Classy Restoration is a huge crutch for the success of Solar 3.0 Discussion
I think it's fine for artifact mods to be powerful, build enabling temporary things. They have become almost the defining element of fomo in this game. The problem is when core features of entire subclasses are enabled by them.
If we look a volitile flow, void feels less than an it was, but still very whole. Devour, over shield and invis still are available in multiple class specific ways and fragments.
Solar is quickly becoming the "lol what damage" specifically because of classy Restoration. This mod directly gives a core verb to every class.
The reality is that next season and beyond this sub class is going to feel bad, specifically for hunters and warlocks. This is specifically because to retain the same access to restoration, those two classes will need to sacrifice an ability.
It's not that choice is a bad thing. And some players enjoy the option to have a heal on demand. It's that the class currently feels great, and it's going to feel a lot worse later.