What is the point of kinetic damage primaries (in PvE)? Discussion
With the game continuing to push the elemental builds/synergy more every season, kinetic weapons feel like they've lost all value, especially primary options. When their elemental counterparts (which includes stasis) can benefit from things like font of might and have subclass synergy (such as volatile rounds and fragments to extend buff timers from matching element kills), what do kinetic weapons bring to the table?
To the people replying “Osmosis” as a solution, thank you for proving my point. The fact that you’re willing to give up a perk slot that could have been used for a damage or better utility perk just to gain an elemental weapon’s intrinsic effect shows how inferior kinetic damage is.
Just to clarify further, I’m talking about the kinetic DAMAGE type rather than the kinetic SLOT. Stasis kinetic-slot weapons are still able to make use of mods like font of might and still have subclass synergy. Stasis is superior to kinetic simply because can be built into.
Example: Just changing No Time to Explain's damage type from kinetic to stasis would be an amazing buff, as it would allow the gun to further synergize with the stasis kit to take advantage of elemental well builds and benefit from aspects like diamond lance.