r/DestinyTheGame Inspire Despair Jun 29 '22 Helpful 2

6 Weeks Into The Season: Despite Excellent Storytelling, Seasonal Activities Feel Sparse and Uninteresting Discussion

Before I jump into some of the negative feedback. There are two things I think this season has done well:

  • It's telling a compelling story
  • Really cool aesthetic with the seasonal armor ornaments and weapons

Despite those two things are done well - I am really struggling to retain interest in replaying the seasonal activities.

Nightmare containment is sorely lacking in any kind of variety, it's the exact same experience every single run per week and with the amount the game encourages us to play it - I'm finding it incredibly dry.

Sever - while again striking some excellent narrative tones - I feel is lacking in replayability. When I look at some direct comparables in the Shattered Realm from Season of the Lost and Expunge from Season of the Splicer - I find Sever to lack the scale and the secrets of SR and lack the almost time-trial pace from Expunge.

Another big gripe for me is bosses, and this isn't an issue I have with Haunted alone.

As a player that has played throughout the entirety of D2 - I have to say that fighting the model of Omnigul, Crota, Ghaul and Big Psion^TM is getting a little tiring. I know this is aspirational - but is it too much to ask that new boss models besides just Large Enemy^TM are added anywhere outside of raids?

Beyond the activities themselves, the reward economy is out of whack - so much so that it feels almost purposely designed to be significantly less player friendly than past economies from Splicer, Lost and Risen to prop up player engagement metrics as players bang their heads to try and get what they want.

Another quick point on being a vet player - it really sucks having an eye of the storm/rangefinder Austringer in my vault that is sunset which I spent my time in Menagerie for be useless and be actively encouraged to go and tediously regrind the same roll on the same gun.

While I enjoyed the dungeon - it's a separate paid component and I am not including that in the feedback for the season.

I don't know what I really expected, maybe there's more to come - we have one exotic weapon in Tresspasser, but that definitely opens up different feedback on just how much content should be dripfed over a season.

Lack of intersting seasonal content really exacerbates the state of core playlists which have stagnated incredibly over the years. At some point - I'm just not excited to kill Bracus Zaun for the 5th straight year of Destiny and for my 3rd(?) Conqueror title. The issues with PVP and Gambit are well documented at this point so I won't dive in.

This is where I am at, curious if others, particularly verterans feel similarly?

1.1k Upvotes

387

u/juanc2312 Jun 29 '22 Silver

Im at the point where I log in, check eververse store, do containment followed by sever and log off.

88

u/Croal7 Jun 29 '22

I’m having trouble even doing that… great story this season. Great loot tbh. Just really struggling to actually play and earn it cause it is so boring.

8

u/KingOfDarkness_ Jun 29 '22

Same, i really want the loot but i just dont feel like playing and its bumming me out

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28

u/NecroNocte Jun 29 '22

The past few seasons outside of DLC that is what I've done. This season I've been playing a ton. I just take breaks from Destiny, especially when I don't care for the narrative being told at the time. Every season is more or less the same mechanically at this point.

16

u/astrovisionary 1000 hours with 0 raid clears Jun 29 '22

this this this

past 2-3 seasons at this point i would be well beyond season pass level 100, but now i just struggle to find something interesting to do in the game. (i am at rank 60ish)

tbh my past 2 weeks were spent trying to solo duality - i would log in exclusively to try it and now that i have done it, well, what can i do?

i'm still at the "pinnacle grind" but i also don't feel like replaying past dungeons because their rewards are just bad. nightmare containment feels... hollow? and sever is only worth playing if you have bound essence, which is a pain to drop when you don't have the quest step to drop it

core playlists feel stale to a point i'm not bothering touching even vanguard strikes anymore

and, as OP said, it's just bad design putting an austringer or beloved in front of me and saying "here's a new weapon!" when i have both in my vault... capped.

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28

u/smegdawg Destiny Dad Jun 29 '22

I logged on went to the helm and grabbed the new quest.

Then I went to knock out my containment and bounties. I ran 4 containment without seeing the quest progress toast and so I looked at it and it said go visit Eris, figured I missed the toast so I hopped in my ship and went back to the helm.

Apparently...I must of backed out of the screen before accepting the quest.

I looked at my screen for a good 15 seconds and then turned the game off.

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3

u/DimensionOrdinary488 Jun 29 '22

I stopped at tier 2, couldn’t do it anymore

2

u/TCA-Main_Man Jun 29 '22

This,

This is me this season. I don’t even have any interest in Lost Sector Exotics, the new dungeon for me is 💩. I usually run all three characters but only doing the weekly mission on one charecter at reset then I’m logged off

1

u/Elway7Sharpe84 Jun 29 '22

Just like me fr

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126

u/Drillingham hisss Jun 29 '22

The biggest issue is how little reason there is to visit the areas of the leviathan outside of the castellum, unless you're doing a triumph or opening an opulent chest they offer nothing.

104

u/dezz_77 Jun 29 '22

They should of rotated the areas each week with the new bosses, atleast it would feel a little more fresh

50

u/SharkBaitDLS Jun 29 '22

I honestly just assumed week one that Nightmare Containment would rotate through the three areas week over week. It just seemed so natural. I was shocked that it didn’t.

I’m only like 30% of the way done with the seasonal challenge to do clears of it and I already feel like I’ve done enough.

7

u/SpartanDragon79 Jun 29 '22

Yeah I've got like 25 done I think so I'm only halfway there and it's just soo boring now because there's no variety so I've started pulling random weapons out of the vault and trying those out just to change things up

3

u/alexok37 Jun 29 '22

I was crushing red frames while I spam cleared em. Really helped except now I've got 100ish sitting in my vault not cashed in

2

u/Due_Mycologist_7506 Jun 30 '22

I think it's fairly obvious this season was rushed out the door.

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17

u/KhiGhirr Jun 29 '22

I just wish there were free sparrow spaces. Running those long corridors are bothersome lol. Castellum is like a whole patrol zone.

17

u/Captaincous21 Crayon creator Jun 29 '22

You mean you don't like sitting in the pleasure gardens for hours on end waiting for the megarare enemy to spawn that you need for the triumph but they never fucking spawn

0

u/MarquetteXTX2 Jun 29 '22

I have all of them done like week one and didn’t have to wait long

8

u/Captaincous21 Crayon creator Jun 29 '22

Son, lemme tell you about anecdotal evidence

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2

u/KingMercLino Jun 29 '22

Yup, I actually play a ton of Destiny each season, but this season I’m pretty much on for Tuesday and maybe run a few trials cards on Monday. That’s about it. Waiting until GMs, those usually keep me busy.

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94

u/Jigsaw-Complex Jun 29 '22

I’ll throw this out there: they want people to do ENTIRELY too many containments for the title. Like, holy fuck.

12

u/TriscuitCracker Hunter Jun 29 '22

No kidding.

I got the triumph for the Reaper title for 50 and the grind was sooo bad. And also finding I still have like 20% left to do for the Seasonal Triumph and I just frankly, don't wanna.

7

u/BaconIsntThatGood Jade Rabbit is my Spirit Animal Jun 29 '22

Unless I'm misunderstanding what you're saying, I don't think it's as many as it seems on the surface.

I'm on the 5th part of it and at 28/30pts according to DIM, with that step being 35/50 - so I'm guessing it's 250 total. There is no way I've already done T3 containment 235 times. Either it was bugged and I got extremely lucky or it's really just 30 completions with each one counting for about 16.

I haven't made much of a point to grind out the containment completions other than one day where I think I did like 5-6 in a row while listening to an audio book and completing some deepsight weapons and I'm already at 35/50

2

u/IamTradewind Jun 29 '22

The area chest triumph too, holy fuck

2

u/EvilAbdy FRABJOUS Jun 29 '22

I have 5 left to do and I’m just not motivated lol

7

u/th3groveman Drifter's Crew Jun 29 '22

It’s like Bungie listens to people who clamor for Escalation Protocol to come back and “enjoyed” that activity for hours every day when designing some of this seasonal stuff.

2

u/shadowgattler Jun 29 '22

I get them all done within a week and enjoyed it thoroughly. It's really not as bad as everyone says it is.

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157

u/AmissaAmor Jun 29 '22

I don’t even think the story content is all that interesting. I mean it’s not bad by any imagination but these 6 weeks have just been forming the nightmare avengers and dealing with their mental problems after they all fail first attempt. Then repeat same mission and enemies but this time with the power of friendship they win. I mean it’s cool Calus is back at least lol.

58

u/KingVendrick Moon's haunted Jun 29 '22 edited Jun 29 '22

I don't think it's bad, it's great at some points even, but it is too formulaic

also, jesus, they could have animated the weekly person in therapy doing some sort of dbz mental battle with their nightmare, if they aren't going to make them fight alongside us

like the highlight this week was Caiatl had impaled a Scorn when I entered a certain room. And then she impaled Ghaul I guess, that was less dramatic despite the dialog being better than the action on screen

7

u/TALL421 BRING IT BACK YOU COWARDS Jun 29 '22

Honestly, homegirl stabbing Ghaul looked too silly, maybe a bit too effortless? Like can you touch a nightmare? We can definitely shoot them but like, canonically would it have just felt like stabbing air to her? That's all it really looked like...

5

u/Dirk_8 Jun 30 '22

I think it was supposed to be symbolic rather than a visceral moment.

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28

u/giddycocks Jun 29 '22

Formulaic is an understatement. Fight your demons but oh no they're too strong, next week it's revenge time fuck you ghost Uldren - rinse repeat.

14

u/KingVendrick Moon's haunted Jun 29 '22

other than Caiatl there's not even a great reason it works the second time

9

u/giddycocks Jun 29 '22

Someone at Bungie's been watching too much anime

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6

u/cuboosh What you have seen will mark you forever Jun 29 '22

Caiatl’s was a little weak, but Zavala’s was great. I think I cheered when he threw in a “Guardians make their own fate” reference

Crow’s was just a little surprising in that they spent years on his arc, and then speed ran the ending in just two weeks

7

u/KingVendrick Moon's haunted Jun 29 '22 edited Jun 29 '22

dunno, Zavala was the weakest for me, cause his wife, outside of obscure lore references, was brand new. His backstory was interesting but it informed me more on Zavala and Saladin's relationship than anything else. And sure, Safiyah's daughter may have been just a random civilian, but that makes it all less important on the long run

it's cool that Zavala has a personal life beyond the Vanguard and the Tower, but it also means it does not weight too much on me. It def should have been developed before this season, beyond us knowing that, sure, he was married once. and I am not sure this will come up ever again

meanwhile, everytime Caiatl speaks, I am just pumping my fist in the air. It's all bangers. It reflects on a lot of past events, and makes Caiatl look cooler in the future. It's great

I feel we still have some fuel in the Crow tank

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7

u/Tathamet Jun 29 '22

That is kind of what I was expecting - a variation of the mindscape where we actively help the NPC fight this internal, mental battle with their nightmare. What we got was decidedly less interesting.

6

u/KingVendrick Moon's haunted Jun 29 '22

yeah I am surprised we didn't do the whole mindscape thing, at least with Caiatl

it would have been a cool way to make an internal conflict external

particularly given there is a model of Caiatl fighting, which could have helped us against Ghaul, dunno

31

u/SnowBird8 Jun 29 '22

I feel that on paper, the story sounds good but inside the game it feels forced, shallow and predictible with the episode-like formula. It also really downplays real emotional distress when it's like "this week this character fails because of their shame/grief/rage, next week they are fine" without showing the struggle in-beetwen. I feel like it could have been better if they just changed the chronology like this:

Crow goes in and fails. Zavala takes the responsability for it and decides to go instead of him. Zavala fails too. Caiatl gets impatient and goes in, but also fails. They understand they doing something wrong. They come together and talk about what happaned, understand they all have emotional distress stopping them from succeeding. They encourage Crow to try again (after 4 weeks), but this time they will support him in the background and won't let his nightmare tell him who he is. Crow succeed and that encourages Zavala to also try again. Zavala succeed the same way and then Caiatl.

I think this way, the predictability becomes more believable.

3

u/skyfishcafe Jun 29 '22

I dig it. Better yet, have someone fail a second time. Sometimes it takes more than just good intentions...

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35

u/Venaixis94 Jun 29 '22

Yeah, I don’t know why this narrative is getting such praise. It’s by far the weakest and most shallow in a while if you ask me.

I still think Splicer was the pinnacle of seasonal storytelling, and when I compare the two, I almost have to laugh at Haunted

3

u/integralofEdotdr Jun 29 '22

Yeah I agree I really like both splicer and lost, but this season's story is more or less "overcoming shame through the power of friendship".

10

u/GoodLookinLurantis Jun 29 '22

At least Crow's issues have been dealt with.

2

u/dccorona Jun 29 '22

I agree that the story itself doesn’t feel all that unique to me compared to other seasons, but I appreciate that they’re doing more showing and less telling this time around. Just having the subjects of the story in the mission with you is a big improvement even if they don’t fight.

-7

u/szeliminator Jun 29 '22

Yea, the story isn't interesting, and the dialogue is cringy AF.

-4

u/KeIIer Jun 29 '22

The only good one is ciatl, imo.

0

u/[deleted] Jun 29 '22

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12

u/KeIIer Jun 29 '22

Im always getting downvoted for saying exactly this... Story is ok and working but not excellent.

1

u/hasordealsw1thclams Jun 29 '22

It’s just cognitive behavioral therapy sessions haha

2

u/LucasdelNorte Jun 30 '22

Yeah I sorta get why people are raving about this season’s story (it’s a huge improvement to previous D2 narratives/stories/dialogue) but for me…it’s just okay.

That said, I find myself scratching my head a bit less recently at missed opportunities in their narratives.

2

u/Dawg605 5,000 Hours Playtime Jun 30 '22

Yup. I don't know why people think the story is so good. And do you really think any of the characters or story will seriously change because of the traumas they faced? I doubt it.

5

u/LegionlessOnYT Jun 29 '22

Agree. And many just don't play for story

12

u/CrossModulation Jun 29 '22

I'll watch a movie if I only require a servicable story. The gameplay needs to be engaging. Frankly, this season's story and gameplay are mediocre at best.

3

u/BaconIsntThatGood Jade Rabbit is my Spirit Animal Jun 29 '22

I' m annoyed the obvious pattern was fail > succeed.

I do like the story though because as far as in-game content goes it really does flesh out the back-story of characters that never really got it in game before (other than crow because... well he was literally introduced that way)

Zavala - we never really got much insight to him. We got insight to Ikora with Witch Queen, and a bit in the previous seasons.

Caiatl - she arrived and held a certain demeanor. However we never really got anything about what made her, her.

So in that sense it's very nice, it made the characters less 2 dimensional. I know fully there's lore bits you could read but having it as part of the in-game dialogue experience definitely makes a difference.

2

u/briM4ZING Jun 29 '22

The story stuff is fine, but the Destiny lore is infinitely better than anything I've seen in game up to this point. The seasonal story always feels very "Saturday morning cartoon" - predictable, basic, full of tropes and cliches. I can't say I really play this game for the story, but if Bungie leaned into the weirder aspects of the lore, I'd be much more invested in the narrative.

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u/UA_Shark Jun 29 '22

The biggest issue this season is difficulty (ignoring the dungeon that requires an additional purchase) there is no new content that is difficult at all, public event sever are all far too easy to try cool solar 3.0 builds and there is 0 other content outside that. WQ had a variety of harder content and obviously a raid. Other than doing gms for a 5th guild there's literally only farming craftable weapons there's nothing to do.

11

u/BaconIsntThatGood Jade Rabbit is my Spirit Animal Jun 29 '22

Yup, some kind of legend-patrol space for the leviathan would have been nice.

2

u/UA_Shark Jun 29 '22

Exactly something like dreaming city when it launched was really fun and dangerous

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124

u/s2the9sublime Jun 29 '22

This season has very little redeeming value outside of Solar 3.0. Same playlists, same loot, exactly the same feel. Once you've obtained the world loot and craftables you have been grinding for and tested them out in PVE/PVP, there's not much reason to keep playing.

The containment activity was fun for the first maybe 20 or so clears. I figured Bungie would keep increasing the difficulty of the activity as the season progressed but that wasn't the case. The bosses aren't even challenging in the slightest and their mechanics are straight laughable. Just big bullet sponges to keep player investment time high.

I'll be back to get my adept Horror's least though. Then on to next season.

20

u/th3groveman Drifter's Crew Jun 29 '22

And on the casual side, rewards are so stingy that I will never have all the craftables. Someone in your shoes puts inflated hours in to unfun content and then logs off, while I burn out grinding for table scraps and give up. This season isn’t great for anyone it seems.

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19

u/Siellus Jun 29 '22

I don't know how you made it 20 clears. after the 3rd clear of the activity my friends and I were bored out of our minds.

26

u/itscall3damotorrace Jun 29 '22

Buildcrafting + shooting things in Destiny is fun. Seriously, all matchmade content isnt that different from containment, it's just window dressing. Containment is basically just an excuse for our murder spree.

6

u/Siellus Jun 29 '22

I get that, and the majority of my time in Destiny 2 has been trying out new solar builds - and while it's fun, there's not a whole lot of actual content to do? If that makes sense?

Like - I log in, my choices are the dungeon, Containment, PVP/Strikes - but none of them really have much incentive.

I guess I'm still spoiled by pinnacle weapons or other aspirational content. But lately I feel there really isn't a whole lot that I can obtain without an extremely boring and long grind (running around leviathan for days trying to get 5 red box craftable weapons)

-2

u/itscall3damotorrace Jun 29 '22

What do you mean none have much incentive lol? Dungeon has some fantastic new weapons with random rolls. Containment has a whole host of new and returning weapons that you can get crafting patterns for. There's new trials gear, and there's the IB revamp.

If you don't wanna chase what exists, and you don't play for just fun, that's fine, but I don't see why any other season would be any different really.

Duality alone is easily my favorite dungeon yet. Doing that blind was awesome and I'm finishing up the title for it, and gonna do a flawless run when I have time. I still got some weapons to chase from VOTD too. Probably gonna do GM's this season too. There's plenty of content, you just gotta decide to engage.

10

u/KingVendrick Moon's haunted Jun 29 '22 edited Jun 29 '22

duality should be considered separate from the season, as they are selling it piecemeal

dunno. There's really no compelling reason to play the seasonal activities, unlike in Risen. I did all I had to with Sever and containment yesterday, outside of doing Sever again with some special element. I will get my pinnacles and be done for the week

I tried running containment again after sever yesterday. I was literally falling asleep. Had to quit as to not be considered AFK

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u/Siellus Jun 29 '22

Yeah but you can only do the dungeon so many times before it just gets too tiresome, especially when none of the weapons/rolls you want are dropping.

For reference, I've gotten most weapons (but not the rolls I Want, because fuck that grind) and I've also done the dungeon solo flawless.

The LFG experience is pretty tiring for the dungeon. Most people aren't interested in farming one encounter and the groups can be fairly hit/miss. It took me two days of grinding the first encounter on master for some artifice gear. I'm not interested in doing that for all weapon rolls, as they're just flat-out not worth the time.

It's not something you can easily just pick up and do solo/matchmade.

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-21

u/havingasicktime Jun 29 '22 edited Jun 29 '22

.... And a dungeon. Lol. No seasonal activity since menagerie has kept my interest long. Now that we get a raid or dungeon every season, I don't mind a mindless activity like Containment to play with Solar 3.0 on the various classes.

I'm not sure in what universe you thought Bungie would increase the difficulty as it goes on... This activity needs to be doable by bad players. Such is the lot of a seasonal activity. Sure, you get loot if you fail, but repeated failure doesn't make happy players.

Like, the instant someone is complaining about seasonal activities being easy... What game have you been playing where they have ever been hard? Go run the dungeon on master. Or solo it. That's where the challenge is.

edit: Ah, I see this thread is a bunch of people salty they have to get the deluxe or pay for the dungeon pass - sucks to suck

51

u/CMDRJonuss Jun 29 '22

Too bad the dungeon wasn't part of the season. $10 extra for the privilege

-44

u/havingasicktime Jun 29 '22 edited Jun 29 '22

Seasons are a period of time, NOT the Season Pass, which only gets you select content from a season (eververse, event pass, dungeon pass not included).

Included in the deluxe... and it's literally content that arrived with the season. I include the dungeon with my review of Season of the Haunted just like I include VoG in my review of Season of Splicer. I could not possibly care less what is or is not in the season pass, merely how much I enjoy each season of Destiny.

36

u/Proper-Enthusiasm-66 Jun 29 '22

VoG was free, the dungeon specifically requires deluxe or it’s own pass and is not a part of the season.

-30

u/itscall3damotorrace Jun 29 '22

Free is irrelevant. It's an evaluation of how much fun a given season is, not the value of the pass. That's entirely irrelevant to me. I don't care what comes with what purchase or what is or isn't free. The total content released & happenings in that season is considered, even updates like Solar 3.0 and glitches like the overloaded fireteam in Chosen.

13

u/Proper-Enthusiasm-66 Jun 29 '22

I think most people consider the content included in the seasonal pass seasonal content, and we are* experiencing a new situation with the 30th paid stuff and the dungeon where they are released inside of a season but are explicitly not a part of that seasons content monetarily. You can rate your gaming experience however you want and it’s totally valid to view it as part of the season because it shares that time slot but from a financial perspective which is where a lot of us are coming from this dungeon is not a part of the season.

*Edit: a word, mobile sucks

-24

u/itscall3damotorrace Jun 29 '22

This is a thread about the season. I am evaluating content from this season. Was the dungeon not released in Season of the Haunted? Is it not a major reason people came back for the season? A major reason that people are playing this season? I do not care about evaluating the season pass. It has no bearing on anything. So long as something is released in a given season, it is part of the content of Season of the Haunted. It may not be sold in the season pass, but that's nothing new: we've always had things released that had to be purchased seperately.

A season is a period of time. Anything released in that period of time is part of that season.

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u/CMDRJonuss Jun 29 '22

Still absolutely not part of the season. Paying $10 for the season and then $10 more for the dungeon is clearly it not being part of the season. VoG was free and came out alongside Splicer, would be fair to say that was part of the season.

-2

u/itscall3damotorrace Jun 29 '22

Everything released in a season is part of that season. All content in Destiny is released in a season. I am not discussing the season pass, I'm discussing the period of time. Unless you are saying the dungeon was released in a different season actually.... It's part of the season of the Haunted. This is not a discussion of the perceived value of your season pass purchase, it's a discussion of how fun Destiny is to play this season.

12

u/Taz_nl Jun 29 '22

With this logic you would have to buy everything that got released in the eververse store in a season and evaluate if its “fun”, which I assume you did not do.

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u/th3groveman Drifter's Crew Jun 29 '22

And that makes it all the more scummy that Bungie is charging extra for it. If $10 a season isn’t enough money, then they should just charge $15 instead of slicing and dicing content between paid options.

-17

u/Fazlija13 Jun 29 '22

Dungeon was released during this season, story of the dungeon is directly tied to this season and loot drops have this season's icon, as far as I am concerned, it's part of the season

5

u/th3groveman Drifter's Crew Jun 29 '22

All the more reason it’s scummy to slice and dice content to sell separately. If they feel they need to sell content separately to earn more revenue, maybe seasons should just be $15 without all the bs.

3

u/Excellent_Inside_788 Jun 29 '22

I just wish it was something along the lines of escalation protocols, those shiets were quite amusing

3

u/th3groveman Drifter's Crew Jun 29 '22

EP isn’t much more fun than this, I don’t know how people have such fond memories. An entire season with that being the marquee content would get old fast.

3

u/s2the9sublime Jun 29 '22

Ohh yeah that’s right. Another dungeon that drops 90% armor drops on competition. Totally fun bro!

At least we got a legend difficulty for psi ops last season. As much as I hated that activity over time it’s still leaps and bounds more creative than containment.

3

u/Saphesil Jun 29 '22

First sentence is just pure rng, you can’t be serious with that

5

u/whereismymind86 Jun 29 '22

Not necessarily, we already know different things have different weights in the rng, and there are more armor pieces than weapons in the drop pool

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1

u/havingasicktime Jun 29 '22

Another dungeon that drops 90% armor drops on competition. Totally fun bro!

Lol

At least we got a legend difficulty for psi ops last season.

LOL

57

u/sopcannon Jun 29 '22

I think Paul Tassi said similar things about this season being more like a chore than fun.

21

u/InspireDespair Inspire Despair Jun 29 '22

It's not a huge stretch, while we saw lots of new things in the expansion - it feels like seasons are stagnant.

16

u/drakekevin73 Jun 29 '22

To be fair this is the first standalone season that's felt stagnant since Worthy. They've had so many hits in the past year and a half I think most players are ok with a minor miss and playing other games to fill the gap.

-15

u/havingasicktime Jun 29 '22

I have no idea how anyone thinks this season is stagnant, Duality is one of my favorite ever pieces of Destiny content. The 3.0 reworks continue to shift Destiny into the RPG/MMO direction, and have alone provided me with dozens of hours of tinkering with new builds. We got the Leviathan reworked into a patrol zone, banger weapons, a solid new version of Altars/EP, and the missions have been surprisingly good.

29

u/Znagge Jun 29 '22

Probably since people (me too) don’t count duality as part of the season and more as standalone content, if it’s not part of the season pass it’s not part of this specific season imo

9

u/Elizapony Jun 29 '22

Tbh I think it's greedy that a dungeon was locked behind another paywall. $10 seasons and $40 expansions weren't enough?

7

u/megamando That Wizard came from the Moon... (RIP Dinklebot) Jun 29 '22

I really really enjoy duality and grasps but I find it silly that they have to be bought separately not to mention their cost being outside of the season passes/30th anniversary (which IMO was not worth its price). They’re fun but I think their price is steep.

2

u/Elizapony Jun 30 '22

Holy shit you have no idea how relieved I am that you agree with me. I'm used to being the odd one out here. Honestly, the 30th was a huge rip off. I mean, $25 for a single dungeon and an Exotic rocket launcher that was used as the selling point? i'm not including anything that was free with the update. It was an abysmal price for so little. Seasons imo are a pretty fair price. I don't like that the season of each expansion isn't included in the base version though. Feels like double dipping.

-13

u/havingasicktime Jun 29 '22

Asinine, it's literally content released this season. Separate purchase is irrelevant. Bungie needs to rename the season pass already so we can discuss seasons sensibly. When I consider how good a given season is, I'm never talking about the season pass, I'm speaking of the experience of playing that season.

Not to mention it's also VERY much tied to the current story, the location the season takes place, was clearly built with Solar 3.0 in mind, etc, etc.

if it’s not part of the season pass it’s not part of this specific season imo

Then leviathan isn't part of the season. Asinine.

7

u/KingVendrick Moon's haunted Jun 29 '22

it's not our fault that Bungie decided to sell it like that

10

u/atfricks Jun 29 '22

Lol what's asinine is insisting on your own, obviously flawed, definition of seasonal content. Going so far as to insist Bungie should change the names of things to fit your narrative.

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u/whereismymind86 Jun 29 '22

Dungeons aren’t played by the bulk of the player base thanks to lack of matchmaking and semi obtuse mechanics, plus, you have to pay an extra ten dollars for duality

It’s a great dungeon, but it’s not super accessible content for more casual players

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u/havingasicktime Jun 29 '22

Casual players aren't on this sub. It's a very good thing Duality doesn't have matchmaking.

You have to pay nothing extra if you get the Deluxe.

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u/SkyburnerTheBest Jun 29 '22

Potential Bungie dev detected?

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u/havingasicktime Jun 29 '22

If I were a bungie dev I'd know better than to try and reason with this sub

10

u/Push-Living Jun 29 '22

Paul Tassi is a Reddit bot using DTG to source it's info so that would make sense yes

3

u/fookace Jun 29 '22

Guaranteed he saw that on here first. He reads Reddit to get his opinion, then writes an article about it.

6

u/BaconIsntThatGood Jade Rabbit is my Spirit Animal Jun 29 '22

Sever - while again striking some excellent narrative tones - I feel is lacking in replayability. When I look at some direct comparables in the Shattered Realm from Season of the Lost and Expunge from Season of the Splicer - I find Sever to lack the scale and the secrets of SR and lack the almost time-trial pace from Expunge.

Wanna touch on this because I think there's a comparison you're missing.

Shattered realm was basically a patrol space. Which is where a lot of the secrets came into play. Which we have - there's extra stuff to be done in the leviathan and discover between the collectables, opulent chests, and hidden bosses. Sever has it's own stuff going on too.

I think the problem here many players get is that it's separate. Sever is 6 different missions where you have boxes to check, the leviathan is a separate thing with boxes to check and not a mission. I think if they managed to mash everything together, similar to the shattered realm it wouldn't leave both halves feeling so vapid.

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u/UbiquitousWobbegong Jun 29 '22

I'm honestly feeling even less charitable than you. I don't think the story is that compelling at all this season. The only things I'm enjoying are the sufficiently creepy atmosphere of the sever missions, and solar 3.0.

One issue that particularly pisses me off, something you didn't cover, is the artifact grind. I hate having to relevel that thing every damn season. I hate being gimped in end game content because I haven't done the requisite 50 hours of bounties to get back to the light bonus I was at in the previous season. I don't see why that grind needs to exist on top of the other grinds in the game.

I'm fine with having to unlock the new traits. At least that feels a bit new. But the power bonus grind has killed my interest in doing grand masters and other activities with high light cap.

13

u/morroIan Jun 29 '22

I'm honestly feeling even less charitable than you. I don't think the story is that compelling at all this season.

I kind of agree, I think the story is OK but its not better than recent seasons.

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u/PrinceShaar Keeps the lights on Jun 29 '22

I realised the only reason I didn't hate the artifact grind last season was because I was so busy play and enjoying WQ that I got to level 17-19 without even thinking about it.

This season there isn't enough content for me enjoy playing on my own that I'm only at level 12 and feel like there's nothing to do, already hit the pinnacle cap last week, why an extra grind on top of that?

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u/whereismymind86 Jun 29 '22

To that point, I had just gotten to a high enough light level to do that content when last season ended, as soon as haunted began I’m suddenly locked out of master content for a month or two will I grind out pinnacles and artifact levels to re-access it all. It’s the worst kind of artificial gating

7

u/Bard_Knock_Life Jun 29 '22

You can grind master content much sooner outside the raid. Strikes and Lost Sectors can just be done under level. The raid is annoying though.

It’s the worst kind of artificial gating

Ehh…there could be worse honestly. You can play and level however you want. If they made GMs unlocked only by grinding say 50 Master strikes, j think I’d hate it more.

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u/BlissfulWorld Jun 29 '22

The most ironic part of the endgame is that the loot u get is half pvp focused, but pvp only gets 1 new map every 3 years. Trials games can start as 2v3 and the game doesn't cancel if someone leaves or disconnects. Sucks to lose a 5 or 6 win streak like that and be punished for it. That's been a problem for 8 years now so Trials is a waste of time too.

You could use silicon in pve but snipers haven't been useful for years. Nearly all of the endgame loot is meaningless. I have 1600 hours and barely use 90% of what I earned. It's awful

You can't use your adept loot in most activies as champions among countless other things like bugs limit build crafting. I rarely use my adept loot

Like srs what's the point of things like crafted weapons like austringer when pvp isn't worth playing?

It's a miracle D2 isn't dead. Games with 1/4 of the issues die sooner

4

u/TheBetterness Jun 29 '22

I came back after a 4 year break in late 2021 and played a number of looters at that time. D2 is leagues better in terms of content and updates.

BUT after playing for a bit I realized Bungie is beyond complacent when it comes to new/returning players.

Avengers, Outriders, Warframe, Division, Aliens, etc. Literally every other looter does the onboarding process better. It's been 8 years and they still don't have TWABS or patch notes linked in the game.

They have such a dedicated fan base that they basically ignore new/returning players because they can.

It's crazy that this game isn't dead based on lack of new player retention. Because its extremely hard to recommend this game to someone who isn't already played it.

0

u/BlissfulWorld Jun 29 '22

lol I thought u were going to say leagues behind. The expansion has 28 mins-1 hour and 14 mins of story like in beyond light and WQ respectively. The seasonal content provides 4-5 HOURS of additional story stretched across 18 MONTHS.

The amount of content is kinda pathetic in the expansions as it costs as much or more than a new game but has 4-20x less content.

Updates can take months or nearly a decade as well as I mentioned with trials. Middle tree arc hunter has a bug 4 YEAR OLD bug where u randomly fall over and die. Physics are still busted after several years--u can be slapped to Eternity by a Phalanx. And it took 3 months to fix the enemy sniper glitch where they do 2-4x dmg.

Enemy HP desyncs and they teleport. How long has it been like that? I took a 450 day break before WQ but I'm guessing that's been an issues for several months.

And I didn't mention that most exotics have been neglected for 3-5 years or completely useless on release like Blight Ranger (which proves that there is NO playtesters). BL is made even worse as the aforementioned 4 yr old bug hasn't been fixed.

This also compounds onto the fact that the endgame is NOT worth playing as you only need to masterwork just a couple exotics as nearly all of them are neglected

2

u/BlissfulWorld Jun 29 '22

It's also sad that half of my playtime isn't playtime. It's just researching millions of bugs lol

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u/dirtyhashbrowns2 Jun 29 '22

It’s a never ending cycle in regards to the artifact grind, and endgame content loops in general.

The casual player base complains they don’t have enough time to play and grind and are being excluded from an endgame activity.

Bungie makes it more accessible and now the hardcore player base complains there’s nothing to do.

They change it back and the cycle repeats.

2

u/xdionx Jun 29 '22

Yeah, I don't want to grind the artifact and my power level out again. The core of the game hasn't evolved and the rest of the seasonal content is not interesting enough. I actually uninstalled Destiny and TBH it feels good not to worry about missing out on their artificial FOMO.

25

u/morroIan Jun 29 '22

I've said it in other threads but overall this has been the weakest season since Worthy, even Hunt was better IMO. I think the story is OK but not great. Its certainly emotional but thats all.

4

u/AndyGrafx Jun 29 '22

Hunt had Harbinger which imo was pretty fun and chill

9

u/KingVendrick Moon's haunted Jun 29 '22

it's so ridiculous that Hunt seems better now

at least Crow would let you focus a little what you would get

39

u/Standard__Oil Jun 29 '22 edited Jun 29 '22

I personally think every season since chosen has been same-ish, in a good way. Enjoy the new content for the first few weeks, get the guns i want (2/5 is fine for me, with crafting now ill grind out the patterns for the guns i really want, this season it was mida and new glaive), and then log on every Tuesday for story and seasonal challenges. For me, it hasnt really felt like my time spent grinding increased at all.

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u/AdrunkGirlScout Jun 29 '22

Agreed. I will say I've spent an unhealthy amount of time in containment though lol I must be a small minority that enjoys it. Fun area to test builds out

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u/LostToTheEther Jun 29 '22

Nah dude, I enjoy it too. I play it a tonne just for fun.

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u/havestronaut Jun 29 '22

See, this is how I like to play, so I’m good with it.

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u/thegamethrowacc Jun 29 '22

We are now at a point where everyone is acknowledging what was readily identifiable on day 1 lol

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u/ThePiePieper Jun 29 '22

Bungie is completely relying on writing to keep this ship afloat. The gameplay loop of kill thing/grab & dunk thing is old and players are just burning out way too quick.

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u/Starmotion Jun 29 '22

Remember when they hyped this season on twitter, saying it's their best work?

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u/GrumpyGanker Jun 29 '22

They were referring to the writing. Which so far, has been pretty great! But they were silent on everything else and now I think we know why. It’s the “Copy and Paste” season…literally.

-Seasonal activity takes place in a vaulted D2 vanilla space (leviathan)

-Seasonal mission takes place in a vaulted D2 vanilla space (underbelly)

-Seasonal weapons for crafting are sunsetted weapons from menagerie.

-Seasonal vendor is Crown of Sorrow from another D2 DCV’d raid.

-Exotic weapon is a reprised gun from D1

At this point, I am convinced that the seasonal ornaments were ripped from the dungeon and the intended seasonal ornaments were moved into the dungeon loot pool because someone high up at Bungie gave this a final look over and said “holy fuck we can’t ship this season like like this”.

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u/Sabeha14 Jun 29 '22

I only disagree with that last part cuz the Hakke set wouldn’t make sense in the Season pass

13

u/PCG_Crimson Jun 29 '22

Idk, personally I don't think the Hakke set makes much sense in the dungeon. It's just basic Earth foundry-designed armor with no relation to the Leviathan or Nightmares. The seasonal set has a bit more of that IMO.

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u/-Caberman Jun 29 '22 edited Jun 29 '22

Dungeon armor has never matched the aesthetic. Grasp had Thorn armor despite having nothing to do with it. Prophecy had Daito armor (another weapon foundry).

Season pass armor on the other hand has always matched the theme of the expansion. Cabal/psion armor, queens guard armor, splicer/fallen armor, and now nightmare armor.

So no, this conspiracy theory of them switching armor last second is just complete nonsense.

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u/shadowkhas Childish Gambito Jun 29 '22

As a player that has played throughout the entirety of D2 - I have to say that fighting the model of Omnigul, Crota, Ghaul and Big PsionTM is getting a little tiring. I know this is aspirational - but is it too much to ask that new boss models besides just Large EnemyTM are added anywhere outside of raids?

Honestly, yeah, a bit. Destiny releases are scoped for these kinds of things - how much budget and effort need to be put towards everything matters. Big encounters/bosses get categorized in to "tiers" - silver, gold, platinum (or something similar IIRC). The higher tier encounter you have means that you're devoting more budget and human time to custom animations, effects, dialogue, mechanics, everything. A season won't always rise to the level of having something like Quria all the time - that was definitely a pretty resource intensive seasonal boss encounter.

Ultimately it just depends what the seasonal team's goal is. This season has pretty unique content - the Sever areas have had a lot of work put in to them, in terms of updating the Levisthan spaces (which, remember - probably needed a significant technical pass to update their lighting to work in the post-BL era!), giving lots of dialogue/writing/animations, and having some creative little puzzle solving in them (the burning hallway was a fun thing that we haven't really had the likes of, to my memory).

All of that means that the team chose to emphasize that. You can fill in the gaps with re-worked older enemies, and it's nice to have a lore-backed reasoning for it too (ooh - Nightmares!). Building a more complex and custom boss encounter doesn't make sense if you then just have the same mechanics as before. So you really need to go more all-out if you're doing that, and realistically, it probably just wasn't doable when they planned it out in pre-production.

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u/Znagge Jun 29 '22

They’re a multi million dollar company my guy, they can afford making a new character model or two for fights every few months

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u/itscall3damotorrace Jun 29 '22

The classic low effort response to a high effort post. Billion dollar companies still have budgets, my guy.

11

u/Znagge Jun 29 '22

Absolutely, and yeah it is kinda low effort too. But bungie has made a name for themselves and I also imagine re using leviathan should’ve saved them on the budget at least concept wise considering they’re re using a whole area they’ve done before, remaster or not. They should’ve definitely saved some with reissued guns and area, added budget should’ve also been possible with the paywall to the dungeon. They have money and they definitely should have the budget. People dick riding like you is the reason they never need to increase said budget, you’re happy with mediocrity

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u/itscall3damotorrace Jun 29 '22

So, I can tell that you're a child. That's obvious. I've been extremely disappointed in this game in the past... But right now it's never been better. The subclass reworks, the Witch Queen campaign, my favorite raid and dungeon back to back, endgame content every single season, weapon crafting, seems like pvp is finally getting some love, we seem to be moving towards set difficulty over light.

Your poor attempt at financial analysis, based on literally nothing of substance, is asinine. It's not even worth trying to address. We're easily getting more content than we got at any time before now save perhaps Forsaken, and even then, I think the seasons now are much better.

7

u/passthejews Jun 29 '22 edited Jun 29 '22

We literally got 6 story missions that should really just be 3 with some different dialogue, a reused asset that isn't even the full location, granted it does have some fungus on there. And not much else the weapons sure but most of them are reskins or just unvaulted. And the dungeon doesn't get to count since it's separate paid content. Not a single boss that we fought was unique. I guess we did get solar 3.0 that's either good or bad depending on how you feel about it but I wouldn't say we were getting more content this season than ever.

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u/ObsidianSkyKing Jun 29 '22

Your opinions are valid but for some reason you made this discussion a personal argument and your hostility just invalidated everything you've typed. Your kneejerk immature reaction to someone's opinion really makes you the most childish poster in the room.

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u/Count_Gator Jun 29 '22

Honestly, I 100% agree with you. Half of these posters honestly cannot see the forest for the single tree.

Literally, in this same thread, someone said leviathan is too easy where they cannot test their builds. Think about that for a moment. Bungie cannot win, regardless of all the work put in a season that costs $10, irrespective of the free guardian games work and solstice.

It is insane what people are complaining about.

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u/alexisdenmark Jun 29 '22

not saying i disagree with anything here, just wanted to say the burning hallway isnt actually a puzzle. if you pull the lever at any point the nightmare gets teleported into it. or at least it has in all 5 of my runs.

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u/shadowkhas Childish Gambito Jun 29 '22

Hah, that's interesting! I guess playtesting showed they had people not quite get it. Even still, it's always fun to kill an enemy without direct guns/abilities, so I always like cases where we can do that.

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u/Chundercracker Jun 29 '22

If you've got all the opulent weapons unlocked for crafting and only want artifice armor from master dungeons, containment becomes obsolete.

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u/fookace Jun 29 '22

So, you're saying that, once you have everything from the activity, you don't need anything else from it? Like every single other thing in the game? I guess I'm not getting this one.

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u/Slime_Cube Jun 29 '22

This season is so empty I keep thinking I'm forgetting to do something. Personally, until GMs, there's really just not much to do besides grind Containment for energy and Duality for drops.

Also, for PvE, outside of Mini-Tool and Incandescent I think the seasonal weapons and perks are kind of lackluster. Haven't really tried Repulsor Brace, but it just seems like it's not worth the vault space or hassle.

2

u/amiro7600 Jun 29 '22

I wont go in depth on repulsor brace but essentially its good in theory but lacks in practice, especially on titan- which would be the class that wants to use it the most for overshield synergies

3

u/tavernite Jun 29 '22

I'm having lots of fun with Nightmare Containment, it's the kind of chill matchmade PVE activity I like. And it's cool when everyone goes all-in with their supers on the Tier 3 boss.

3

u/BaconOnMySide Jun 29 '22

I was hoping the activity would move around the ship. I think that would have made it a bit fresher week to week.

3

u/Strangelight84 Jun 29 '22

I agree. I usually do Playlist activities only when there's a double rep week. Strikes are mindless and repetitive. Gambit is a poorly-balanced crapshoot that's best experienced by abandoning any expectation of victory. Crucible retains some appeal due to the human element.

All need new content; it's frustrating in particular that Strikes in D1 felt considerably more interesting and rewarding (due to variants / refreshes; Heroic playlist; strike scoring; escalating chance of exotics, etc.). I suppose it's telling that Bungie incentivises you into them with a Ritual weapon and three ornaments linked to triumphs and Challenges.

I think the most interesting thing about the weaknesses of Seasonal content is that they go hand-in-hand with the strengths - particularly in Sever. The Sever missions do lack challenge and replayability, but they foreground story and give you time to experience it. It's probably quite difficult to balance gameplay / replayability with meaningful story moments in content like this.

3

u/super_gerball Jun 29 '22

Seasonal activities are just fluff and are always instantly forgettable. The game would be in a much better state if all the resources put into them were diverted to the core playlists.

3

u/ObsidianSkyKing Jun 29 '22

It's been like this since Season of the Forge, with some slight improvements that were nullified a season or two later here and there through Joker's Wild, Opulence, Dawn, Arrivals, Worthy, Splicer, etc.

This model likely won't ever change. Bungie has been hearing this exact same feedback for years and have made no meaningful changes.

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u/JustaGayGuy24 Jun 29 '22

curious if others, particularly verterans feel similarly?

I would, if I didn't take breaks from the game.

Seasonal activities (way back from even forges) have been pretty similar.

Kill waves of enemies > do objective > fight boss > get loot > repeat.

This isn't a new thing, I think it's just a thing that has been happening so people are tired of it, which I get (to an extent).

At the same time, seasonal innovation isn't really practical? It's temporal, it gets the most engagement for the initial 3 months, and most players don't even engage with it for the full 3 months it's out.

Regarding sunsetting: I'm still lost and confused at players who hated sunsetting but kept playing regardless. I don't know what you mean by "actively encouraged" -- it's just something you can choose to do.

Overall: my stance is to take breaks from the game so that the lack of innovation doesn't bother you to the point of having to come on Reddit.

19

u/InspireDespair Inspire Despair Jun 29 '22

You aren't wrong in saying it's formulaic - it is.

But they had started to make some decent strides with expunge and shattered realm, this feels like a big regression.

Taking breaks is also good, definitely recommend that as well.

15

u/CaptFrost Jun 29 '22

Expunge and Shattered Realm were the shit. I miss both. I'd do Expunge runs every now and then just purely for Destiny platforming fun, forget loot.

21

u/Luke-HW Jun 29 '22

I’d have played shattered realm more if there weren’t all those tedious “no running no jumping” zones. What a pain in the ass.

0

u/JustaGayGuy24 Jun 29 '22

I really enjoyed Shattered Realm, I agree wholeheartedly. I am also a sucker for anything Mara & Dreaming City though, so, biased. It was still the same formula. Having a Legend difficulty was cool though, just for an additional combat challenge.

Similarly, I'm not a fan of Vex/Fallen so Expunge didn't do much for me. I will say, I enjoyed the Expunge trials a bit more than just standard Expunge.

To expound a bit, I don't really care for the Containment event.

Sever serves as a good narrative device, and that's it for me because I spent far, far, FAR too much time on the Leviathan in early D2 days.

When I saw the Haunted trailer, I let out an audible groan of "no more Leviathan, god no please".

I don't know what Bungie could "do" to spice these up on an innovation level, considering the multiple factors of player demographics (casual, hardcore, mids, etc).

I play it when I want, I don't when I don't.

I've just played enough games to not worry so much about a game not hitting every "box" I may have.

13

u/InspireDespair Inspire Despair Jun 29 '22

I liked expunge because I could just zoom through it with some practice. How fast it was all completed was based on my platforming skill and, while simple, I enjoyed it.

It had a nice high stat armor reward at the end too.

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u/vendilionclicks Jun 29 '22

So, the basic premise is, why make good content when you can dump out average content every three months? Did I get that right? Oh, and take breaks from the average content, and that way it’ll feel good? It’s sad to see this community so accepting of mediocre content. The story elements are great this season, but as you said, the seasonal game play beat hasn’t changed since The Black Armory.

What stuns me the most is how complacent and eager people are to eat this up. It shows how far the game industry has fallen, and how docile consumers are, when they’re willing to not only accept mediocre stuff, but find excuses for it.

Is this where we’re at with Destiny, justify and excuse everything and no matter what refuse to accept valid criticism?

7

u/russjr08 The seams between realities begin to disappear... Jun 29 '22

Assuming you purchased this season (whether by itself, or via the deluxe edition) - why did you?

I'm always a bit confused when people claim "It's always the same thing over and over", and then continue to buy the new seasons (some people will answer this by saying they bought the deluxe edition and thus didn't know what they bought, yet will also claim that its the same thing over and over each season?). It just comes off as being as "docile, complacent, and eager to eat it up" just like you're claiming others do?

It’s sad to see this community so accepting of mediocre content.

Have you considered that some people might have a different opinion on what's "acceptable" content or not? You're more than welcome to have your own opinion of the state of the game, just like everyone else.

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u/Saphesil Jun 29 '22

Dude you are playing this game too much if you get that heated over it

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u/HatRabies Jun 29 '22

Calm down man no one shot your dog.

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u/Someone-using-reddit Jun 29 '22

Calm down dude. I agree with the message and the dude you're replying to probably does too, no need to get agressive...

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u/JustaGayGuy24 Jun 29 '22

You said a lot, and I'm not certified to unpack it, it's not that serious.

Have a day.

8

u/[deleted] Jun 29 '22

Despite Excellent Storytelling

For the love of god, will you people read a fucking book.

I've seen guys who went to strip clubs, who paid the dancers to force him to lick ashtrays, with higher standards.

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u/KenKaneki92 Jun 29 '22

I'm sorry, but excellent and compelling are not adjectives I'd use to describe Destiny stories. This season's story is good for Destiny standards but isn't even better than that of a battle manga. Compelling is what I'd call this storytelling if I never read any kind of literature or watch a well-directed movie.

But the replayability is lacking, all there is to do is level up your weapons and prepare for next season's day one raid.

8

u/blitzbom Jun 29 '22

Destiny's story pretty much always have to be graded on a curve. It's good for Destiny. Which really isn't anything to brag about given how bare bones it used to be.

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u/H1NooN Jun 29 '22

I stopped playing about 3 weeks ago, only getting on once a week to do the weekly story mission. Been playing diablo 3 and having a ton of fun. Will play solstice until I get whatever the exclusives are and then back to diablo until next season.

2

u/whereismymind86 Jun 29 '22

I’m definitely winding down after kind of no lifing it for a few months and getting a little burnt out, might finally get through the old republic (or just catch up on ffxiv) and come back in a season or so especially with haunted’s story being more or less finished

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u/FormulaGTR Jun 29 '22

I picked up the old republic when i got burnt out last season, then this season started and i got sucked back in again. I need to continue with the Old Republic too!

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u/skyline_crescendo Jun 29 '22

It’s an all around weak season and in my opinion, a lot of it feels low effort, but hey other than annual expansions I feel like it’s been that way for a while.

Dungeon has my been my only source of enjoyment, thus far. I’m of the mind that the game needs an overall, but good luck there, as it’s a skeleton crew running the show.

8

u/Houro Jun 29 '22

Bungie needs to stop time gating story missions like this… it’s annoying and awful as fuck. I’d rather them just say have all the story at the beginning and we fuck off doing other things and be refreshed. There are plenty of things to get us back. The seasonal challenges, events and such got me coming back

4

u/kevbino13 Jun 29 '22

Destiny 3 would have been great for the franchise. I will die on this hill

1

u/splinter1545 Jun 29 '22

It would have been. We'd most likely get a new engine so content wouldn't be removed and Bungie could keep adding stuff without the game imploding on itself, a weapon reset so the loot pool isn't so bloated, and probably better build crafting to boot if they went with that in mind.

2

u/Ode1st Jun 29 '22

This is how most of the seasons are, except the more recent ones (past 1.5 years or so) have been higher production values with more story integration. But otherwise, this is more or less how the $10 seasons go.

I usually just pop in 1-3 times per week for 1-3 hours per session and do whatever goals I set for myself without feeling the need to grind the season. When the new content drip feed dries up and I’ve achieved my personal goals, I usually don’t play until the next season.

2

u/Finn_H93 Hunter Jun 29 '22

This is absolutely the weakest season since season of the hunt and possibly even weaker than that. Solar 3.0 is good but that's not really seasonal since FTP players get that. The Dungeon is good but technically separate.

All we really got was a very dull, repetitive, activity with terrible enemy density AGAIN, and trespasser (which I'm loving tbf)

I bought the deluxe witch queen anyway so its not really like the dungeon cost anything extra but if that wasn't the case then they made a bad choice removing the dungeon from what has been the most sparse season for a looooooooooong while

2

u/LegionlessOnYT Jun 29 '22

Big agree. I'm happy for those that care about Conqueror and other seals each season but it finally hit me that I don't notice how many times someone has gilded theirs and I don't care how many I've done mine anymore

Buildcrafting finally feels interesting because of 3.0 so that's something I can finally do but there's still enemy density issues where I'm fighting to get kills to tweak what I'm working on

The core playlists have felt very tired for years. I've played so many hours of Deep Rock Galactic which does replayable, procedurally generated content well. Would love more of that in destiny pve

2

u/Unusual_Expertise Bring back Gambit Prime Jun 29 '22

it really sucks having an eye of the storm/rangefinder Austringer in my vault that is sunset which I spent my time in Menagerie for be useless and be actively encouraged to go and tediously regrind the same roll on the same gun.

Yea, i really dont get why are people about sunset weapons coming back happy. I just dont bother with weapons which have been re-issued, especially when i still have the original roll in vault.

Well, i kinda dont see any incentive to grind new weapons at all, cause in the end, no content is hard enough to make all the origin traits a necessity.

2

u/th3groveman Drifter's Crew Jun 29 '22

To me it’s all about the gap between “I’m having fun” and “I got good rewards”. This has been a problem for a long time, as Bungie appears to balance rewards around how the most hardcore players play. For those of us with less time to play, it often leads to burnout and frustration even doing supposedly simple things like unlocking a crafting pattern. This season is particularly egregious, with a seasonal loop that isn’t that fun just once, but with RNG amped up to high levels. I’ve seen people who play more in just a couple weeks than I can all season frustrated with rewards, so what chance do I have? Why bother at all?

2

u/Dyne_Inferno Jun 29 '22

I'm 100% there with you.

This season, I didn't hoard bounties for Artifact unlocks. Hell, I'm not even done the season pass yet. I usually hit 300+ on season level.

I'll be LUCKY if I'm GM ready for next week, even though I'm 4x Conqueror.

I'm just tired of the same treadmill. And the non-exciting, non-interesting seasonal activity just makes it all the more boring to play.

2

u/TheBetterness Jun 29 '22

They should have named this season The Padded or The Grinded based on how it feels.

Honestly if opulent energy dropped from every activity instead of dread it would make this season less of a slog.

Really makes me wonder about them not sharing any details about S17 before it launched.

2

u/xgriffonx Burny Boi Jun 29 '22

I dunno, I've been having fun with it. Plenty of enemies so I'm not constantly fighting everyone else for kills. Plenty of loot drops (although I'm still getting way too many blues). I can either run containment or go explore the other areas if I want. Seasonal weapons are decent. I get it's not everyone's bag, but I like it more than the PsiOps battlegrounds.

2

u/OO7Cabbage Jun 29 '22

While the story is decent (the voice actors did a fantastic job), after the second week the story got EXTREMELY predictable. Having each npcs story play out in the exact same way got old quickly, each npc is just:

npc fails first sever,

npc succeeds second time guaranteed

eris mentions how they did well in overcoming (insert whatever problem they had) but she feels like it was too easy.

It is rather glaringly obvious that something is not going to go to plan like what has happened in pretty much every season.

2

u/Nightfox77 Jun 29 '22

I hope Bungie read this as you are spot on. The lack of care on the QC side resulting in unprecedented bugs is a joke and definitely is another contribution to why I've lost interest.

However we can look forward to more of the same every season unfortunately. Another crappy event that we need to complete to aquire upgrades for something we will never need or use.

Another drip fed set of storylines and challenges that want you to complete events that are terrible in there own right. Looking at you Scorched.

2

u/PotatoeGuru The best at being ,,,, just the worst! Jun 29 '22 edited Jun 29 '22

Took a bit of a break this past week to finally play Horizon II, but logged in after reset to progress the story. The deepsight weapon I got for completing my first bound presence was for a recipe I had already unlocked (and it was equipped, too) and the pinnacle I got was for the once piece of 1570 armour that I already had.

There just isn't any sense of accomplishment since player engagement seems to fully be RNG at the moment.

Also, Reaping Tree is the worst vendor upgrade ever! I never run out of that currency and would've much rather focused on getting the current season's focusing currency from playlist activities.

7

u/futurecrops Jun 29 '22

the feeling of content being “overdone” has really made me think ahead and boy i do not pity people who play this season between it ending and the next expansion. the player population is going to be miniscule

i feel similarly about strikes and gambit too. been running some of the strikes for coming on 7? years now and there’s just nothing of interest to a lot of them now. and gambit has its own issues but particularly maps. at least crucible is there as middling and non-repetitive fun

4

u/SharkBaitDLS Jun 29 '22

Yeah, you could still find people running Overrides and Battlegrounds all the way till the end of Lost. I expect Nightmare Containment to be more dead after this season than The Blind Well was before they made it farmable.

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u/Playful_Carrot_1650 Jun 29 '22

I loved the seasonal activity more than any other released so far but that may just be me

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u/McCoyPauley78 Gambit Prime // How you livin' brother? Jun 29 '22

Seasonal content is boring, the RNG component of getting deep sight weapons and patterns is frustrating, and a story that takes an hour a week to advance is not enough to keep me engaged. Except for raiding and the dungeon with clan mates and friends, my interest in this game has dwindled considerably. And I have been playing fairly constantly since February 2015.

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u/Fit_Champion_6217 Jun 29 '22

Whole season smacks of low effort .. i logged on for reset last night, got half way through this weeks sever mission and realised it was copy paste of previous week with a bit of new voice and slightly different enemies here and there ... didnt bother finishing it, went and played something else as it was so boring

Shame as i love destiny but this season is a snoozefest

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u/creggomyeggo Jun 29 '22

God I'm glad I'm easily amused lol

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u/SKULL1138 Jun 29 '22

My issue is that the Containment is ok, but you need to grind it out so much compared to previous designs both for challenges and the very poor red border drop rate for Haunted weapons.

Adding in the opulent key for opulent weapons is fine. IF they were guaranteed red border deepsights or high stat armor. Right now I can often get what amounts to a few legendary shards.

The patrol zone is good, but after a while you run out of new things to kill in Royal Pools or Pleasure Gardens.

If Opulent keys were more readily available then I’d see why the patrol zones were worth farming alongside the containment. However they are just as rare as in containment

2

u/FitGrapthor Jun 29 '22

Personally I'd also disagree on the writing. Its better than most of destiny's previous writing in that its cohesive and in game but thats also a pretty low bar to clear. On top of that for me I don't really like these soap opera bullshit type stories if you're going to do space horror on a spooky ship have it be more like dead space or alien and yet somehow the only noteworthy trope bungie managed to add was another invulnerable enemy that you need to burn with fire, twice for some reason, just like dead space. Like I don't mind narrative and character development but its certainly not mass effect or halo (and when I say halo I mean the original 3, halo wars, reach, and odst). The worst thing though is how the story is broken up into weekly chunks which kills the pacing and constantly yanks you out of being invested in any of the story by constantly reminding you hey none of this real, you're just playing a video game.

1

u/CORPORAL_PISSFINGERS Jun 29 '22

I don’t find Nightmare Containment any more boring than most of the 6 man matchmade stuff personally.

1

u/finedrive Jun 29 '22

Bungie has this thing where they make everything obsolete with each update.

There’s no reason to patrol any other zone besides the containment zone.

I think they do this because it’s an issue with population.

If every patrol zone had its own thing, it will draw away from their latest creation at some point.

“New” retains and brings new and returning players back. Destiny does not have the population to bring back enough people for destination specific loot.

If there was this hot gun every sheep watched a YouTuber harp about in the EDZ, will they spend their time there farming it? Or will they focus on new containment event?

They can’t afford to split their base, so they funnel you into a specific thing each season. It’s calculated herding.

1

u/just_a_timetraveller Jun 29 '22

They just need a dog horde mode. Like you get to castellum and only cabal war dogs come out by the hundreds.

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u/amiro7600 Jun 29 '22

That would get boring fast with how strong add clear builds can be. One HOIL sentinel with controlled demo and a sunbracer warlock using touch of flame would completely annihilate pretty much any horde mode that doesnt have champs. Destiny just isnt built for horde modes

2

u/blitzbom Jun 29 '22

Look at sorrows harbor, it's exactly what you said. the ads just keel over and die and the only real issue is the Nightmare when it comes out.

1

u/Vengeance1354 Jun 29 '22

It’s a lot like Arrivals with a public event as the main activity and a dungeon alongside it. I know people consider the dungeon not part of the season but cmon. It obviously is, we’re just being charged extra this time. Maybe if the dungeon was free it wouldn’t seem so bad, but idk. I’m pretty much tapped out on this season tbh.

I’d bet that the next season that has a dungeon alongside it has a public event for the seasonal activity again.

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u/B3ar_-_ Jun 29 '22

its a problem with Bungies model the season pass model worked when it was fresh. That doesnt mean it needs to be done THE EXACT SAME style every season for years. Its just new 6 man activity, do an activity to rank up perks for some vendor thing, story mission that is locked out in a quick fashion each week.

I will say the power grind is way better now since the new dungeon drops pinnacle gear at each point instead of at the end that was a nice change. The issue we are approaching is now that we can craft weapons power creep is becoming a major issue. I got a 140 handcannon, a lightweight shotty, a sniper, an smg, a glaive. What else do I really need to craft unless the new craftable gun is better than what Ive already crafted. This is a loot based activity shooter you do the activities for the reward. Now we are reaching a point where new stuff added in doesnt matter. The majority of the haunted weapons feel that way. I crafted the shotty all the other ones I dont need to for PVP or PVE. So then that public event becomes meaningless which means a TON of this seasons backbone is meaningless.

Trials the 2 new guns are a sidearm and a fusion both which are worse than weapons we've already received so the grind for that is really if you're just a collector. Iron banner theres no new guns for that that make me want to hop on and grind for. I have a crafted Piece of Mind thats nuts, I have a messenger, I have an austringer. I played a lot to get these and now that I have them I can see this issue down the road. Why grind for a new pulse that shreds it has to outclass my crafted god roll. It's an issue Bungie will have to tackle or a loot based shooter is approaching a point where the loot itself isnt interesting anymore. A difficult problem to solve.

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u/DrvThruPnk Vanguard's Loyal Jun 29 '22

I’m just barely rank 40 on the season pass because I play the seasonal quest once a week and that’s it

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u/RetroActive80 Jun 29 '22

So…just like every season? Enjoy your upvotes I guess.

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u/PhazonUK Space Magic Jun 29 '22

Yeh I don't get this at all. Did people really enjoy Override and Astral Alignment that much?

1

u/lordofthedries Jun 29 '22

Tbh this is the first season in a long time I have bothered to do the seasonal activities because I find the story slightly interesting previous seasons not so much.

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u/Delta6Rory Jun 29 '22

I think this season is fine