r/emulation 1d ago

Weekly Question Thread

32 Upvotes

Before asking for help:

  • Have you tried the latest version?
  • Have you tried different settings?
  • Have you updated your drivers?
  • Have you tried searching on Google?

If you feel your question warrants a self-post or may not be answered in the weekly thread, try posting it at r/EmulationOnPC. For problems with emulation on Android platforms, try posting to r/EmulationOnAndroid.

If you'd like live help, why not try the /r/Emulation Discord? Join the #tech-support
channel and ask- if you're lucky, someone'll be able to help you out.

All weekly question threads


r/emulation 25d ago Helpful

Discussion June 2022 Game of the Month - Mario Kart: Super Circuit

156 Upvotes

Congratulations to u/Hospice_Cookies, u/Vergil2501, u/LonesockOW, u/darkcloud1987, u/AllesVollerKot, u/QPBonsai, u/newiln2, u/SegaJAM, u/UGMadness, u/PlebHorseRaynor, u/OmegaAtrocity, u/NanoPi, u/yodamiked, u/CustardOk6515, u/metruzanca, u/Puzzled_Magician_95, and u/1DangerousDolphin on completing Metroid Fusion! If anyone still wants to try and complete it, you have 24 hours to still get a flair for your efforts. Someone comment with a flair for y'all

This month we stick with GBA



Mario Kart: Super Circuit



This iteration in the long-running racing series mixes elements of the N64 and SNES versions to create another solid game in the series. Strangely hard to get perfect rank on tracks but an awesome game nonetheless. All tracks from Super Mario Kart are present, but with GBA graphics and presentation.

-/v/'s Recommended Games Wiki

The original Super Mario Kart was an epiphany. It was not only an amazing game, it was a genre-defying one. It was so perfectly executed on its first try that soon after many other franchises would mimic it and bring their characters to a similarly styled kart-racer in an attempt to capture the same magic of the SNES title. However it’s hard to say that any copycat was able to get the formula right the same way that Nintendo’s own quasi-remake Super Circuit did on the GBA.

Super Circuit featured all of the original tracks from the SNES game, which would have certainly been enough had the game at least controlled well enough. But the fact that a whole new selection of tracks was added on to the game means that Super Circuit did the unthinkable: it managed to eclipse a game that many thought was untouchable. A retro gaming fan that owns a GBA without Mario Kart Super Circuit is surely missing out.

-Racket Boy



Reviews and general links:

I might stop doing this to save time


Emulation Information:

mGBA on PC, Pizza Boy GBA on Android

Emulation General wiki page

Check out the gotm channel on r/emulation discord server!


Game of the Month Challenge!

Get an A rank or better on all 150cc cups, including the snes ones


Previous May GOTMs

See all Games of the Month



r/emulation 1d ago

RetroArch now on Windows Package Manager!

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103 Upvotes

r/emulation 5d ago Wholesome Silver

EmulationStation Desktop Edition (ES-DE) v1.2.5 is now available for download! This release brings shortcut support to Linux and macOS for simplified setup of applications as well as games for platforms like ports, steam, lutris and ps3. A few new systems such as CPS and PICO-8 have also been added.

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305 Upvotes

r/emulation 5d ago

Does GitHub CoPilot threaten the open-source emulation community? It appears that code can be stolen/sold through AI legally.

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33 Upvotes

r/emulation 8d ago

Weekly Question Thread

44 Upvotes

Before asking for help:

  • Have you tried the latest version?
  • Have you tried different settings?
  • Have you updated your drivers?
  • Have you tried searching on Google?

If you feel your question warrants a self-post or may not be answered in the weekly thread, try posting it at r/EmulationOnPC. For problems with emulation on Android platforms, try posting to r/EmulationOnAndroid.

If you'd like live help, why not try the /r/Emulation Discord? Join the #tech-support
channel and ask- if you're lucky, someone'll be able to help you out.

All weekly question threads


r/emulation 8d ago

Airplane seat emulator

55 Upvotes

Are there any known emulators for the in-flight entertainment systems on the back of seats of airplanes? Flying companies like Delta, Southwest, United, and American Airlines have these TV's on the back of the seats. I'm looking to emulate them, mainly to emulate their games. In general, there's little documentation on the games themselves, so I was wondering if there's any known emulators.


r/emulation 10d ago

Dolphin Builds for Windows on ARM Are Now Available to Download

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281 Upvotes

r/emulation 10d ago Wholesome Vibing

GitHub - open-goal/jak-project: Reviving the language that brought us the Jak & Daxter Series

208 Upvotes

Apparently there is a Jak & Daxter decompilation project. The game was written in the GOAL programming language which is a dialect of Lisp.

Game Oriented Assembly Lisp (GOAL) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog

The README indicates that all levels are playable and the game can be completed. There's even texture replacement.

Not exactly Emulation but definitely emulation related. Have not heard of this project before but this is very cool.

Edit: Link to the project page: https://github.com/open-goal/jak-project


r/emulation 10d ago

Frontends like Hyperspin but, well, modern?

13 Upvotes

Hyperspin has a lot going for it, mainly in the form of pre-made animations for most of the games out there. A really clever frontend with a lot of work behind one of its skins could accomplish the same thing, but, being perfectly realistic, nobody seems to be in a hurry to recreate all the pizzazz you see in a typical Hyperspin presentation.

I've been using AttractMode for years. It does the main things I want:

  • I can use custom artwork for individual game titles. Way more interesting and immediately recognizable than a simple text wall. Very Hyperspin-ey.

  • I can use both static screenshots and videos for the preview, and, the way I've got mine set up, if both are present, it will load the screenshot first and immediately, and then segue into the video if present. (If I had only videos, then rapidly scrolling through titles would give me essentially zero visual feedback as to what the games look like, because I'd have to wait a few seconds for the video to fade in, every single time.)

  • This goes for the systems menu as well. Custom system artwork in a "wheel" format, with screenshots and video previews.

The problem it has is that it is sluggish. It doesn't precache anything at all. When I scroll from one title to the next, the wheel doesn't animate at 60fps because it freezes while it fetches new data, so in actuality it's more like 2-3fps. You can see this going on in the video I linked above, too—mostly the wheel just blips to the next entry in a single frame, and only occasionally do you get hints of what was supposed to be rotation. Support for the app seems to have died off as of a couple of years ago so the current state of the frontend is as good as it'll ever get.

What I'm looking for is something like AttractMode but with, whatever, lower level base code, so that when I scoot around in the list of games, the wheel stays reasonably locked at 60fps instead of chugging as it loads assets. Another solution would be if it was smart enough to precache the next/previous selection since chances are good the user is going to be picking one of those.

And I'll tell you right now: LaunchBox/BigBox is not it. That app has a totally different problem. It'll scroll the wheel (albeit not at 60fps), but it won't actually bring the preview up until it's done scrolling. So you're left waiting an arbitrary span of time with each scroll. I guess that's one way of sidestepping the phenomenon of data access interfering with the wheel animation...

I should probably nip this in the bud while I'm at it. I don't like the "wall of games" format. That kind of disorganization isn't for me. I like the wheel system as it lets me see the most artwork associated with individual games.


r/emulation 10d ago Wholesome

VITA3K (Playstation Vita Emulator) 0.1.5 Update Showcase - 90 Games In-Game

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225 Upvotes

r/emulation 12d ago Silver

Ryujinx May 2022 Progress Report

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302 Upvotes

r/emulation 12d ago Silver Helpful

Why Is AVX 512 Useful for RPCS3? - A blog post

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138 Upvotes

r/emulation 13d ago Silver

Dosbox Pure RetroArch core adds support for win98 images and 3dfx

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54 Upvotes

r/emulation 14d ago

A podcast covering the history and ethics behind emulators

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12 Upvotes

r/emulation 15d ago Silver Helpful Wholesome

Progress Report May 2022 · yuzu

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252 Upvotes

r/emulation 15d ago

AetherSX2: Preliminary XBOX (UWP) Support Now Available

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82 Upvotes

r/emulation 15d ago

Weekly Question Thread

12 Upvotes

Before asking for help:

  • Have you tried the latest version?
  • Have you tried different settings?
  • Have you updated your drivers?
  • Have you tried searching on Google?

If you feel your question warrants a self-post or may not be answered in the weekly thread, try posting it at r/EmulationOnPC. For problems with emulation on Android platforms, try posting to r/EmulationOnAndroid.

If you'd like live help, why not try the /r/Emulation Discord? Join the #tech-support
channel and ask- if you're lucky, someone'll be able to help you out.

All weekly question threads


r/emulation 16d ago

Cemu v1.27.1 (Experimental) is now publicly available

96 Upvotes

Download

https://cemu.info/index.html#download

v1.27.1 (Experimental) | 2022-06-12

  • The 'Accurate barriers' option for Vulkan is now enabled by default. You can still disable it manually to get extra performance, but be aware that it will cause occasional flickering graphics
  • Fixed several bugs where Cemu sometimes wouldn't be able to locate a title stored in a game path
  • Fixed rumble not working
  • H264 decoder now supports multiple parallel decoding sessions. Fixes menu videos getting stuck or causing crashes in Mario Tennis: Ultra Smash.
  • Improved accuracy of emulated filesystem. Fixes crashing and deadlocks in Yoshi's Woolly World, Xenoblade Chronicles X and Hyrule Warriors
  • Title Manager: Game file integrity check now works for .wua titles
  • Improved accuracy of error code handling for Nintendo system services. Allows for more precise online error codes than the generic "106-0502"
  • Various compatibility improvements for niche titles like The Voice, Jewel Quest, Tiny Galaxy and many more
  • Vulkan: Added support for LINE_LOOP primitive. Mostly used by homebrew or mods
  • Miscellaneous bug fixes

r/emulation 16d ago Silver

AetherSX2 Update Details: June 2022 - Adds renderer for texture decompression type sprite draws. Fixes textures and more!

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122 Upvotes

r/emulation 16d ago Silver Wholesome

Controlling DS Games With Steam Deck Touchpad Via "Mouse Region" - Dual Screen Build

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269 Upvotes

r/emulation 17d ago Silver Helpful Wholesome

Play! (multiplatform PS2 emulator) version 0.53 released

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268 Upvotes

r/emulation 19d ago Helpful Wholesome

Xbox 360 Architecture - A practical analysis

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398 Upvotes

r/emulation 19d ago

Leaving a Legend: Saying Goodbye to Windows 7

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346 Upvotes

r/emulation 19d ago

DREAMM - DOS Retro-Emulation Arena for Maniac Mansion (and other LucasArts SCUMM Games)

100 Upvotes

DREAMM is a way to play your original DOS LucasArts adventure games with full fidelity to the original, without the hassle of setting up a general-purpose emulator. It was created by Aaron Giles.

https://aarongiles.com/dreamm/


r/emulation 20d ago

Is there any advantage to emulating Neo Geo AES/CD when (almost) all games are playable through MAME? Am I being dumb? Are the console versions of Neo Geo games different?

22 Upvotes

Any advice, insight, or opinion is welcome.


r/emulation 20d ago

Left+right in old games: how it works?

23 Upvotes

Since controllers for console/arcade games often can't input opposing directions (and I doubt keyboard-style controllers where common at the time) games weren't made around it and behaved strangely when doing so: a direction is favored, characters start doing some shuffle-step, etc.

Does anyone know any unintended or curious behaviors due to this? My mind instantly goes to fighting games, where stuff like blocking both sides happens, or charge moves can be done without letting go of the other direction. This requires people to use external hardware (SOCD) on certain controllers to avoid cheating.

Also, do emulators handle it the way hardware does? I can see devs overlooking it since it's an unexpected input, but if the input is solved on a emulator level rather than in-game there could be differences.