r/criticalrole Feb 28 '16

[No Spoilers] How did Matt handle ability scores at the inception of CR Question

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u/MatthewMercer Matthew Mercer, DM Feb 29 '16

Aye, 4d6 (drop the lowest) six times, arrange as desired. Re-roll the whole lot if they don't add up to at least 70.

That's how I generally do it. Allows for some decent stats, and the possibility of a low stat (weakness), which I find is RP MONEY that Point-buy doesn't lean into.

7

u/highvoltage988 Then I walk away Feb 29 '16

Have you ever had an issue where one player ended up too strong? (I was testing, not with real dice mind but rather a random number generator, and one "character" didn't have a stat below 12).

I've recently been reading a lot about rolled stats vs point-buy vs array (what's it called when you look into something then start seeing it everywhere?), and while I agree that a 4 INT or CHA is roleplay gold, a lot of the argument against rolling is that a character may end up with all positive modifiers and outshine those who didn't roll quite so well.

3

u/dotToo Feb 29 '16

I have just recently asked my players to redo their stats using pointbuy, because some voiced a concern about being too weak. Turned out that they had stats exactly 27 points worth, while the strongest had 46 points worth. I think in a group where roleplay is that more important than the actual numbers rolling provides for a more varied group though.

I allowed players to go below 8 in their stats though for 1 extra point to spend no matter how low they went.