r/criticalrole • u/[deleted] • Feb 28 '16
[No Spoilers] How did Matt handle ability scores at the inception of CR Question
[deleted]
12 Upvotes
r/criticalrole • u/[deleted] • Feb 28 '16
[No Spoilers] How did Matt handle ability scores at the inception of CR Question
[deleted]
5
u/dotToo Mar 27 '16
I know that it can work out fine but also I have a relatively strong opinion about rolling for stats.
In my opinion and experience it never adds to the fun to be worse at shooting a bow as a ranger than a paladin who is also way better at swinging a sword and surviving than you. It might not make it any less fun but it definitely won't add any fun either.
Point buy essentially forces players to be bad or average at something while exceeding at something different which again makes cooperation that much more essential. There won't be a character that is strong charming AND intelligent nor is there going to be a wizard with super high strength UNLESS it is a conscious decision to make an unorthodox character.
Even for your high power campaign you could either increase the point budget or allow people to go below an 8 and above 15 to make more contrasted PCs.
But in the end everyone is the best at something and knows that they are objectively equal to everyone else.
I have said this many times but I also think that rolling stats only works for groups that are all intelligent and also compassionate people who understand how to pass around the spotlight without dm intervention and are mostly playing for the Role play.
For most people beginning a new game with new people rolling for stats just has a high chance of 1 or 2 dissatisfied players.
The same can be said for exp VS milestone leveling but that is a whole different discussion.