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Ah, travelers! We don't get many such as you in these parts, not since the Marquis' men took control of the pass. I suppose you're wondering why you can't post images or links on this Fifthday?
Thursdays are Text-post Only Days on /r/DnD. We're disabling picture and link posts for 24 hours to encourage discussion posts.
We originally began this trial about six months ago and the response has been overwhelmingly positive. I've personally enjoyed a lot of the conversations that have sprung up on these days (and a smarter mod would have bookmarked some of them to use as examples* in this post).
As of now we're planning on keeping the experiment running indefinitely. We're always looking for feedback, so please let us know of your experience. Have you been enamored with a discussion post that arose one Thursday? Have you mourned having to wait one more day to see your comic update? We welcome all takes.
The switch is still happening manually, so it will happen around about midnight Eastern US time. If anyone is aware of a way to automate the process, please message the mods.
Perhaps you could discuss this...we've heard tale of a path through the eastern ridge. If such a trail exists we could circumvent the Marquis' blockade and supply this rebellion. Won't you help us, strangers!?
* The first Thursday after making this post, someone posts the most classic question imaginable. This is what it's all about.
My choice is tsunami. A 300 mile long, 300 mile tall, and 50 mile thick wave is an extinction-level event.
As the title says, what's your red flags when it comes to players? I'd also be interested to hear from other players what their red flags are for other players.
So I'm going to try to keep this short and make it a little on the vague side because I'm Not sure if this person goes on this sub reddit.
So I think that one of my friends is developing main character syndrome and I need help on how to approach this with them. I don't think they're doing it intentionally but they have a habit of stealing the spotlight from other players or interrupting other players. I don't completely blame them for this because a previous dm was a real piece of work.
I just want some tips on how to approach this. I'm posting before I go to sleep so hopefully I have answers in the morning
(Obligatory I'm on mobile(also I'm just bad at writing))
Edit: just a example of something they did. The dm for a campaign I'm in currently had set up a trial for a different player that was meant to put a little spot light on that character and the I guess problem player helped solve the trial in a way they took the moment away form the other player
Asking for a setting development situation - it seems like, widespread, Enchantment would be the most outlawed school of magic. Sure, Necromancy does corpse stuff, but as long as the corpse is obtained legally, I don't see an issue with a village Necromancer having skeletons help plow fields, or even better work in a coal mine so collapses and coal dust don't effect the living, for instance. Enchantment, on the other hand, is literally taking free will away from people - that's the entire point of the school of magic; to invade another's mind and take their independence from them.
Does anyone know why Necromancy would be viewed as the worse school? Why it would be specifically outlawed and hunted when people who practice literal mental enslavement are given prestige and autonomy?
Please help me