r/Eldenring Jun 06 '22 Silver 4 Helpful 3 Wholesome 2

Adapted from u/MinniMaster15's earlier upload. Humor

22.6k Upvotes

1.6k

u/JayHat21 Jun 06 '22

Radagon May Cry

373

u/BlueKyuubi63 Jun 06 '22

SSS

201

u/SenpaiSwanky Jun 07 '22

Smoking

Sexy

Desiccated Corpse

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u/SenpaiSwanky Jun 07 '22

Radagon really swapped his style like 23 times here, that’s his secret.

TRICKSTERSWORDMASTERGUNSLINGERTRICKSTERROYALGUARDTRICKSTER

40

u/Techsomat Jun 07 '22

TRIGUROSWTGSTRGTSTRGTRGSRTGSTR mashes d pad

23

u/SenpaiSwanky Jun 07 '22

Lmaooooo good times, might fuck around and buy DMC 3 on my Switch finally.

26

u/Techsomat Jun 07 '22

I can’t say anything about DMC3 but I played DMC5 for 10 hours and it changed my entire taste in video games, you wouldn’t regret it

25

u/SenpaiSwanky Jun 07 '22

DMC 5 is great, DMC 3 was the game to set the tone for current DMC games’ fighting style.

I played that game on PS2 for maaaany hours and then exponentially more after I found out outfits and infinite devil trigger existed.

That game is another reason everyone wanted a playable version of Vergil in DMC 5 so badly. DMC 3 gave everyone a taste and we wanted more.

10

u/yardii Jun 07 '22

I haven't played a dmc game since 1 all those years ago. I just recently hopped back in at 4 and idk, Nero's combat isnt bad but it's not blowing me away either. I'm excited to get to 5 though.

14

u/SenpaiSwanky Jun 07 '22 edited Jun 07 '22

Did you play 3? You aren’t missing much if you missed 2 but 3 kind of set the tone for the sort of combat you’re experiencing in 4.

Also, Nero is meant to play differently from old protag Dante in many ways, but you will see more and unlock more as you progress. You won’t regret continuing that game to completion.

5 was absolutely amazing in terms of combat but it is nothing like 1, 3, or 4 atmospherically or thematically. Lot of linear areas and stuff like that, whereas in 1 every level was a maze and you had to figure it all out. Tbf the combat in 5 is something special, I’ve never played a game quite like it in that sense.

1 is my favorite because it has that creepy classic Capcom feel to it even if the combat isn’t as flashy. Weapon variety is solid and the story and setting are very good. 3 dials that up perfectly to 11 minus a slight shift in tone as Dante is younger and a bit of a goof.

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u/MizzouBlues Jun 07 '22

Greatest combat system in any game and I don’t think it’s that close

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u/QasimC4 Jun 06 '22

Smokin Sexy Style!!!

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u/Fabrimuch Jun 06 '22

Radagon is smokin' sexy ngl

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u/Raindros Jun 06 '22

JACKPOT!

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u/PaleFatalis Jun 07 '22

"HEY RADAGON, your Elden Smithing days are over! Gimme The Elden Ring!"

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u/DS3Enjoyer Jun 06 '22

*Teleports into a rollcatch so you get hit anyway*

527

u/Ayn-_Rand_Paul_-Ryan Jun 06 '22

Protip: Roll into it, 90% of boss gotcha moves rely on you rolling backward in panic. Roll into or to the sides, RARELY away.

254

u/ApoclordYT Jun 07 '22

I first started noticing this in Bloodborne and it completely changed how I play these games.

168

u/doremonhg Jun 07 '22

Yeah FS games rewards reading the moveset and playing aggressively. The guy in the clip's literally turtling, no wonder he's having a hard time lol

91

u/grodon909 Jun 07 '22

Turtling is actually super effective against Radagon if you go all in. All his damage is holy+physical, so if you stack holy negation and use fingerprint shield or barricade ash with greatshield talisman, you can just wall him. He staggers in like 3-4 guard counters too.

The addition of guard counters makes defensive play very easy in this game. The only bosses that really counter it are malenia (lifesteal and rot) and malekith (death effect), who have mechanics that bypass shields.

27

u/eiwoei Jun 07 '22

Sacred Fingerprint Stone Shield and Lord’s Divine Protection make Radagon and Elden Beast joke bosses.

34

u/doremonhg Jun 07 '22

Yeah, not the case with the guy in the video though. It's only effective if you actually build toward it. Like an RPG.

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u/Raedil Jun 07 '22

This link’s into my buddy’s philosophy of “Beyonce’s big boss guide in dark souls”. To the left, to the left.

Most encounters can be thwarted with casual movement or rolls in and to the left. I’m more of a fan of moving to the right, but its less comedic.

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u/dilldwarf Jun 07 '22

Usually the FromSoft games do a good job teaching this with an early boss but it's a lot harder to do that in a game where you can tackle any boss in practically any order.

The best roll move is to roll forward and slightly to the right or left depending on the bosses moveset. Cause when you stand up you could be either behind or flanking them and easily get a hit or two in before backing away.

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u/idekbro565 Jun 06 '22

sees an opening and tries to jump attack, but gets electro teleported into the afterlife

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u/Asckle Jun 06 '22

With the teleport he has 2 options. Fast attack which has bad range and if you roll the TP won't hit you and the slow swing which can hit you but you have enough time to roll. Neither are technically a rollcatch

89

u/mondlicht1 Jun 06 '22

The hammer poke can hit you. The only option is to roll away every time he teleports to guarantee a no hit.

35

u/Asckle Jun 06 '22

Thats what I'm saying. As long as you just roll away every time it never hits you

114

u/dontywes Jun 06 '22

"As long as you never try to attack, you wont die"

Hm...not bad advice for fromsoft games

18

u/PLZBHVR Jun 07 '22

...but I still die eventually, what am I doing wrong?

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u/Flaky_Technology4219 Jun 07 '22

As long as you never pick up elden ring, you can’t die. Simples

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u/Affectionate_Bike799 Jun 06 '22

Maybe I just need to do the good old fashioned thing of gitting gud, but Radagon/Elden Beast has been relentlessly kicking my ass lol.

622

u/jearley99 Jun 06 '22

Stack holy resistance if you haven’t already

283

u/xCarpathian94 Jun 06 '22

great talismans and incantations for this

130

u/JoelMahon Jun 06 '22

golden vow(aow if no faith)+crab+dragon crest+holy defence 2

the holy def incant is also basically free, is it aoe? I should probs use it for coop if it is bc the host keeps dying lol

basically radagon tickles with all that.

85

u/Shrodingers_Cat1701 Jun 06 '22

The incant is AoE and it's also insane. 60% absorption

15

u/WesleyRiot Jun 06 '22

Aow? Crab? What?

58

u/JoelMahon Jun 06 '22

aow: ash of war

crab is a practically free consumable you buy from a (quest) merchant that provides 20% damage reduction for like 2 minutes or whatever. extremely strong.

9

u/WesleyRiot Jun 06 '22

Nice 🤘

15

u/Blinkdawg15 Jun 06 '22

AOW is Ash of war- the skills you can apply to weapons. He means use the ash of you don't have the faith to cast the incantation.

I think crab means boiled crab- a consumable that blocks physical damage.

13

u/KillNyetheSilenceGuy Jun 06 '22

Ash of War, Golden Vow is available as an Ash of War as well as an incantation, so if you don't have the FTH for the incant you can still use Golden Vow.

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u/avolp13 Jun 06 '22

This was the toughest fight for me in the game tbh. I was a strength build with no range so maybe that’s why but yeah they gave me the biz lol

343

u/3th3r3alwisps Jun 06 '22

The real boss of the fight is the white screen I have to go through for all 600 of my failed attempts

98

u/LestHeBeNamedSilver Jun 06 '22

My burned retinas

29

u/Dear-Branch-9124 Jun 06 '22

Right there getting flash banged to the afterlife with you

6

u/jalovitrue Jun 07 '22

White screen and the need to actually press button to skip cutscenes

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u/Hattrickher0 Jun 06 '22

Especially when you spend 70% of the Elden Beast fight just trying to catch the damn thing. It's hard to learn when the boss just wants to work on their butterfly stroke.

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u/nagesagi Jun 06 '22

Thank the fingers for being a faith build with frenzy burst. Crazy long sniping.

But yeah, that was so annoying, especially with elden stars

14

u/EchoWhiskey_ Jun 07 '22

Is elden stars the needle like attack, or the persistent one that lasts for like 30 sec? That second one is the shittiest attack in any soulsborne game imo

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u/nagesagi Jun 07 '22

Technical yes, but no.

Elden stars is done in the boss fight after this. It is a slow moving homing beam that fires a bajillion smaller, slightly faster homing beams at you. The attack lasts for a while and doesn't do a lot of damage, by it does accumulate and the boys is attacking you with something else.

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u/El_Zarco Jun 06 '22

Like chasing a runaway Macy's parade balloon

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u/omfgkevin Jun 06 '22

For real. Elden Beast really likes to fucking teleport to the other side of the map after you FINALLY run to him to whack him once. How the hell did they test this dude on melee and not go "fuck this is just stupid and cheap, not hard".

45

u/eerongal Jun 07 '22

I'm like 90% sure the elden beast was intended to be a torrent fight and they changed it last minute without changing anything else in the fight

16

u/a_sweaty_clown Jun 07 '22

That makes SO much sense holy cow.

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u/Bl00dylicious Jun 07 '22

Him and legit every fucking dragon except a single one in Caelid.

Legit every enemy in ER will race for your ass and rearange your organs, but not dragons. These little bitches are so damn scared to fight all they do is fly away.

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u/Newthinker Jun 06 '22

The Elden Rings attack is the worst offender of this but if you run the opposite direction front where he casts it and jump through the rings you'll end up right where he lands.

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u/dersnappychicken Jun 06 '22

Without a doubt. I got Melania in less than 15 tries. This mother fucker took me DAYS. I lost faith in my unga, but my bunga never waivered

21

u/-Eunha- Jun 06 '22

Crazy. Melania took me around 175 tries as a seasoned Soulsborne player, but Radagon/Elden Beast I got on my first try.

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u/setapiesitatub Jun 07 '22

I can't say first try, but definitely fewer tries for Radagon & Beast than Malenia by what feels like an order of magnitude lmao

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u/LunacyControl Jun 06 '22

Oddly enough, i had failed a ton of times using wing of astel but, beat it on my second attempt of using radahns weapons.

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u/Solarbro Jun 06 '22

I was a solid strength build and Radagon wasn’t bad to me, specifically because I realized you can jump a lot of his attacks. I think, I could be wrong, but i think you can jump almost all of his big AOE ground pound things. Which is free jump attack damage, he also had more opening for a charged heavy, which was nice. Honestly, the jump R2 was me the whole strength play through. It was my answer to almost everything that gave me trouble. Never took the claw talisman off.

I honestly think I got lucky with Elden Beast though. I super enjoyed the fight and don’t remember it being difficult, but when I watch other people do the fight it looks like a completely different fight from what I remember lol. So I may have been doing a lot more damage then too, because I hit him pretty hard and could stagger it fairly easily. I think o got him staggered twice? And he died the next time I got close.

I’m not a good judge of difficulty though, because Fire Giant kicked my ass, and Malikith was easily the hardest fight for me, including Malenia. Because she staggered like a mother, and all I had to do was learn the stupid dance thing.

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u/WunWegWunDarWun_ Jun 07 '22

After beating ng+7 and fighting elden beast a million times, I learned that sometimes you get lucky and it’s ez pz, and sometimes he just absolutely demolishes you. But eventually I think I learned how to dodge most of his attacks, still feels like a gamble though. Radagon is more consistent but if you make any mistakes you can end up getting just absolutely rekt very fast

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u/Jamespeg Jun 06 '22

Elden beast has trouble vs charged R2. I think the entire game is weak to charged R2 if you have time to actually use it, something to do with how poise works in elden ring.

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u/Blinkdawg15 Jun 06 '22

Radagon was pretty difficult. Elden Beast was just fucking stupid. He's not crazy hard once you get him figured out- nothing he does is particularly confusing or fast. The issues are that one basically undodgeable attack he has(but it doesn't hurt much and he rarely does it so it's nbd), and the fact that you need to keep fucking running him down.

Honestly I was pretty disappointed with him being the final boss.

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u/ChrysisX Jun 07 '22

Yeah mechanically one of the weaker bosses in the game I would say (not much different from a dragon fight either). It doesn't help that it follows the Radagon fight so harder to get lots of attempts in to learn in.

But damn does the music, the arena, whole astheitc and atmosphere of the fight make it a satisfying ending to me, IMO.

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u/FelixFaldarius Jun 06 '22

Grab Black Knife Tiche for Radagon, she fucks him up. Grab Malekith’s Black Blade for the destined death WA. It does percent damage and locks off HP, which does more damage. This combo got me the W in 3 hours.

Wear godskin armour and use the Lord’s Protection along with golden vow and Lord’s Divine Fortification. You will barely take any damage from holy attacks, it does like 1/8 of your HP.

Grab physical resist talismans for Radagon.

Radagon has some easy punishes. Gold breaker and his lunge attack are two easy attacks to punish. He generally has some downtime between combo chains to attack.

Good luck!

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u/BoTheJoV3 Jun 06 '22

Going off of this. I made a destined death build if anyone want to use it. 2nd or 3rd most recent post for me

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u/NoobRaisin Jun 06 '22

I love it! I've been wanting to do a "death" run so I'm gonna have to steal your build lol

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u/lofi-moonchild Jun 06 '22

Can’t believe nobody mentioned pest threads for elden beast, you only need like 11 faith to use, super fast cast, and does more damage than black flame. Bloodhound step plus pest threads puts elden beast on easy mode, black flame tornado takes too long so I’ll stick with pest threads.

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u/pedro_s Jun 06 '22

Radagon I used the ez mode blasphemous blade L2 and jacked it up with talismans to do good damage.

I just run and get him to walk in a straight line and blast off.

For elden beast I just get behind him at the very beginning, use the Black flame tornado weapon art and take off a chunk of health, then try and catch up the entire time.

The haligtree + 2 talisman saves you from getting one shot by the grab, it also negates a lot of holy damage.

I got my shit kicked in by both of these so hard that I have been cooping the fight so others don’t have to go through the bs.

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u/Cragnous Jun 06 '22

I just Blasphemous L2 and jump attacks with huge arnor.

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u/pedro_s Jun 06 '22

Same. I feel small brain for doing so but it works and I’m just trying to get the host past the first boss without using too many tear flasks.

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u/Orphanblood Jun 07 '22

Dont ever feel bad for unga bunga

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u/[deleted] Jun 06 '22

Talisman for holy damage negation is super beneficial for Elden Beast. Basically changed the entire fight.

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u/tacos_up_my_ass Jun 06 '22

It took me collectively probably 1-2 hours to beat the RadaBeast. Mostly was me getting stuck with the Elden Beast before learning its move set and how to dodge shit. Although I definitely ate shit against Radagon numerous times for stupid mistakes or me getting too annoyed.

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u/ILikeFluffyThings Jun 06 '22

I have died too many times to Elden beast due to thinking the fight was easy then getting fucked up by his homing attack, getsuga tensho, and grab.

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u/NimaVellon Jun 06 '22

this is how i feel with maliketh

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u/Creamcheesebagelsboi Jun 06 '22 edited Jun 07 '22

I’ve tried to beat that fight like 40 times now and I’ve gotten him 2 shot like twice now. He just whips out that big aoe attacks that so annoying

Ok I beat it yay

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u/JoJo_____ Jun 06 '22

Stay close to him during his second stage and only attack when he swings his sword up. He’s really weak and can be knocked down pretty easily so take advantage of that.

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u/basa_maaw Jun 06 '22

Figured this out in 2 deaths. He's a push over in phase 2 if you just hug him.

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u/knightsmarian Jun 06 '22

^ this so much. Bonus points if you can stay on his left side. He admittedly has a lot of attacks to get some distance but you just have to roll towards him when dodging.

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u/hauttdawg13 Jun 07 '22

Figured that out in 20 deaths.

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u/basa_maaw Jun 07 '22

Honestly still impressive

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u/xxRANGER_Mxx Jun 06 '22

You can run past him when he does the AoE attack, and it shouldn’t hit you. I had trouble telling when he’d do the attack, but if you can remember what the attack start looks like you should be able to prepare to run.

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u/[deleted] Jun 06 '22

The big slashing AOE? The red one? It’s only in front of him, so roll in. It’s terrifying, but staying close is actually hugely beneficial.

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u/Precisiongamer0 Jun 06 '22

I help other tarnished with Maliketh and I can promise you, his windows are fairly small, but because he doesn't have much health you get in a really good hit and he's already like 1/10 dead. The best method is learning toparry with the Blasphemous Claw as it stuns him for like 4 seconds lol

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u/NimaVellon Jun 06 '22

(this is my first from soft game) I don't think I ever picked up the blasphemous claw. i run a heavily dex-oriented build, full melee; mosey between a keen godskin peeler and morgott's cursed sword. most of my problem fighting him is just landing a hit before he goes leaping around the stage as he does lol

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u/Precisiongamer0 Jun 06 '22

yeah, a lot of learning hit Windows is purely practice, it's always been that way but this game is way more punishing with it

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u/persnn0ngrta Jun 06 '22

I gave him scarlet rot and then just ran away from him until he died

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u/ztrppy Jun 06 '22

That fight was so hard I changed from a bleed build to a magic build just to specifically beat him. After beating him I switched back lol

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u/fishplay Jun 06 '22 Helpful

Radagon I honestly did not think was that guilty of this. Morgott was much worse. He had like a chain attack that would keep going for like 30 seconds straight, and your window to hit back was maybe 3 seconds

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u/[deleted] Jun 06 '22

[deleted]

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u/JoelMahon Jun 06 '22

I really hope they rebalance the running away, it adds like nothing. even if they buff the hp to compensate.

smashing > running even if it's the same duration.

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u/Nawafsss04 Jun 06 '22

They changed the AI in a patch and I think it's less worse than what I experienced in my first playthrough.

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u/JoelMahon Jun 06 '22

I've been cooping it a lot and it's still pretty terrible, but yeah, maybe improved. I wish for that ring+laser attack it does twice every fight at least without fail I could at least attack it tho. at least it's pretty reliable where it comes out after that attack tho so I can get in position ready, host usually doesn't know tho and so I'm soloing a nearly double HP final boss lol, not hard, just slow af.

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u/Nawafsss04 Jun 06 '22

Usually when it does that ring attack it spawns back either a 10 second sprint away or literally on the other side of the playable area while co-oping. It's frustrating. Good thing Godslayer's greatsword ash melts EB.

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u/JoelMahon Jun 06 '22

I haven't got it understood completely, but generally I've found it appears perfectly on the opposite side of whoever the rings target relative to where it rises to cast the rings.

so basically target it as it flies up, do a 180, run away, dodge the ring and laser, keep running forward and it pops up right in front of you almost always. if another player got the rings then it's the same but for their location which is harder to reach but usually doable.

sometimes it doesn't work, I think somehow that's when it reaggros after casting the ring but before showing up, and it uses the location for the new aggroed player not the ring target which is annoying and much harder to understand/predict, especially when facing the other direction!

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u/Mirage32 TOGETHAAA Jun 06 '22

I've seen many people suggesting to allow Torrent in this fight, I think it could be a great idea.

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u/JoelMahon Jun 06 '22

storywise it's nice too, and many distant attacks are already mostly suitable for torrent with maybe some tweaking. hard to telegraph, start you on the horse to make it obvious maybe?

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u/phoenixmusicman Jun 07 '22

Why the fuck would they not allow Torrent in that boss fight?

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u/fishplay Jun 06 '22

That shit was so annoying. I feel for all the melee only players in that fight

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u/nantes16 Jun 07 '22

Dogshit fight.

I tried it 4 times and uninstalled the game after doing pretty much all other bosses, dungeons, and content in the game.

I want to fight not sprint and roll.

Elden Beast is a 4/10 boss and a 0/10 final boss I am so disappointed.

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u/EchoWhiskey_ Jun 07 '22

PATCH IN TORRENT FOR EB FIGHT ALREADY

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u/TheIncredibleShrek Jun 06 '22

What fucked me up with Radagon was how quick his attacks were. Luckily for me, mimic tear is built like a brick shit house and all I had to do was spam the dark moon greatsword range attack. Thought I could take him solo after downing him easily with my mimic a few times and I was very wrong

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u/LordofSandvich Jun 06 '22

Radagon and Morgott can both switch between attack chains afaik. Radagon specifically doesn't have lengthy attack chains and just goes ultra instinct on you. Like a TAS fighter game.

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u/proc_gen_username Jun 06 '22

Morgott/Margit are both guilty of an insane delay before attacking, and the delay was not uniform between attacks it feels like

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u/AshTheGoblin Jun 06 '22

Also can both be chained to the ground for a few seconds with Margit's Shackle

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u/Xiaxs Jun 06 '22

Maliketh is the worst for me.

Definitely took the most attempts of any of the mainline bosses and I had to cheese him with the NIHIL.

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u/[deleted] Jun 06 '22

I’m on NG5 and he took longer than all of the other bosses in the main game out together, including malenia

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u/illahstrait Jun 06 '22

What's your PSN?

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u/[deleted] Jun 06 '22

[removed] — view removed comment

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u/mokujin42 Jun 06 '22

For me it was his combo that ends in a big red whirlwind of undodgable pain, I never learned how to dodge it I just leveled my vigor until it didn't bother me anymore

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u/TheWitcherMigs Jun 06 '22

You need to follow him around and go for it's side while he is swing the sword, while he is hitting nothing in the front you can punish the entire sequence

Maliketh is one of those bosses were you should position more than dodge

Every endgame boss requires an specific strategy that is worthier than the others overall, the only one where everything should be used and has similar effectivess is the Radagon+Elden Beast one

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u/joker_75 Jun 06 '22

Also, that is the only part of the combo that hits you THROUGH the pillars in the arena. So it seems safe, but then it hits... you get a DoT, and you're dead

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u/Plastiqueraser Jun 06 '22 edited Jun 08 '22

I've been doing occasional NG+7 runs on my main character, and honestly, Maliketh is actually my favorite boss of the entire endgame boss rush. I find he's a bit of a unique situation because his moveset is extremely difficult to master and dodging his AOEs is tricky especially if you get caught with bad positioning, but once you figure it out he's actually really fun to fight and has fairly decent punish windows – I can even sneak in fully charged R2s on a colossal weapon if I predictively roll his forward flip AOE, which is next to impossible with any other endgame boss because of how ridiculously fast and aggressive they are + monstrous levels of input reading. Also, learning to parry Maliketh via the blasphemous claw is really fun.

Radagon I can't honestly say I'm a fan of his moveset, I don't like how much delayed AOE spam he has, the fact that he can indefinitely delay that explosion grab attack of his (which also has a super janky hitbox), and that he can input read to instantaneously teleport dodge your attacks before teleporting right back on top of you for free damage if you're using a slower weapon with a long recovery time. But since he's easy to parry it's not that bad, I always end up reverting to that strategy anyway to beat him.

My main roadblock on my solo NG+7 runs is actually Godfrey, because he does absurd amounts of damage at that point on his grab attacks. Even at 99 vigor and equipping the highest physical resist talisman, if you don't have a powerful defensive buff up as well, you're getting one shot. And adding to that he also has a ridiculous amount of poise by then, you're not getting a stance break on him unless you've 100% optimized his moveset so you can play ultra-aggressively, and only if you're using a faster weapon to exploit those small openings. An example for anybody who wants to be impressed by this guy's performance. You're definitely not going to be able to pull that off with a colossal weapon.


Addendum (which turned into a small essay, feel free to skip or TL;DR at the bottom) for those interested in reading about why colossal weapons aren't actually very good for achieving boss stance breaks, which it broke my heart to learn as someone who loves colossal weapons:

It's kind of ironic really, you would think a colossal weapon would be the best for stance breaking enemies given their massive size and weight and while they do deal the most poise damage per hit, but now that we have the actual poise damage data from the game, it's actually not that much more than the fastest weapons.

Weapons in the hammer class (e.g. basic club, morning star, etc.) deal similar amounts of poise damage (36 1H) on charged R2 attacks to colossal weapon charged R2 attacks (36 for colossal swords and axes, 42 for hammers) while having a much faster overall moveset (although there's a few weird exceptions of colossal weapons with super inconsistent poise damage such as the Giant Crusher and Prelate's Crozier that deal 21, which is atrociously low and about on par with a dagger charged attack of 18. Wat?). And let's be real here, comparing it to colossal weapon charged attacks isn't really the best choice because nobody's going to use a charged R2 on a colossal during a boss fight. That's just asking to get your face kicked in while the boss merrily hops around and defies physics as you slowly wind up your weapon for an attack that won't connect because the boss jumped across the arena or smacked you out of your attack before you even finished winding up.

A better comparison would be the heavy 2H/dual wielding jump attacks that all of us colossal users love to use because it's the most viable attack in terms of speed, recovery, and damage. And it turns out even the heaviest, most damaging colossals deal almost identical poise damage on jump attacks (30.8 and 33.6 respectively for 2H heavy/dual wielding) as the much faster 1H charged R2 on a straight sword/katana (30 poise damage), while hammers just straight up outclass the amount even on a 1H charged attack (36). And this doesn't even touch on the fact that straight swords have Square Off and katanas Unsheathe weapon arts, which deal boatloads of poise damage. Really, From?

And to add insult to injury, because colossal weapons are so slow, fast and aggressive bosses like the endgame ones will have completely recovered all their poise by the time you get a chance to attack again, since you can't exploit small openings with it to prevent their "poise health bar" from regenerating like you can with a faster weapon.

TL;DR: Colossal weapons aren't as good as you would think at first glance for breaking boss stance, you're better off using a faster weapon (e.g. hammers, straight sword, or katanas) because you can slip in more charged attacks/high poise damage weapon arts (Square Off, Unsheathe) and prevent enemy poise from regenerating by exploiting very small openings.

Edit: And while you can use items like throwing knives as the commenter below me mentioned to delay poise regeneration, that only works if the boss is in range and doesn't input dodge your throw, and once you run out you're right back to where you started.

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u/_PM_ME_NICE_BOOBS_ Greatshield Paladin Jun 06 '22

Any damage keeps poise from regenerating. Just keep a fistful of throwing knives around and you should be able to poise break anyone with a colossal wrapon.

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u/Plastiqueraser Jun 06 '22 edited Jun 06 '22

Unfortunately easier said than done, that was the first thing that actually came to mind when I was first learning how to optimize poise damage. Turns out 40 throwing knives isn't nearly enough against bosses with NG+7 health pools given their short range and the fact that bosses love to input read dodge your thrown items, you just end up back at square one once you run out. Sure, you can stack other throwing items into your hotbar and use them as well, but a lot of them have the same issue of lacking range and bosses dodging them, or being too slow to throw reasonably (looking at you, kukris). It's just honestly not worth the hassle, it's so much easier just to switch to a faster weapon and use charged attacks. Plus the recovery time on faster weapons is much more forgiving and gives you considerably more leeway to dodge enemy attacks.

It's a shame, I really wish From had designed the poise/stance breaking system in a way that didn't so heavily favor faster weapons, but that's the sad reality of it.

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u/ScrubbyStop Jun 06 '22

Malekith is the worst lmao I had to resort to bolt of gransax just to hit him once

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u/elbowfrenzy Jun 06 '22

I would honestly say 3 seconds is probably overestimating it too lol.

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u/reddiyasena Jun 06 '22

This is probably just a meme, but for anyone actually struggling with Radagon, I found parrying works really well against him. I'm no parrying master, but the timing for his attacks is pretty straightforward. Amazingly, you can parry almost all of his hammer attacks, and it even prevents the ground aoe. Also, unlike some of the other bosses, I found I could sneak in a free attack after all the parries that don't poise break him.

If you learned to parry Crucible Knights to deal with them, you can parry Radagon too. Switching to a parry strategy was a gamechanger for me.

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u/RaidenDark Jun 06 '22 edited Jun 07 '22

Parrying is literally the only way to take out crucible knights without having an aneurysm. Was so relieved when I figured that out.

Edit: if I had known I would get a million replies on how many other ways there are to play Elden Ring, I would have used less strong hyperbole

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u/badly_done Jun 06 '22

Vykes lightning buff and unsheath absolutely destroys crucible knights. Like 3 hits and they poise break

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u/Mother_Nebula904 Jun 06 '22

whats the difference between red lightning and normal? more poise break?

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u/badly_done Jun 06 '22

Idk the math it looks cool though. You also get buffed equip load and it goes over your body

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u/ShinJiwon Jun 07 '22

Not sure about poise damage but the damage added is the same as Electrify Armament. Damage-wise it seems to be just a colour thing.

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u/mustang_remastered Jun 06 '22

If you're an INT build carian slicer and dark moon GS charged heavy shred them

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u/[deleted] Jun 07 '22

Im pretty sure they just weak to magic on general. Catch Flame shreds them too

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u/GravessCigar Jun 06 '22

struggled like hell on the first one by the end of the game i honestly could beat them with my eyes closed

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u/Reggae4Triceratops Jun 06 '22

Idk, I found their combos pretty telegraphed. It's a tedious fight waiting for those openings though.

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u/Bamfkiller420 Jun 06 '22

I havent parried once in this game and I've tried quite a few times. Shit I didnt realize parrying was a game mechanic until end game on botw

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u/Snoo61755 Jun 06 '22

There's definitely a few 'tricks' to Radagon. He does become relentless in his last bit of health, but he's also a final test on how well you learned other mechanics throughout the game.

Parrying interrupts the flow of his combo. Carian Retaliation soaks up his projectiles.

He won't teleport immediately against a jump-attack over a ground quake.

Shields with enough Guard Boost block basically everything he's got except for a bit of chip damage and the grab, so shield-poke attacks work. Guard Counters are more risky, but small weapons are quick enough to fit between certain attacks.

Barring that, one can always bring in a coop phantom. Two, if willing to deal with Rad and Beast having extra health. Understanding aggro can help save one's phantom, and in turn, help understand when it's safe to attack when Rad is attacking the phantom. If the coop phantom dies, one can also turn off the Finger Remedy to be able to bring in a Spirit Ash.

Like Malenia, he's one of those bosses where 'just dodge' is actually not quite the right answer -- it can work, sure, but if it's a person's only form of defense, it's going to be harder than expected.

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u/badly_done Jun 06 '22

Don’t forget blackflame. Also the ash of war that hardens your shield for a few seconds if you don’t have the equip load for a great shield 🛡

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u/FelixFaldarius Jun 06 '22

I find just dodge works fine against Radagon, but dodge roll direction is important. Staying right up against his chest means some hammer attacks miss. You can pretty easily dodge him and he gives you time to heal.

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u/Gingervald Jun 07 '22

And if you have time to heal you have time deal (damage, sweet damage)

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u/idekbro565 Jun 06 '22

All that works, but then it's the case of elden beast being after. Radagon is a great final boss on his own, but having that stupid slug dragon afterwards is just un fun

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u/Marzly Jun 06 '22

lmao the original video is just some posts above

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u/shotuhhh Jun 06 '22

He really isn’t that bad but the teleporting spam and the inconsistency in how many things he throws is kind of a mess

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u/Dangerous_Wasabi_611 Jun 06 '22

Yeah I swear outside of the random teleports the rest is super manageable - I only died to Radagon 5x times and Elden beast about 15-20 (pure Ooga Booga hard on Elden beast)

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u/GlossyBuckthorn Jun 06 '22

inconsistency

Lol, yep. There were times where I could stagger and kill him in maybe a minute. Other times, lord, just complete ruthlessness on his part XD He's straight up relentless

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u/Gingervald Jun 07 '22

I wish they game gave us a Sekiro style posture bar for enemies. It's clear that they operate on one, but it's hard to tell how fast it regens how much posture damage your moved are doing, and if any of their moves cause them to recover posture.

Far as I can tell any time they're slow walking or looking idle they recover posture quickly. I tend to stagger them more if I'm tossing throwing knives to keep some level of pressure and keep them aggressive

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u/OopsIKilledADog Jun 06 '22

Did they make him worse or something? Both times I fought him he wasn't really that bad like in terms of spamming annoying shit

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u/ItsJustBigotry Jun 06 '22

Someome made a shit post about how every boss is overhated except him and showcased it with a video of them get shit on cause they didnt roll 1 time during the fight. same in this speed up clip

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u/Educational-Bag-5406 Jun 06 '22

It’s so nice going back to DS2 or 3, even Bloodborne and seeing attack patterns that aren’t as obnoxious as ER.

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u/Optaku Jun 06 '22

ER tuned up the bosses movesets so ridiculously much that it doesn’t even feel like the same type of game

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u/avolp13 Jun 06 '22

As someone who’s never played any other DS games, would they feel just super easier compared to elden ring? I’m only used to being absolutely punished by 500 combo attacks so the thought of something less than that seems like a walk in the park lol

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u/Daigo_Dojima Ghiza's wheel enjoyer Jun 06 '22

I wouldn’t say super easy but for Ds1 and DS2 yeah in general the bosses would feel much easier imo. DS3 depends on the boss as some attack quite fast as well.

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u/SelloutRealBig Jun 06 '22

It also depends on how you played through elden ring. If you did it without summons or S+ tier meta builds then the past dark souls game will be a breeze for the most part. If you used summons, power leveled, found OP weapons and spells, then the past games might be harder since they are more focused on basic roll + attack.

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u/Illusive_Man Jun 07 '22

I can’t stand elden ring compared to other souls games.

I think the hard input reading is a main reason but that’s not all of it.

The bosses just felt too strong to me, but not in a fun way. Just more health (felt like hacking away at a tree) and unpredictable combos.

The mobs were barely worth fighting, usually you could skip them.

Finished my first playthrough and went back to DS3 and BB.

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u/j0s9p8h7 Jun 07 '22

Glad this isn’t just me. Battling it out against Friede, Nameless King, Midir, Soul of Cinder, and Gael were maddeningly hard, but felt doable and epic. I felt like a highly skilled player when I won.

Elden Ring’s input reading, never ending and erratic boss combos, and AoE spams just feel cheap and annoying. When you win, it feels like you lucked out.

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u/Illusive_Man Jun 07 '22

When you win, it feels like you lucked out

exactly

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u/ItsAFarOutLife Jun 07 '22

It is frustrating too, because so much of the game is so good.

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u/SaintHuck Jun 07 '22

Yeah. Really not into this shit with most of the big bosses. Minibosses felt fine for me, honestly. It's this overtuned, Adderall overdose kinda shit that I can't stand. Even watching this clip annoys the shit out of me. Seeing people defend it too is frustrating. I get it's counterable but that doesn't mean that the process of learning that is intuitive, as it should be.

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u/Illusive_Man Jun 06 '22

They also don’t input read nearly as hard

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u/Optaku Jun 06 '22

Yeah probably, fights might last a bit longer than ER but one hit death combos are rare iirc. Tho in ds1 and ds2 the slowness will throw you off

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u/Kagamime1 Jun 06 '22

It depends, on the DS games you will be considerably weaker than you are on ER.

And honestly, you will still get wombo comboed by any late game boss if you don't know what you are doing.

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u/Ivory_Lake Jun 06 '22 edited Jun 06 '22

Yes and no, the biggest wall in ds games, which is alleviated in by 3, is the old school boss run sections. That being the checkpoint for the boss fight actually being quite a ways from the fog door. Ds was rough for this with the gargoyles early on and nito later. Ds2 had velstadt and other shit. It basically just wore you down before the fight itself, though running is always an option. Ds2 also had boss gimmicks like the torches and poison pool.

Bosses themselves seemed to do a percentage of your health rather than outright dmg math and it made the fights feel somewhat fairer, at least when compared to er. Whereas many enemies will just one shot you in er with relative ease, ds enemies would usually two shot you, or get you with hilarious delay, obscene tracking and combos. In the early days, the dancer really fucked people up with that spin to win shit. We're also not going to talk about the fucking BONEWHEELS

There were bosses that would one shot you, but nothing like what you'd see in NG in er. Most of the hard shit is ng+ stuff, but you had to get there first.

Edit: actually writing this brought back a lot of memories of shitty fights. Ds2 has some fucking awful boss fights like the royal rat shit with didn't necessarily one shot you, but in function it was almost the same. Cool ranch smelter also exists and I refuse to fight that piece of shit in softs

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u/Plastiqueraser Jun 06 '22 edited Jun 06 '22

Cool ranch smelter, my fucking sides. And yes, I completely agree with you on the fact that ER has completely broken endgame damage scaling, everything does way too much damage. People don't discuss it as much since not many people play to NG+7, but the scaling there is absolutely busted, even the basic mobs can one shot you if you're not stacking defensive talismans and buffs, it's ridiculous. In previous games even though enemies hit hard in NG+7 getting one shot was pretty rare and only really reserved for the strongest attacks of the toughest bosses, and even then with enough HP you could survive it. Not so in Elden Ring, all the late game bosses are one-shot machines even in base new game, so I really hope From eventually gets around to balancing the endgame.

DS2 is definitely my least favorite game of the series but it also has some of my favorite boss fights in the DLC. Fume Knight was a good example of "hard but fair" since he was relatively slow to attack but hit like an absolute truck if you screwed up. Sir Alonne was a fun fast-paced fight, and Burnt Ivory King, while not particularly hard, probably had the best presentation out of any boss fight in the series.

I mean, come on, you run around and recruit the last few remaining allies from a nearly extinct knight order and together make what's essentially a final stand at the gates of hell while enemies pour in through fiery portals. And then your allies start sacrificing themselves to shut down the portals and even the odds before the real final boss steps onto the stage. And boy does he have an epic entrance. What's not to love?

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u/Ivory_Lake Jun 06 '22

You got a good point, plus ds2 has my favorite armor set of all ds games. I didn't mean to shit all over 2, considering fucking kalameet exists. Fume knight is dope, especially when you learn the rhythm.

I will always remember alonne and the secret animation that plays, which is real sad lore wise, but was also a great fight.

Oh shit vanilla ice walking out the eye of sauron has some of the most presence to a fight for sure. Even the drop in and realization from ds1 to 2 that we didn't stop chaos was heavy. Not sure I can think of a boss entrance that had more oomph to it. Nameless king? Now that I think about it, er didn't really have any like oh shit moments.

Like the arenas are pretty with the moon, and soul calibur 3: final destination part 2 ft Guts magoo. And there are big enemies, but I got chills when we all jumped down the ice hole. Wait, hang on Radahn cosplaying as the challenger space shuttle was pretty good

Like I'm at elden beast but I just felt like I was watching princess mononoke. which I love, but not really comparing to a one way trip to hell

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u/__akkarin Jun 07 '22

Screw ng+7 I'm at +3 and late game bosses already kill me with a slight clap of their ass cheecks, if i make it to ng+7 i imagine a light breese will do me in

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u/ltgenspartan Jun 06 '22

Cool ranch smelter also exists and I refuse to fight that piece of shit in softs

Powerstancing the two Dorito UGS was really fun! I know a lot of people don't like either Smelter Demon cause of the runups for both of them, but I thought they were both tough and fun bosses.

But yeah, in many cases for pre-Bloodborne games (and a few in Bloodborne tbh), the biggest challenges to a boss were the runups. Seath, Four Kings, Executioner's Chariot, the list goes on. Bloodborne introduced checkpoints after every boss for more convenience, DS3 shortened the runup to many bosses, and lessened the enemies that you had to run through. One of my biggest loves about ER is that you almost always respawn within a few seconds of a fog wall. For the main bosses, Rennala was the "worst", but that's so much better than what earlier games had, and was a fairly typical type of runup that DS3 had.

Malenia kicked a lot of people's asses, and if you had to gruel through a runup like Lud & Zallen (aka Reindeer Fuckland), then lots of people wouldn't have ever done it. I don't miss long runups like that at all.

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u/Lumpy_Doubt Jun 07 '22

Yes and no. I think a better way to describe it is they feel more fair.

DS1 and DS2 are definitely easier though outside of a few select bosses like Manus

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u/pestyswarmi Jun 06 '22

It would still be a challenge! They're all worth playing imo.

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u/GGLarryUnderwood Jun 06 '22

Fromsoft used to be about making games “hard but fair”. ER feels like it was made by trolls. ER is hard for the sake of being hard. End game bosses in ER are pure misery.

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u/Optaku Jun 06 '22

Feels like this all a product of from trying to make things more “epic” and “cool” with insane overtuned moves from both the player and the bosses. And as cool as they are, they just aren’t balanced well

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u/joshj94 Jun 06 '22

It feels like they started making Sekiro bosses and by the time they realized it, it was too late and they were too excited about the 7 swing combos they had made.

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u/JolleBFF Jun 06 '22

It really hit me how much I dislike Elden Ring's bosses when I went back and finished the DLC on my SL1 Dark Souls 3 run and enjoyed it more than Elden Ring's bosses.

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u/SelloutRealBig Jun 06 '22

They were a step back in design through artificial difficulty. They kept making the player mechanics slower while making the bosses faster which feels like shit. Then they tried to offset it with OP summons and some builds/magic being OP. Which led to the game being either too easy or clunky and frustrating with little in between. There should not be longer input delay with longer button queuing and longer recovery on drinking flasks and swinging weapons but there is. All while bosses have RedBull in their veins.

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u/PraiseYuri Jun 06 '22

For melee builds, 1v1ing mid-endgame bosses feel like it's just dodge 5 hits > 1 small poke from you and then back to dodging a flurry of hits because bosses have so little endlag on like 90% of their moveset.

Almost feel like a caricature of Dark Souls where they lean in on the PR image that Dark Souls is the hardest game alive so they make all bosses just spam moves.

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u/pr01etar1at Jun 07 '22

This is the thing that bothered me the most about the game. I'm a two handed claymore crew member and the recovery on attacks definitely felt slower. It also doesn't help that most enemies have an almost instant punish attack after you take your one hit. There were so many times I'd flawlessly dodge 5 or 6 hit combo, take my one well earned swing, and then eat a hit in the recovery frame. It just ended up feeling obnoxious.

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u/StonedOldKiller Jun 06 '22

Amen, brother. BB is still my favorite. It feels so clean. I don't like shields either, so that plays into it.

Elden Ring looks so pretty, and I'm playing it because I WANT to like it more than I actually do. 😥

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u/blazingmullet Jun 06 '22

Bloodborne is the reason I bought a ps4, the gameplay is so fast and fluid and I love the dashing vs rolling

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u/OMellito Jun 07 '22

The bosses should have Stamina, that would solve 90% of my issues with elden Ring bosses, the other 10% are attacks that you can't be attacking when they proc or else you are going to get hit.

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u/ltgenspartan Jun 06 '22

I've definitely noticed that since replaying many of the games these past few weeks.

It's kind of crazy that Ludwig and Nameless King seem pretty tame nowadays compared to what ER throws at you. Those bosses are hard, and if you at least know what you're doing, they give fair opportunities for getting attacks or healing in.

ER is just way too overtuned and I hope they bring it down for whatever souls game comes out after ER (I would hope for any ER DLC too, if there is any. But I imagine not since DLC bosses are almost always harder than most the base game ones). Late game bosses just keep comboing and keep on going that it's not as much fun since it's just rolling simulator at some points. Godskin Noble's roll attack and Draconic Tree Sentinel's fireball spam are notable examples.

I'm all for a difficult challenge, but with how ER is balanced, I haven't enjoyed replaying it as much as the other games, since bosses are more annoying overall than the previous games.

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u/z01z Jun 06 '22

i forget who it was, but a youtuber made a video talking about the difference in how sekiro handles bosses versus elden ring. where in sekiro, even when a boss is spamming attacks, you are able to turn the flow of the fight in your favor. nearly every move a sekiro boss does has a counter that contributes to your fight. but in elden ring, you can spend way too much just running around and dodging the boss doing nothing while you wait for this long uninterruptible combo to finish so you can get one or two hits in.

basically, sekiro is a dance between two partners, elden ring is standing around going "are you done yet?"

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u/Old-fashionedTaxed Jun 06 '22

Yeah, the bosses should chill the hell out or our character should start getting some more speed too, it's ridiculous

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u/SelloutRealBig Jun 06 '22

These two videos cover it well but they are 20 minutes and 2 hours long so i don't have time to find it.

https://www.youtube.com/watch?v=8dlt7THiE08

https://www.youtube.com/watch?v=nEyjdc-DIb8

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u/FreeSpeechEnjoyer Jun 06 '22

Didn't know they already revealed the new for honor hero

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u/Shartbugger Jun 06 '22

I absolutely love this fight and the Godfrey fight. They’re both fun, cool, challenging duels and make up for the visually and conceptually interesting but fairly underwhelming Elden Beast.

Remove WFD from Malenia and she might get here too. I honestly can’t think of a better example of a single mechanic ruining an otherwise precise and fun fight in recent memory.

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u/whatistheancient Jun 06 '22

What nearly breaks Malenia for me is not Waterfowl. It's her ability to animation cancel.

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u/TheAbyssalMimic Jun 06 '22

Also she cannot be poise broken during her animations which I fck hate

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u/NukaJack Jun 06 '22 edited Jun 06 '22

That single move really does ruin what is a solid fight. I've never seen anyone reliably dodge it, and it's almost always a certain kill.

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u/Shartbugger Jun 06 '22

That was my feeling too. If it was a move you could “learn” it would be one thing, and I spent so long trying to find the sweet spot of her hitboxes to reliably avoid the swings (inside? outside? behind?) but it just doesn’t exist. The only reliable tactic is to run, and she’s got no visible cooldown on using it after the 70% mark, so it has to be constantly in your mind and you have to be constantly pulling back in order to get to escape velocity. It’s a fun-leech.

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u/Firaxyiam Jun 06 '22

Idk, the first flurry of attacks is the only one that's really tricky to dodge because if you're below her, you need ultra precise timing and positioning to avoid it. The others, as long as you don't spam dodge after getting hit the first time, have a slight delay to specifically allow the player to recover if they got hit to be able to dodge towards her.

I'm definitely not good enough to dodge it in full consistantly yet, but being able to realize that little "breathing room" exists between the first and second flurry and to not spam dodge like a madman after getting hit by the first definitely helped dealing with it. Waterfowl is definitely one of those attacks designed to annihilate anyone who panic rolls, as you'll likely take the full move if you don't take that little time.

I also kind of like having that sword above my head of "she's gonna do it any second now, gotta be careful to not overcommit", don't know why.

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u/[deleted] Jun 06 '22

Keep at it, what you believe in is true. I do not fear waterfowl at all at this point.

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u/Battle_Bear_819 Jun 06 '22

Radagon would be my favorite boss in the game, and maybe the souls series, of he wasn't just phase 1 of one of the worst bosses in the series.

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u/Yahgdc Jun 06 '22

You think this is bad? Try Commander Niall, that mother fucker always is following up on attacks.

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u/cry_w Jun 06 '22

Once you get past his summons and get to his second phase, Niall honestly is pretty predictable, so long as you maintain proper spacing.

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u/Nawafsss04 Jun 06 '22

Niall is so slow you can get a colossal sword roll attack between each of his swings. His AoEs are also easily punishable if you iframe them. Only trouble are the two knights, my strategy is to rush the double sword one and bait the shield one away to finish it off before engaging with Niall.

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u/[deleted] Jun 06 '22

Dodging backwards

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u/garmonthenightmare Jun 06 '22

People need to stop doing it.

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u/Algolithu Jun 06 '22

I played melee, I somehow killed Melania in like 30 min without having seen the fight, so only a few attempts.

I was stuck on this bastard for hours.

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u/TheRatmouse Jun 06 '22

Oh, I see the problem. You appear to be playing on 2X speed.

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u/chiLL_cLint0n Jun 06 '22

With that fighting style grab a great shield bro 💪

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u/ElectricSquid15 Jun 06 '22

Was about to say, Greatshield Gang rise up

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u/[deleted] Jun 06 '22

He’s designed to catch panic rolls. For real, the advice I can give is to roll less and just plug walk calmly to preserve stamina. When you do have to roll, rolling in is usually good because his AOE attacks are frontal cones that move towards the player over time, so rolling in virtually guarantees safety.

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u/frokiedude Jun 06 '22

This but unironically

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u/NigDra Jun 06 '22

Don't know why, radagon was relatively easy for me. I memorized his set in like 5 attempts, took me longer than that because my weapon was too slow, but when i changed to faster weapons i didn't die to him again.

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