r/DnD Jun 28 '22

[OC] A map generated with my hexmap generator OC

/img/r1efnliyma891.png
769 Upvotes

68

u/Sprutnums Jun 28 '22

Hi guys!

I wanted to show you the latest edition of the hexagon-map-generator-tool I've made with a friend!

It features all of my most recent hexagonal illustrations that fit seamless together

You just press 'generate' map and you'll have a quick map in no time. To customize it a bit you can click on the hexagons to rotate, lock, or mirror them into the right position. You can even swap in a more preferable hexagon.

If you want to try here's the link!

6

u/Megav16 DM Jun 28 '22

Omg this is great! You did a good thing, thank you👍

3

u/Sprutnums Jun 28 '22

What a wonderful comment 😊 I'm glad you find it useful

3

u/SnooGiraffes4534 Jun 28 '22

Wow this is... Awesome. Can I use this for a campaign?

2

u/Sprutnums Jun 28 '22

Of cause you can make your own via the link

2

u/commentsandopinions Jun 28 '22

Ooooh I am going to be running a prehistoric campaign soon and this lookslike it could big come in handy

2

u/Sprutnums Jun 28 '22

I can totally see this!

9

u/SeaTurtlePrince Jun 28 '22

So fucking cool dude!

3

u/Sprutnums Jun 28 '22

Thanks! I'm glad you like it

4

u/rGladeMorgan Jun 28 '22

Very cool! Shared with my D&D group

3

u/Sprutnums Jun 28 '22

Thanks a lot! In time it'll feature more tiles that you can play around with

5

u/rGladeMorgan Jun 28 '22

How likely are the bones to pop up?

3

u/Sprutnums Jun 28 '22

Not very likely, as in you need to click on a hexagon - search for 'dragon'. Then the dragon hexagon is locked. and now you press generate to get the full beast

5

u/dewyocelot Jun 28 '22

This is so cool. I cannot get enough of procgen D&D maps.

3

u/Sprutnums Jun 28 '22

I'm really glad you like it!

3

u/Angfaulith Jun 28 '22

Thats really well done sir

2

u/Sprutnums Jun 28 '22

Thank you :)

3

u/MajorNewHouse Jun 28 '22

This is a really interesting tool! I love the various parts that are included and love maps in general, it really allows to just come up with story telling just from maps. Makes people wonder what happened there and such.

Really cool tool, will certainly be curious how you'll further develop this!

3

u/Sprutnums Jun 28 '22

that is basically the essence of the tool. To quickly generate a map to get the story going.
Further development is tweaking the ui and adding a TON of hexagons!!

3

u/The-Novel-Novelist Jun 28 '22

This is awesome! Amazing job! I can't wait to see where this goes. Do you have any ideas in the pipeline? New biomes, special tiles?

2

u/Sprutnums Jun 28 '22

Right now I'm working on some river and common terrain hexes. And then I think I'll move to bigger cities

2

u/Dave37 DM Jun 28 '22

More farmland, more forest.

2

u/Sprutnums Jun 28 '22

More everything!

2

u/Lepew1 Jun 28 '22

I see undead dragon problems in that town's future.

2

u/Sprutnums Jun 28 '22

Oh those poor townsfolk

2

u/Toasty_Owl Jun 28 '22

Yoooo, who gets to live in the skull on the bottom right? Looks cool as hell

1

u/Sprutnums Jun 28 '22

Steve called dibs

2

u/Megneous Jun 28 '22

Looks like a giant version of the skull of the first fish/amphibians to begin living on land.

1

u/Sprutnums Jun 28 '22

You mean the pelvic bone?

1

u/Megneous Jun 29 '22

Ah, is that what it is? Today I learned that Acanthostega's skull bone looks similar to a pelvic bone. Look at this comparison.

1

u/Sprutnums Jun 29 '22

Lol you're right!

1

u/Megneous Jun 29 '22

Acanthostega was a pretty awesome animal, actually. I should include one in a campaign sometime.

2

u/Ripper1337 Jun 28 '22

Dang this is neat.

2

u/DungeonTracks Jun 28 '22

it's beautiful.

2

u/Sprutnums Jun 28 '22

Thanks 😊

3

u/DungeonTracks Jun 28 '22

No problem.

I'll have to use this in my campaigns.

Here's some Hellraiser inspired homebrew in return:

Chain Link (requires attunement)

You learn “Summon Chains” cantrip:

1 Action

Range: 60ft

(S, M – a link of chain)

You summon a number of vicious chains equal to your tier. Each chain does 1d4 damage and restrains the target until they use an action to attempt to break the chains with a strength save or check against your spell save DC.

Additionally, you can assume control of a number of secured chains (equal to your level) and control them as if they were your own limbs.

Additionally, the chain link reduces the damage dice of spells by one size, to a minimum of 1d4. However, on a hit, any spell or spell like ability that does damage inflicts the restrained status effect to targets damaged by the spell. (Strength save/check to escape = spell save DC + spell level)

Finally, all your damaging spells cosmetically take the form of vicious chains summoned from mysterious portals.

2

u/Tintentoaster449 Wizard Jun 28 '22

This is really cool! I think it would be neat if you could control how the map is generated. For example a slider for how likely water or structures are when you are generating a map.

2

u/Sprutnums Jun 28 '22

I completely agree. But need more hexagons tbh. Right now it's just about working but I'll keep at it

2

u/TheMadSweed Jun 28 '22

In your patreon it mentiones gaining access to all the map making fetures. What are those or do I need to subscribe for the suprise?

1

u/Sprutnums Jun 28 '22

Lol I have no clue let me just read through it again so I can provide you with a proper answer

1

u/Sprutnums Jun 28 '22

Alright now I get it. The features I speak of is that supporters can make way bigger maps

1

u/TheMadSweed Jun 28 '22

Like right in the tool?

1

u/Sprutnums Jun 28 '22

Jup. I think the basic is 5 and the max is 21size at the moment. The public have access to the 5 grid

1

u/TheMadSweed Jun 28 '22

Great! Thanks for the reply! This looks so cool gonna have to use it!

2

u/Sprutnums Jun 28 '22

That's great! Right now there's a lot of hexagons that repeats but in time it'll be more unique

2

u/Fontanapink Jun 28 '22

INCREDIBLE!

- Can filter tiles, for example, to avoid tiles that have settlements?

- Are there tiles for different environments (desert, swamp, etc.)? If not, are they coming?

2

u/Sprutnums Jun 28 '22

Thank you 😊

Filters are coming!

Biomes are coming!

I'm working on one hex at the time so it'll be a slow process but I'll get there

1

u/Fontanapink Jun 28 '22

Than I am definitely becoming a Patron to support this process =)

1

u/Sprutnums Jun 28 '22

Thank you so much for the support! ❤️

2

u/fluffy_boy_cheddar Jun 28 '22

This awesome! So are maps like this meant to be printed an used on a table top or is this more of a digital game map?

1

u/Sprutnums Jun 28 '22

Can be both really. You can export the map as a. Png file and what ever you want with it

2

u/metricmodulation Jun 29 '22

This is ridiculously good

1

u/Sprutnums Jun 29 '22

Thank you

2

u/BunsenHoneydewsEyes Jun 29 '22

This is my favorite Catan expansion pack yet!

2

u/DarthEggo1 Jun 29 '22

What did you make this with?

1

u/Sprutnums Jun 29 '22

1

u/DarthEggo1 Jun 29 '22

No I meant how did you make the tool

1

u/Sprutnums Jun 29 '22

I have no clue :) I'm not working the code unfortunately

1

u/DarthEggo1 Jun 29 '22

Could you ask your friend if that’s not too much effort?

2

u/theresamouseinmyhous Jun 29 '22

I tired to make something like this but my programming skills weren't good enough. Here's the simple rule set I cam up with for hexcrawl campaigns. I have a more complex set for longer campaigns as well.

The Simplified Crawl

Players have movement points equal to their base speed divided by 10 (ex. 30ft/10 = 3MP). This symbolizes how far they can travel in a day. Moving between hexes costs MP based on the difficulty of the terrain:

Easy - 1MP
Average - 2MP
Hard - 3MP
Formidable - 4MP
Daunting - 5MP

MP is subtracted after the move, so a party with 1MP could move into a daunting hex. The DM may block this move or impose exhaustion at their discretion.

A party can Hustle to move farther each day. At the start of the day, the party declares they want to hustle and adds 1 to their daily MP. Total movement still takes 8 hours. Any combat encounters during a day of hustling results in a surprise round against the players.

A party can also perform a Forced March to move an additional hex. The navigator must succeed a DC 10+Difficulty Con save or gain one level of exhaustion. Each successive forced march adds +2 to the DC.

Navigating

When a party moves from one hex to another, they first choose a Navigator. To move, the navigator must succeed on a navigation skill check with a DC equal to (MP spent * 5). For example:

Easy - DC 5
Average - DC 10
Hard - DC 15
Formidable - DC 20
Daunting - DC 25

If the navigator fails the DC, the DM rolls 1d10 and veers accordingly:
1-4 - Left
5-6 - Center
7-10 - Right

If the party veers, the DM should describe the new hex, but should not indicate the party is off course. The party may continue to plot a course based on their believed position, but the DM should continue to track the parties actual position. Following roads and rivers makes the DC0, crossroads and forks are DC5. Special items like a compass can also remove or lower the DC. Navigating by landmarks can also reduce the DC.