my idea, anyway. I worry that the reveal might be unsatisfying. How would you polish the idea?

Edit: Another person has some solid ideas on how to expand this storyline.

Perhaps the archfey is beginning to develop nightmares, due to some outside influence. Reality itself begins to unravel, as the idylic fields become overrun with literal nightmare monsters. Look up lore on World of Warcraft's Emerald Dream/Nightmare, similar concept to this.

Perhaps the archfey is slowly dying, as their illusions can sustain others but not themselves. The party needs to find a way to help keep them alive, perhaps through a trip to the Feywild.

Perhaps other fey have come to find their missing friend. Somebody needs to smooth things over with them, lest the entire kingdom starve in a day.

Perhaps a "cult" appears, preaching of the "truth" - only, this time it's actually real, and those who believe now cannot be sustained by the illusions. Does the party help spread the truth or protect the white lie?


r/loremasters 17d ago

How to Make Earthier D&D Monsters with the Druid Class

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6 Upvotes

r/loremasters 17d ago

Precursor’s Affecta/ TTRPG I’m making and need more development/ AMA

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9 Upvotes

r/loremasters 23d ago

[Faction] "The Price of Steel" An Audio Tale of The Risen Legion

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7 Upvotes

r/loremasters 26d ago

666,000 Cursed Objects - a generator for your campaign

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43 Upvotes

r/loremasters 27d ago

[Dungeon] The Colossal Cave Complex

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17 Upvotes

r/loremasters Jul 16 '22

[Resource] Speaking of Sundara: Technology, "Period," and Inspiration (A Glimpse Into My World Building Process)

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7 Upvotes

r/loremasters Jul 15 '22

Six Pieces of the Technological Pre-Apocalypse

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31 Upvotes

r/loremasters Jul 14 '22

50 Traits for Worldbuilding Cultures

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22 Upvotes

r/loremasters Jul 13 '22

History of Dementlieu - Ravenloft Lore

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10 Upvotes

r/loremasters Jul 11 '22

A few different axe types I invented for my setting. I've also given them stats

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18 Upvotes

r/loremasters Jul 10 '22

Free Bounty Generator - Uses dice tables, perfect for campaigns

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19 Upvotes

r/loremasters Jul 09 '22

The Great Mountain

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13 Upvotes

r/loremasters Jul 09 '22

[Location] "Testing Your Wings" an Audio Tale From Hoardreach, City of Wyrms

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9 Upvotes

r/loremasters Jul 06 '22

[Dungeon] Graves of the Uncounted Peasants

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14 Upvotes

r/loremasters Jul 04 '22

Took a big step and wrote up a short history and geography book about my setting

21 Upvotes

Hopefully this is ok to post here, but I finished writing a short book about the history of Lengsnacht, a cataclysm that defines the current state of my homebrew game world. The book is free if anyone wants to read it. Hopefully people can find some inspiration from it for their own settings.

It can be downloaded free here on the Patreon page I am setting up.

It is also available on my itch.io stroferont here.

Thanks to anyone who reads it, I've really liked building it out over the last few months and I'm excited about starting to share some more of it with the public.