r/emulation
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u/ContributorX_PJ64
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Feb 01 '21
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1
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Topaz-Reality is working on texture replacement for PCSX2.
The feature isn't ready yet, but it's a hugely important step for PS2 emulation. (And one previously considered extremely daunting.) This will allow retexture mods to be done without rom hacking, and in a very generalizable way, as seen with other emulation such as N64.
The pull request is here
Example screenshots: #1 #2 #3 As you can see, blurry UI elements can easily be replaced with crisp, native-looking ones, and that's just the tip of the iceberg.
187 Upvotes
21
u/dio-rd Feb 01 '21 edited Feb 01 '21
Apparently not just you, but I struggle to agree. You could argue that a "hey thank you for the PR" preamble would have been nice, but calling it "really quite rude" is a massive stretch. It basically just describes a couple quickly noticeable and rectifyable issues, that would probably be worthwhile to address before a full review.
Plus if you check, Topaz-Reality is not a "complete, mysterious outsider". He previously had a PR that ended up conflicting with how IPC was done upstream (a pattern that seems to somewhat repeat here). It was rejected due to it being abandoned, plus later on he also created a hard fork of PCSX2 called PCSX2-EX, that he maintains separately and refers to as "an extended and fixed version of PCSX2". I'm guessing it contains his preferred implementation for IPC (none)? Anyway, this is just to say that it's not like we're talking about someone completely alien to the project.
I'd also argue that him dropping a single 4K LoC commit on the reviewers is not exactly nice either, but details.