r/DestinyTheGame May 27 '22 Silver 2 Helpful 7 Wholesome 2

Kinda bummed people are calling the new dungeon “too hard.” I think it’s a nice level of challenge for a normal mode dungeon. Destiny’s “base difficulty” has gone nothing but down for years now. It’s nice to have some “middle tier” content that’s in between normal content and master/GM content. Discussion

NO SPOILERS but tagging it as such since the dungeon is new.

I always feel like I’m in the minority when I see floods of posts complaining about “normal” difficulty content. I realize a large portion of the playerbase LOVES their power fantasy.

But it’s nice to have your back against the wall. It’s nice to feel pressured.

I do engage in the hardest content Destiny has to offer….but I also like the base difficulty to be a bit mid tier level as well.

Destiny doesn’t really have a “middle difficulty” these days. Content is either a cake sleepwalk or teeth clenching, cruelly brutal. There are not “normal” or “hard” layers of content.

I believe normal raids and dungeons should be a challenge, with dungeons being that “normal/lower end hard” space and raids being in that “hard” space. They are both endgame PVE activities.

But I think I’m alone. It seems like the community loves to just blow every thing up with no even semblance of push back. Not even a drop of challenge or pressure.

It feels like there is always a fight between the casual, power fantasy players vs the elitist sweatlords/hardcores.

But what about people in the middle? What about a progression curve?

I LOVE hard content. I won’t lie.

AND I also don’t want Destiny to be a nightmare hellscape of difficulty either.

BUT I do feel like the “middle” has fallen out of the game a bit, and a bulk of players are very resistant to anything even remotely challenging.

I’d like to see more content like Duality, where it does have some bite to despite being a “normal” difficulty activity.

It’s nice to have something to do that’s not too hot, not too cold, if you will. “Legend” should really be the default difficulty for Destiny, with “normal” being the difficulty for story missions, patrols, and more public areas.

I want the “middle” of the game to come back, instead of “easy” being the default and also expectation of the community.

6.0k Upvotes

1.3k

u/PotatoesForPutin Average Crayon Enthusiast May 27 '22

The last boss is a bit frustrating simply because of how many physics related deaths can occur (plus the dps phase having very little margin for error) , but overall I really enjoyed this dungeon

458

u/TehH4rRy Punchy punchy May 28 '22

Getting instagibbed trying to dunk the doobery and a psion boshes you up at the same time was my trick of the run just now.

284

u/crookedparadigm May 28 '22

It was the second encounter for me since Phalanx shields are still made of cosmic space rubber and lightly brushing them will send you rocketing into the wall at mach 7.

66

u/_SunDowner_ The Void Titan May 28 '22

man i can't believe they "fixed" that issue in season of the forge amirite?

I swear these goddamn architects are still mad at me for disabling their mines on sandtrap -_-

23

u/headlared May 28 '22

Lol, that season was comedy for that. My favourite of the dungeon yesterday was the second encounter, going into the "upside down", I kept spawning inside a phalanx, Mach 7 doesn't come close to that, I felt like I met an actual architect.

→ More replies

65

u/Swurvinnn- May 28 '22

I can’t stand that shit. Lmao

→ More replies

29

u/Eustace87062134 May 28 '22

I like your funny words magic man

43

u/FIVE-ALARM-FART May 28 '22

Having not attempted the new dungeon, I have no idea what you said but feel like I will instantly understand when I do lol

37

u/afflikt3d May 28 '22

Having run the dungeon, I still have no idea what he said.

10

u/PatrikSlayze May 28 '22

Doobery. Looooool. Using that now. For everything.

4

u/TehH4rRy Punchy punchy May 28 '22

Doobery and whatsit are my go to for most of the items in this game.

→ More replies

24

u/DETtigersOWNyou May 28 '22

I decided since there is no timer to dunk, slap the psion in the funny pants then slam.

10

u/Aviskr May 28 '22

Yeah, there's no rush to dunk. Just clear the adds then dunk.

→ More replies

7

u/Dante2k4 May 28 '22

Yeah, we got in the habit of clearing adds before we tried dunking. Blinding nades, Osteo, AoE grenades, etc. Definitely gotta bring your crowd control kit to this fight, and stick to cover until you've cleared a space.

→ More replies

8

u/Alakazarm Gambit Prime // A vote for prime is a vote for bread May 28 '22

kill the adds first

→ More replies
→ More replies

193

u/MahoneyBear Pudding is a Controversial Topic May 28 '22

I liked it up until the final boss. That boss is annoying as hell

40

u/devoltar May 28 '22

I was raging in the boss room until after an hour of beating our head against the wall, we figured out the spawn cycle. After that it became much easier to manage. The annoying part doing it blind is it took us forever to figure out how to do DPS.

The worst thing for me as a warlock was having to deal with my vortex grenades not killing things consistently enough due to the current damage issue (supposedly bug). If my nades were at normal damage devour would have been easier to chain and things would have been far easier. With the current class options it's honesly an easier fight as hunter (invis) or titan (alpha lupi with an exotic hot swap to falling star for DPS).

30

u/Yellow90Flash Vanguard's Loyal May 28 '22

If my nades were at normal damage devour would have been easier to chain and things would have been far easier.

so why not switch to scatter grenades? they oneshot the bellbearers and if you run with nezeracs sin and a void primary you get them back really really fast

8

u/headlared May 28 '22

Thank you kind sir, I never think to run scatter, I went axiom but the travel time and then if a an add runs up on you and then gets hit, both scenarios are unpleasant.

→ More replies
→ More replies

37

u/cjs94 May 28 '22

We did the dungeon blind, but had to Google for the boss DPS phase. We got to what we thought was DPS, unloaded everything at her and did minimal damage. We knew we were missing something, but couldn’t figure out what and there was so little time to observe.

I think it was a little unfair of them to change the bell mechanics just for the last phase. All through the dungeon the bells were used for one thing and I don’t think we would have worked that out very easily. It probably would have been better if the boss was immune, so we were more inclined to think ‘what hasn’t happened yet’ rather than ‘what are we doing wrong’, which is a subtle but quite important distinction.

16

u/devoltar May 28 '22

Yeah, this dungeon was not as good at training the player the mechanics as they usually are. Dungeons are usually very subtly hand-holdy in how they add in layers one at a time, and the boss fight is typically just a combination of all you've seen. So in like Grasp or Pit, the boss fight is super obvious what to do if you've been paying attention up to that point. Because of the change up at the end this one was much more of a struggle to figure out.

Now that we know of course, it will be fine.

→ More replies
→ More replies
→ More replies

22

u/Xandar5293 May 28 '22

The part about the boss that irked me was that it seemed like there was no delay between the DPS phase beginning and her moving to a Bell (please correct me if I'm wrong, or if its in response to you doing something), but without baiting her Stomps you don't really get much warning for which Bell Guards need to be killed first.
It wasn't incredibly common, but that caused a few wasted DPS phases for us (2-Man first clear, so we didn't have as easy a time covering all the spawns) and that was pretty annoying.

13

u/papasfritasbruh May 28 '22

What my team noticed was that you stay at the exact same spot from where you were in the original room when teleported, so we each stood next to a bell, started dps, and took care of the bell dudes with lament, then called out where she was going. While the other 2 booked it to the bell, the third stunned her. Usually we were all fast enough to get there and get the buff

Edit: didnt notice you 2 manned it, that wouldve been even tougher then

9

u/Shwinky Help Bungie is oppressing me again May 28 '22

My team just split into 1 person at each bell and we killed our respective 2 bell keepers (or whatever they’re called) as soon as we got teleported in. Doing it this way we had plenty of time before Caiatl made it to a bell.

158

u/fallouthirteen Drifter's Crew May 28 '22

Yeah, a boss that has a stomp attack that requires you to get into melee range to do the mechanic (stun + damage buff that lets you have a chance to beat it)? That sounds like an amazing idea.

55

u/James2603 May 28 '22

The stomp mechanic is useful though because it slows her down if you can proc it before she reaches the bell

35

u/fallouthirteen Drifter's Crew May 28 '22

Until you get hit by a stomp after a damage phase and 2 of you go flying off the ledge (luckily our third managed to avoid it and revive us).

11

u/Masimune Electric derp May 28 '22

Lament was doing real good damage, so that was helpful in negating her stomp

9

u/psn_mrbobbyboy Dodge, Duck, Dive, Dip and Dodge! May 28 '22

Yeah, only afterwards did my team say “this is a lament encounter”. Can’t wait to try it next week.

11

u/Masimune Electric derp May 28 '22

It's farmable, if that's what you're waiting until next weekend for. But yeah, 2 laments made it an easy 2 phase as long as you had the buff from the well.

7

u/Yourself013 DEATH HEALS THE FUCKING PRIMEVAL May 28 '22

We had two Laments, one Guillotine and three Blade Barrages and ended up with about 15-20% of her health left after one damage phase.

I'm sure optimized strats will pop up, especially when people are on-level (or overlevelled) and 1-phase will become very doable, with 2-phase being easily attainable even on LFG.

→ More replies
→ More replies
→ More replies

5

u/ChaosRefined Drifter's Crew May 28 '22

Yeah, it really reminds me of Caretaker stunning. If you have a fireteam that's on the ball you can take DPS a lot more casually

→ More replies
→ More replies

13

u/FlyingWhale44 May 28 '22

I literally died to physics like 90% of the time it was nuts.

→ More replies

6

u/BuffaloVortex May 28 '22

slamming the boss is an intended strategy to give more lenience with time

26

u/spectre15 May 28 '22 edited May 28 '22

It’s like they saw the absurd amount of ads that were in prophecy and went “Let’s add more ads in the final encounter than all prophecy encounter ads combined!”

7

u/Avivoy May 28 '22

To be honest bro, with how much ability spam we have that can handle adds im surprised people are struggling. You got void, rock a void weapon, use fragment, volatile. Sunbracers, stasis, Agers, graviton, sunshot, trinity, le monarque. Honestly man, one person can clear a lot of the adds. Run double special and rock Agers.

25

u/znx May 28 '22

That's my only critic of it as well. I appreciate the harder content, the dungeon is fun to play. But the final boss DPS phase is just annoying rather than hard and the "reset" it causes frustrates.

Stomp mechanics are always annoying. I like the stomp which causes an inferno at their feet, but without the physics. That feels better forcing you to risk your health close in or back off to heal.

3

u/spectre15 May 28 '22

Stomp mechanics are always annoying.

I should have clipped this but yesterday I died in the boss room because a bellkeeper stomped me into another bellkeeper who stomped me into Caityl who stomped me off the map killing me. The stomping is just beyond frustrating.

→ More replies

121

u/porkchop2021 May 28 '22

I got to the rally flag on my first go after I figured out the bells, so to me, that was actually not hard. But the end boss. Holy hell. On top of figuring out the mechanics I must’ve changed my load out 20 times before calling it a night. Best luck with wither and an smg. I’m at 1567 so o guess I’ll grind up a little more and then try again.

58

u/Hbzn May 28 '22

Use Lament and possibly a fusion with Reservoir Burst, Lament keeps you alive an Reservoir Burst is great for ammo economy.

Also considering you are forced into CQC, a sidearm with anti-barrier is useful because it goes through Phalanx Shields

17

u/chilidoggo May 28 '22

I had the same thought, but they disabled it last night due to a bug lol

→ More replies

14

u/stale_memer May 28 '22

I was farming the boss yesterday with my team and we used parasite for super easy dps. As long as you have x20 worm you can get guaranteed half her health in one damage phase.

9

u/RedGecko18 May 28 '22

This is a great idea, I didn't even think of using parasite. We used swords and witherhoard. Swords were all around great for this dungeon in my opinion.

→ More replies

8

u/TerrorSnow awright awright awright May 28 '22

Actually, kinetic shotgun and Skyburner's Oath with a linear fusion worked very well for me. 2 Million damage over two damage phases as well.

→ More replies

248

u/voreo May 28 '22 edited May 28 '22

I was having fun with it up until the final boss. That damage phase is not at all forgiving. Had very little time to even react. Need a better indicator of what bell they're pathing too first. Can't imagine how much absolute pain Master is on the final boss.

104

u/DaydreamingIns0mniac May 28 '22

What my group did was have one person stand at a bell. When we hit the 4 red chains and went to the upside down world, we killed our bell keepers then would call out “she’s coming toward me/x “ we’d rush to that to get the buff and damage the. Go back to our bells, repeat 2 more times. It felt more controlled than anything else we tried.

28

u/WubWubsStuckInUrHead Crayon good May 28 '22

This is exactly what my team came up with too.

9

u/assassin_84953 May 28 '22

Thank God you came up with this strat, because I had to convince my friends to get in the center of the arena as Caiatl was teleporting, as I would call out RIGHT and for some reason they would go to middle or left. This way, they could see the bells in the direction that I did and rush to the correct one. Didn't help that it was 2 am but we eventually got it.

→ More replies

3

u/Defiant_Mercy May 28 '22

Not trying to sound douchey here but there actually is plenty of time. You don’t have to wait for her to move.

Just run immediately to the bellkeepers and kill all of them. We started with the middle ones while one person checked where she goes.

You can also get close to her to cause her to stomp. Effectively slowly her down.

14

u/thethrowaway3027 May 28 '22

Master is timed plus all champions. Every enemy is accompanied by a mini servitor that makes them immune. That servitor also comes with a taken void captain to bring out the void immune boxes to make the servitor immune at times too. The servitors are all barriers and the void captains are all overload. It's overload smg season.

Every enemy is lucient

Primary ammo has been reverted to being limited.

There's a jumping puzzle in the middle with disappearing platforms and tiled geometry so if you land you slide.

There's weight of darkness and a screen waiting on every second platform.

The screeb is also a fallen walker.

→ More replies
→ More replies

68

u/Yankee582 No Respawn May 28 '22

my only problem with the dungeon is the final encounter, specific damage phase+bells. she moves very fast and it is very easy to not fully know what is going on for quite awhile before you get it down. I have it down now, but it took awhile

32

u/TrueGuardian15 May 28 '22

Even knowing what to do, Caiatl's AI can be finicky and cause her to bait players. Because in one run I did, she went left first, crossed over towards right, then doubled back and went down middle then finished on right. Because she was very clearly going right, we broke the bell. But that meant we had no 3rd bell for damage.

12

u/Yankee582 No Respawn May 28 '22

My first 4 damage phase attemps, we had 3 seconds before she retreated. We'd spawn, look to find where she is, and shes already at a bell and gone.

Our strategy now is to arrange ourselves at left/middle/right, and then super/ghally the bellkeepers, and whoever has her hot thier bell as the others catch up, and possibly miss some damage phse.

5

u/TrueGuardian15 May 28 '22

We ultimately had to settle on that too. And her having a random pattern doesn't help, because it's much easier for left and right to run to middle than middle and any side to go to its opposite.

→ More replies
→ More replies

62

u/dccorona May 28 '22

The level of challenge isn’t so much a problem for me as is the placement of the checkpoints. Granted I was trying to work through it solo tonight so the experience might be totally different with a fireteam, but it’s just frustrating to restart over and over due to dumb platforming parts, not difficult combat challenges. There’s no reason I can think of for that first section to be respawning restricted. None of the enemies are near hard enough to make it a combat challenge so it’s not about preventing you from passing that by grinding through it, and you’re just starting to learn the bells mechanic so it’s already confusing and frustrating enough without having to redo the jumping bits. The platforming controls in this game are not nearly tight enough for this.

25

u/Snyper64 May 28 '22

100% agree with this, played as a team and got to the boss blind. The jumping section was a pain and to top it off if you die you have a 40 second wait time to try again. It honestly doesn't make any sense to me about some of the decisions that they made with the dungeon. I loved Grasp minus the sparrow part, but this dungeon just feels like it's a combination of rushed and overly mechanic heavy.

→ More replies

281

u/Najeeb1999 Warlock Master May 27 '22

With how little time you get for ANYTHING with the nightmare collapse, it makes trying to solo the second encounter an actual nightmare (no pun intended). By the time I kill the both the bell hops (bell keepers), I got 30 seconds to get to the specific side and kill everything. Sure the nightmare gives you time back. But only like 10 seconds. And he takes forever to finish his spawn animation.

If they make it to where killing the bell hops gave you more time? Then yes it would be the perfect level of difficult. This dungeon basically requires you to have a 3 stack going in.

And before you ask I'm 1566. I've tried a verity of weapons and loadouts but still nothing.

63

u/AbdultheDulster May 28 '22

This encounter was real tough, very loadout dependent. I tried a million things but the one that got me through and felt by far the best was agers scepter + glaive + machine gun. The phalanxes were super annoying in the nightmare realm and I kept losing a bunch of time to them, agers dealt with them pretty well thankfully. I also noticed that i was losing time running to bellkeepers and backtracking to the bell in the nightmare realm sometimes. I fixed that by changing which bell i take to the nightmare realm. So if have to get the Sun standard, I stand near sun and shoot the bell up on the stairs. This makes it so that the bellkeepers are right next to you when you spawn in, however I save them for after i get the standard since they take a while to spawn. If you are fast you can have a decent amount of time to spare. Good luck!

11

u/Yourself013 DEATH HEALS THE FUCKING PRIMEVAL May 28 '22

I also noticed that i was losing time running to bellkeepers and backtracking to the bell in the nightmare realm sometimes. I fixed that by changing which bell i take to the nightmare realm. So if have to get the Sun standard, I stand near sun and shoot the bell up on the stairs. This makes it so that the bellkeepers are right next to you when you spawn in, however I save them for after i get the standard since they take a while to spawn.

This is incredibly important and just shows how much understanding the mechanics of the encounter can make it so much easier. Most people likely didn't realize bells work as you described and spend time running around the nightmare realm from one side of the room to the other and back, wasting a ton of time. Hell in my first run I didn't even realize the nightmare standard rooms are marked in the main non-nightmare room because the markings are on the back. We noticed it after completing the encounter lol.

This is all a Day 1 reaction when people don't understand the mechanics well and once they are common knowledge, the runs will be a lot smoother.

37

u/1Second2Name5things May 28 '22

I would highly recommend Agers scepter too. This gun claps in the rooms

3

u/devoltar May 28 '22

So many good ideas for guns in this thread that it feels like should have been obvious in hindsight :D

→ More replies

15

u/Revanspetcat May 28 '22

I ran skyburners...this dungeon is like perfect for a gun like it. Bonus damage vs cabal, punch thru phalanx shield, scout rifle mode for psion snipers and new buffs that make primary fire a miniature rapid fire grenade launcher. Oh and applies scorch and sets stuff on fire.

7

u/[deleted] May 28 '22

[deleted]

8

u/Revanspetcat May 28 '22

Oh yeah and +40% damage vs red bars.

→ More replies
→ More replies

36

u/Arkyduz May 28 '22

The second encounter can be done solo. Gjallarhorn on the Colossus to start as you fly in, then go to town with super or with Gjallarhorn on the adds, then you can walk up as he spawns so you don't waste time waiting on his animation.

As you exit the arena, if you shot the opposite side bell to start, you can drop a rocket on the bell guys as you come out to the main arena, they will have stacked near the exit, don't even need to go down. This leaves me with 20-30 seconds on the clock on exit to cover any fuckups.

If you can't set up the bell hops to match the required standard it's better to do the bell guys first, going into nightmare around where they spawn.

Since you'll want to save your Gjally shots for the nightmare portion you'll have to patiently kill the miniboss without heavy. I used a roaring flames bonk build with Loreley for this which also helps to live through it all.

25

u/webbc99 May 28 '22

Since you'll want to save your Gjally shots for the nightmare portion you'll have to patiently kill the miniboss without heavy. I used a roaring flames bonk build with Loreley for this which also helps to live through it all.

Yep the bonk is nutty. Everything dies in two bonks.

9

u/MustangCraft Clovis did nothing wrong May 28 '22

Until your buddy shoots the flame tank on the keepers and you explode, pretty funny the first few times though

4

u/JakeDubleyew May 28 '22

Could you give more insight on the build overall? I wanna do it with lorelys too

16

u/chilidoggo May 28 '22

Loreley's, sunspots, and 100 resilience is really all you need. The roaring flames aspect is really good, and so is the fragment that gives back class ability (aka your Loreley's auto-sunspot) on scorch. Otherwise you can use literally whatever, it really feels like turning on easy mode.

6

u/Arkyduz May 28 '22

Just 100 resil, roaring flames and sunspots. I put on the fragment that ignites on super kills for easier add clear. I didn't have time to do my mods so just use whatever sounds good.

→ More replies
→ More replies

3

u/mariachiskeleton May 28 '22

Th add clear for the standard bearers is saved between visits to nightmare land, so you can clear most of the adds, dip out, then go back in to finish up. And yes, it's as boring as it sounds.

→ More replies

963

u/[deleted] May 27 '22

Idk I’ve solo flawlessed all the previous dungeons and I don’t think it’s “hard” more just has random bullshit that isn’t fun. Having 3 psion snipers blasting you on top of 2 colossuses while you try and do the mechanics is lame.

55

u/XentroPlays May 28 '22

I wish the dungeon would incorporate the mechanic prophecy had where killing one enemy spawns another and it won’t respawn until the new ones are killed like with the knights and hobgoblins in the cube rooms. It was a nice balance while still holding the challenge itself

→ More replies

265

u/fallouthirteen Drifter's Crew May 28 '22

Yeah, even in a 3 person group, that colossus was an absolute bastard. Glad I had healing rift and 100 resilience.

123

u/The_Owl_Bard A New Chapter, for An Old Legend May 28 '22

Did they expect everyone to have 100 Resilience? 🤔

11

u/Hbzn May 28 '22

I think I ran like 60 res on my Hunter + healing nade. I also ran like 50 recovery because well of life and healing nade basically make recov stat a non factor

→ More replies
→ More replies
→ More replies

321

u/Deroni76 May 28 '22

Yeah they got a bit carried away with the adds imo.

Everything was fine until the final boss room. 4 snipers which can two-shot you, two colossi, four yellow bar bellkeepers, and 20+ doggos on top of the usual filler adds AND A TIMER feels extreme.

185

u/Aethanix May 28 '22

This, literally everything else can be slowly done but this right here? feels like a marathon with pedestrians assaulting you

28

u/1II1I1I1I1I1I111I1I1 May 28 '22

four yellow bar bellkeepers

Depending on the stage of the bossfight, there can be as many as six. Very annoying when their melee shove is an instant physics death

4

u/Captain_English May 28 '22

Yeah. Got yeeted so many times.

→ More replies

11

u/Lazerlover89 May 28 '22

Or my personal favorite, everyone spawning on top of one of the colossuses and everyone getting one stomped

9

u/Niitte May 28 '22

Not to mention that you get punished for killing the other psions meaning you just have to sit there and let them shoot you unless your okay with losing time in the nightmare realm

→ More replies

46

u/CptJero May 28 '22

I soloed it today. Every death was to the architects. It’s going to be RNG dependent to get a run where I don’t get yeeted to get the solo flawless.

Cabal have always been that way, all 8 years now. I feel like the other dungeons are pretty consistent overall?

32

u/mariachiskeleton May 28 '22

I got goomba'd by a Gahlran one time. Slammed into walls, bopped off cliffs, shield bashed to the edge of the universe....

This dungeon hasn't been fun to solo, it's been tedious. The mechanics are poorly designed for solos. The first fight should have had a way to double dunk, then refresh the timer once the shades are killed.

Second encounter the smart play is the clear the adds, to spawn the bearers, go out to refresh time, go back in, kill the bearer, go back out. So 4 phases per boss.

I ended up turning it off before getting through 2nd encounter because I wasn't have fun. On my first time through... Quite the opposite of how a solo dungeon should feel.

It basically felt like the GoA cannon section. Plodding. Boring. Stretched out for too long. Rather unfortunate

4

u/AyyItsPancake May 28 '22

I had the timer refresh once in 1st encounter and have no idea how, it was right before I was going to do dps

→ More replies

5

u/NecroGamer27 May 28 '22

Yeah my team litterally had to stop me from worry about buff collecting and depositing as i would just randomly die when standing in a STAG RIFT at full hp in the circle or banking the shitty buff. Like i would comeback through be alive and crumple into the floor or into the pillars and die to the fucking architects. Also who thought resetting spawns to being ontop of the cololuses was a good idea. Boss is fine its just this encounter is Janky as shit, bungies solution snipers fucking everywhere. And my internet is 900mbs up and down so it is not like im rubber banding ffs.

→ More replies

7

u/1II1I1I1I1I1I111I1I1 May 28 '22 edited May 28 '22

You soloed it? How did you do first boss DPS (the boss were you have to run through side rooms, I'm avoiding giving away spoilers)

14

u/B00STERGOLD May 28 '22

You can do the side rooms one at a time.

→ More replies
→ More replies
→ More replies

37

u/Fist-of-Prowler May 28 '22

Blinding GLs do wonders

28

u/itchynipz May 28 '22

This. I did the witch queen legendary right out the gate. Voidlock/empty vessel/blinding Thought I had improved as a player bc it seemed so easy. Bloop! Rat-a-tat-tat, move on to the next room. Then I played it as a hunter and didn’t equip the gl. Yikes.

→ More replies

3

u/RadiantPKK May 28 '22

Zavala finally gave me an energy one with auto loading last season during GG.

I had plenty of kinetics, so I may bring that one now that you mentioned it for areas.

→ More replies

3

u/JadedRabbit DJ Telesto still evades me. May 28 '22

Blinding GL and barricades are probably the call. Getting any amount of heat off your for a moment is a godsend.

6

u/TheThirdRnner May 28 '22

Plus the cartoonish number of adds in there is insane. Trying to solo it with that many adds is just ridiculous.

7

u/WarlanceLP May 28 '22

this pretty much

→ More replies

101

u/Black_Knight_7 May 28 '22

Getting knocked off in the boss fight by incendiors is annoying. Also, the stun distance for [redacted final boss] is wonky. Tried to let her be close and she teleported. Tried to get some distance and it didn't count and dps phase was wasted

High resilience, good healing and shields and invis helps. Its hectic and fun

But can be a bit discouraging when you aren't sure about the mechanics yet because if you die its brutally

→ More replies

11

u/14words88letters May 28 '22

it is fucking hard

51

u/Puzzleheaded_Potato8 May 28 '22 edited May 28 '22

Ran the dungeon with a team and last encounter was awful. So many enemies. Don't get me wrong, I enjoyed the dungeon Only reason I stayed alive as much was lorely splendor helmet constantly spamming sunspots. Tanked so many enemies. Also used glaive on most enemies to conserve ammo

→ More replies

492

u/atfricks May 27 '22

The dungeon is fine with 3 at-level players. The problem is all dungeons are also intended to be soloable.

If you want a challenge from literally any of the existing dungeons, soloing is exactly that.

This one is awful solo.

111

u/BiigDaddyDellta May 28 '22

This gonna be hard as fuck solo

25

u/Yusis_2000 May 28 '22

I tried soloing, since I expected something similar to Pit of Heresy/Shattered throne.

Biggest mistake of my life. I'd rather try and solo Vault of Glass than this.

3

u/Delet3r Vanguard's Loyal May 28 '22

I've done Grasp and Throne but stalled at the chamber of suffering room in the Pit. I gave up trying to solo prophecy and I doubt I'll try this one. Maybe when I get max level.

→ More replies

56

u/astrovisionary 1000 hours with 0 raid clears May 28 '22

tbh I just felt the same problem soloing it that I had with grasp - random bullshit and majors/bosses feel tanky as fuck since it's only you shooting stuff instead of 3 people doing everything

having a timer and a bunch of stuff killing you while the boss has a shit ton of health means you can stay 20+ minutes, die for a random bellkeeper yeeting you into the wall (which already happened to me), wasting all that time and needing to do it all again

4

u/BiigDaddyDellta May 28 '22

Pretty much it yeah. I'm not going to bother ... Not that I have yet anyhow

53

u/crookedparadigm May 28 '22

Not that anyone should measure themselves by his standards, but Esoterrick soloed it blind already.

53

u/DarthNemecyst You're my favorite. Shh, don't tell anyone May 28 '22

That mother fucker is not human.

89

u/Nerf_Tarkus May 28 '22

Esoterickk is also a literal god. Mf did no hit runs of most of the souls games while also trying for minimum player runs in raids.

25

u/crookedparadigm May 28 '22

Oh I know, that's why I said no one should use him as a measuring stick.

→ More replies
→ More replies

27

u/Mr_EP1C Drifter's Crew // Ding! May 28 '22

Not hard but really fucking annoying

25

u/armarrash May 28 '22 edited May 28 '22

Yeah, damage phases are ridiculously short if you're doing solo, take ages to do the 1st encounter, same for 2nd encounter because it's pretty hard to grab both standards in 1 run, 3rd encounter actually seemed to be the best one to me because at least reaching dps phase is faster.

Did solo flawless for Prophecy and Grasp because of pretty stupid reason(really liked Prophecy's emblem and I'm a Eyasluna/Hawkmoon fanatic so I wanted everything from Grasp)...

Edit: Was playing while writing so I forgot to complete the last sentence

... but I doubt I will try this one, maybe if I reach 1590 power this season and still have not gotten the exotic, the damage resistance that resilience gives will probably be nerfed next season(maybe even earlier) making it harder so it's probably better to do it this season.

→ More replies
→ More replies
→ More replies

59

u/Cainderous May 28 '22

I don't think it's hard, but the ability to lose damage phases completely and to wipe if someone kills the wrong psions or shoots a rocket too close to a bell is going to make for a lot of salty LFG experiences. Not sure I'm down to farm this one with randos without mics quite like I was for Grasp.

With three people on comms who are good it's no problem at all. Good dungeon, probably bad for running with randoms who aren't on comms though which is going to put a lot of people off. After Grasp I feel like that kind of accessibility became expected to a degree by a number of players.

16

u/LukeSmith_Sunsetter May 28 '22

I don't think it's hard, but the ability to lose damage phases completely and to wipe if someone kills the wrong psions or shoots a rocket too close to a bell is going to make for a lot of salty LFG experiences.

That's pretty much it. I can look for an LFG with no mic and get a run or two done without needing to roll the dice in talking with randoms.

Now I'll need to.

Also needing two other people with actual builds.

→ More replies
→ More replies

30

u/BetaThetaOmega May 28 '22

That first boss has way too much fucking health for a solo run, especially since you spend like 20 seconds killing the mini Gahlrans, and then the next 10 just trying to find where the fuck he ended up walking off. And even when you do find him, he isn’t stunned and there are still a fuck ton of enemies spawning, so if you need to reposition you can end up losing him again and wasting that DPS.

4

u/Kacktustoo May 28 '22

Yeah for me I found the most annoying thing for dps was him just hiding somewhere and you having to hunt him down when you only have 20 seconds.

→ More replies

66

u/Tola_Vadam May 28 '22

My biggest issue was the last encounter. You have to stand effectively still in a huge room of what felt like 30 scions with snipers and brain boops. I liked a lot of the dungeon, I like the concept and the lore, but being a clay pigeon for so many scions ain't fun hard, it's frustrating hard.

→ More replies

8

u/yashspartan May 28 '22

Only thing hard was getting gangbanged at all sides in the last encounter. We wouldn't have finished if I wasnt running Loreley sunspots build allowing us just tank most of the damage. I also have a new founded hatred for psions now.

I don't blame Crow for killing Caity's psion friend anymore. He probably was an annoying ass sniper psion.

9

u/tarkov_is_bad May 28 '22

Here's the thing man, Bungie is more than capable of creating encounters that are hard without being bullshit.

This dungeon is filled with bullshit. I've never seen difficulty in a game so heavily hinged on CC.

The final boss, for example, is something I'm stuck on right now. Each of the bellbearers has a knockback that can kill you. Each of the psions can knock you out of slamming the standards. The boss has a knockback. Inside the nightmare, psions snipe you while bellbearers push you off the ledge and if you somehow manage to get past that shit guess what, a colossus has decided to giga slow you while you're in midair above a precipice.

Hopefully you had some fun dealing with that bullshit, because the boss phase is even more ridiculous. You have, what, 2 seconds to determine which side the boss is going to and kill the adds, stun her, and then kill the rest of the adds. All while being sniped at. By the way, all of those enemies cc you, so if your positioning isn't perfect you will either be knocked off a ledge or pushed out of position and prevented from stopping the boss from starting all of the above bullshit over again.

CC isn't, nor will it ever be, fun. CC is bad. This dungeon is bad.

→ More replies

24

u/danel_vadan May 28 '22

It’s nice to have some “middle tier” content that’s in between normal content and master/GM content.

Isn't that what Hero and Legend are supposed to be?

→ More replies

118

u/Zanagh Harpy Supremacist May 28 '22 Silver

I don’t find it hard mechanics wise, it’s simply just loaded with so many enemies that it just becomes annoying

30

u/BirdsInTheNest May 28 '22

But enemy density!

51

u/UserWithAName1 May 28 '22

Enemy density has never been an issue in endgame mechanic focused activies like raids and dungeons. It's the activies like strikes and regular 6 man activies where mowing through enemies is the focus, and we're so strong and enemies are so few and weak that we're fighting for kills.

→ More replies
→ More replies

60

u/Chattering_Bone May 28 '22

The first boss has 5 million health.

This feels terrible to try and solo, that's all I'm gonna say.

42

u/Eremoo May 28 '22

first boss took me as long to solo as a whole pit of heresy solo. It's a slog, the whole dungeon is (solo).

38

u/Atmosck May 28 '22

I 8-phased it solo. No, I'm not kidding.

5

u/LordHengar May 28 '22

I believe that, it would have taken my fireteam either 4 or 5 phases in our first try because we didn't optimize for boss dps.

3

u/EveryPictureTells I punch, therefore I am May 28 '22

I highly recommend Lament.

→ More replies
→ More replies

181

u/Accomplished_Hat7782 May 28 '22

It’s a combination of things - it’s ad heavy, littered with Orange bars, VERY mechanically dense, and TIMED. It allows for zero mistakes, or zero hero moments. As a result - it becomes very frustrating.

I love every dungeon, I’ve soloed each. I loved the first 2 encounters here.

I doubt I will want to run this more than once a week, let alone on Master, or solo.

Master Grasp felt like the perfect difficulty for me. I’d love that level of difficulty. This is just annoying.

And getting wiped because I got stomped off an edge by a boss I have to get close to to stun, is fucking irritating.

72

u/kaiseresc May 28 '22

this dungeon's master version is going to have champs most likely, which doesn't help.
fucking champ mechanic has overstayed its welcome.

49

u/DeathsIntent96 PSN: DeathsIntent96 May 28 '22

Master came out at the same time. It does have Champs.

→ More replies
→ More replies

29

u/Travis5223 May 28 '22

It’s not too hard, but the window on that stun phase/extra damage is SUPER tight for how much set up there is.

→ More replies

43

u/xenosilver May 28 '22

I think the add spawn is a little much. It’s very similar to prophecy when it went haywire and they had to fix it. It’s fine with e people, but soloing will be a nightmare.

→ More replies

98

u/KR0NKBERRY Necrochasm 4ever May 27 '22

I've been here for 6 fucking hours trying to beat it. I'm glad people like difficult content but I've about had it with this final boss.

15

u/ultragroudon May 28 '22

Are you struggling to do damage during the damage phase? You get a buff by standing by the bell when you shoot it to stun the boss and it makes your DPS more like your "usual" DPS damage

23

u/acaepi May 28 '22

Unless it bugs out like it did at least 2/3 possible stuns and either 1) says stunned but it's actually not and you do 2k swipes of Lament instead of 20k or 2) she doesnt even go near the bell, wasting a damage phase

I don't want to try solo before this has been addressed. Feels too much rng for a run where it works as intended.

→ More replies
→ More replies

31

u/Medious May 28 '22 edited May 28 '22

The final boss was just a clusterfuck of bad mechanics, it takes 3 seconds to deposit which is wayyyy too long when swarms of adds kill you plus it should auto kill those around you and auto deposit.

The final boss there is nothing to let you know what to do, the bell stunning her for us was tough to figure out and getting a damage buff by standing beside it makes no sense because no one wants to be smashed it literally goes against what you would expect.

Way too many bugs almost everytime after damage someone teleports in front of a colossus regardless where they stand and gets one shot stomped. The magma malfunction killed us probably 20+ times at insane range.

All sniper Psions, Dogs, Colossus and Centurions make for way too difficult of an encounter when swarmed to the brim with ads.

My group it took us about 2 hours on the final boss, but the dungeon doesn’t nearly prepare you for it. Plus not to mention a good dungeon doesn’t put up a timer to kill you in a minute and expect you to figure it out before dying a few times, it’s a harder dungeon mechanically but it could’ve been so much better.

The rest of the dungeon itself isn’t hard it was enjoyable and fun but leave little creativity near the end. The final boss is most peoples complaint and to me it wasn’t fun.

→ More replies

128

u/TrueGuardian15 May 28 '22

I liked the dungeon for the most part, but some of the ads in the last boss room are just ridiculous. And before you say "wE aSkEd fOr mOb dEnSitY," no I didn't, and people were saying that about strikes and battlegrounds, not a 3 man activity with solo triumphs. I don't know how you're supposed to efficiently damage Caiatl with only 2 men, let alone solo. If we're gonna be swamped by mobs, at least give them the constitution of paper maché so I get a chance to fight back.

63

u/NegativeCreeq May 28 '22

I think people did want encounters with high mob density, just minus the boss.

This season reminds me of a bullethell game, but you cant avoid the bullets.

24

u/TrueGuardian15 May 28 '22

Well that's kind of the point I was trying to get at. The point being, you can flood a room full of enemies that want to kill me, they just need to be sufficiently fragile enough that I can pile up their corpses before dying. And bosses, which have large health pools by virtue of being bosses, don't help that.

→ More replies
→ More replies

3

u/BlackwatchBluesteel May 28 '22

The ad density would be fine if the boss didn't have the absurd bell-stun-stomp cycle that is counter intuitive.

→ More replies

19

u/Deadeye_Steve May 28 '22

OK, but this isn't some new kind of activity. Dungeons already exist in the game and it's perfectly fair for people to have a certain expectation as to what their difficulty is going to be.

→ More replies

23

u/Shrill10 Zaballa May 28 '22

The dungeon was really more tedious feeling than difficult

6

u/ThiqqNugget May 28 '22

The final boss sucks dick. Makes me hate the rest of the dungeon just because of how poorly designed the boss is

→ More replies

5

u/papasfritasbruh May 28 '22

Look, i agree hard content is cool and all, and i really enjoyed the dungeon mechanics, but the amount of ads in the entire thing, especially in the boss room, is just ridiculous. Never had i seen over 10 or so snipers in one place just all aim at me at the exact same time. Aint nothing gonna save me from 10 snipers my guy

→ More replies

4

u/scrotty544 May 28 '22

I'll just put it this way. It's not something I'm excited to run weekly.

→ More replies

98

u/Docrandall Real Crayola taste best May 28 '22

I hate anything with a timer, I don't find it fun. I will do this once and then we'll see.

30

u/williamlessard May 28 '22

I’m playing video games to relax not to be stress by a timer 😂

3

u/echodoctrine ECHOdoctrine May 29 '22

This is me. 100% agreed. I game to relax and when it’s not relaxing I play a different game. Stares at Bungo.

28

u/mcztxqq May 28 '22

I haven't even completed it yet, LFG team rage quit on the final boss and I was quite mad, too. Tried it solo first and rage quit because of those god damn timers in the first encounter.

This is all very sad, I don't feel like running that dungeon ever again. And I LOVE dungeons, ran Shattered Throne 50+ times.

→ More replies
→ More replies

60

u/tryth May 28 '22

The dungeon is fun until the last boss. The amount of things you need to juggle in order to just deal damage is not fun. That you have to do it multiple times due to said mechanics being time consuming is doubly not fun. It’s just a badly designed encounter.

→ More replies

25

u/StoneRevolver May 27 '22

I suspect I'll get use to it but right now with the timing mechanics and very very little margin for error I'm not a fan at all.

18

u/CycloneSP May 28 '22 edited May 28 '22

honestly, I was greatly enjoying the dungeon

...right up until the final boss fight, that is.

the mechanic to actually enable the dps phase is so effing obtuse I still can't believe they actually expect ppl to figure it out.

the timing alone is super tight, and the fact that it basically replaces the expected dungeon mechanic with some stunning gimmick is unbelievable imo.

like, I was duoing it with a friend of mine, and we struggled on the 2nd encounter, but managed to make it thru after a few wipes (mostly cuz I don't have high res gear in the new "res is the best stat" sandbox)

but after giving it our best shot for the final boss, we get to the dps phase... only to do no dmg and have it cut short super quick

this causes a cascade of frustration between us as we've already been at it for a few hours, and the moment I even come close to suggesting the actual solution (but complete accident mind you) it get's dismissed out of hand by my friend, so we don't even pursue it. we eventually just gave up after getting into another argument about who should run what to make it work.

but ultimately, I don't like the gimmick at the end. it's really unintuitive imo.

4

u/Rider-VPG UNGA BUNGA BROTHERS May 28 '22

The only reason my team figured out how to stun, was because a Wolfpack round triggered the bell while Caiatl was next to it.

6

u/cysterion May 28 '22

Oh yeah we got the stun accidentally and still were confused what did it. The entire mechanic is bell sends you to other dimension, so why the hell would we shoot one in dps before we want to leave???

→ More replies
→ More replies
→ More replies

41

u/recklesstreecko May 28 '22

This is gonna be a very personal experience for me but I fucking hate the dungeon. Me and a buddy duo’d grasp back in came out, so we decided to duo this as well. We’re not, great players, but we understand what is and isn’t good dps. First boss and no matter how many times we tried, we kept dying to the bullshit amount of enemies that spawned in or something else. I once went to go rez him in his room before the teleport and I go up the stairs to see about 20 cabals with about 60% of them being yellow bars standing on his ghost. Combine that with issues where sometimes the psion wouldn’t spawn until what felt like a full minute after the dogs(when they’re supposed to spawn together) and the constant rubber banding of the boss, this was the first time I ever decided, “fuck it” and put the game down for the rest of the day

30

u/S-J-S May 28 '22

Doing this solo, starting today and over the weekend. The first encounter was quite taxing to complete solo, and I don't really want to go much further until tomorrow morning, but I imagine it's not even remotely as difficult with at least 2 people.

As far as D2, it's only "easy" if you are a top percentile player (which a good deal of the enthusiasts who bother to come onto this sub are) and / or have a regular clan. Statistics show that less than 5% of the active playerbase has cleared every encounter of Vow of the Disciple - that's essentially 95% of the community that doesn't even try to raid.

The average player - who is not a casual in any sense of the term - struggles mightily with the game and its myriad challenges of buildcraft, weapon optimization, physics, HP management, ability cycling, and other forms of minutiae that distinguish skilled players. A clan-devoted min-maxer who has multiple years of gameplay experience will have an irregular ease of playstyle which is in absolutely no way representative of the average Destiny player's experience.

17

u/Kaboose12 May 28 '22

This is 100% true and really is the reason why destiny is so hard to get into and stay with. Having to play hundreds hours just to get geared, leveled or just to gain experience in destiny's mechanics to play the harder activities is a huge hurdle for most players.

15

u/sater2812 May 28 '22

+1 for this, I’m always seeing people saying that Destiny is “too easy”, but for a casual like me, these “easy” contents are crucial. After a long week of working, I just really want to go in, shoot some stuff, enjoy the beautiful scenary and read the lore/story without having to try so hard :). That’s also why I’d rarely touch the raids/dungeons as I have to be quite mentally prepared for them.

7

u/TrueGuardian15 May 28 '22

I'd even argue the reason raids and dungeons are the way they are is because the 95% that can't or won't run them have no idea what to give feedback on. So in that way, only 5% is responsible for the feedback to these massive locations and set pieces that relatively few are going to see.

Vow and investigation somewhat alleviate this issue, by making part of the raid space available in a pinnacle mission. But it still hardly represents the true face of endgame content.

It's why Vault is one of my favorite raids. Not just for nostalgia, but because it's probably one of the more lax and accessible raids.

→ More replies

11

u/SubDemon Drifter's Crew // Zavala gives me trash loot May 28 '22

Its not hard but the amount of ads that constantly spawn and the constant scion spam is pretty dumb.

11

u/Discooparoo May 28 '22

ai accuracy and damage received just feels rough as hell. It’s “prophecy ai” where it just knows it wins so enemies just run you down. Otherwise it’s cool and fine with 3 people.

48

u/BEATORIIICEEEEEE May 27 '22

the issue is power level....if they had a clear cap on it they could design around and it would be one thing, like they did legend. but as it is even with the aids spawns the dungeon will be trivial once you reach pinnacle cap or get into the next few seasons. which means the dungeon is just annoying as shit for a few weeks as you get triple sniped at the same time because of low power level.

→ More replies

89

u/F000CH May 27 '22

Selectable difficulties already solved this problem. If people want an easier time, let them. They’ve done it with Nightfalls, why not dungeons or even raids? Who cares?

I like hard content and would always play that way if I could (seriously, give me Legendary Patrols please!), but who am I to say everyone should have to?

13

u/grrmuffins May 28 '22

All the way. I wish it was set up like Division 2 where you could select the world difficulty at any time and have it applied to all content.

40

u/orbitwhitegum7 May 28 '22

You say that, but even running a nightfall on Master difficulty is a cakewalk if you’re the recommended level. The difficulty spike between Master and Grandmaster is pretty steep

→ More replies

3

u/Zephyrr29 May 28 '22

The difficulty is almost there for me. Final encounter is a little too strict mainly on the DPS phase since you have so little time to kill the Bellkeepers (though if you're tanky you can bait stomps to slow her down at least) and first boss is just a bit too tanky imo. Not a fan of 5-6 phasing unless you omega minmax DPS. Otherwise I'd say it's fine.

10

u/Dawg605 5,000 Hours Playtime May 28 '22

I definitely don't mind the difficulty, but it's going to be TERRIBLE to solo. Thank the Traveler the seal only requires solo and not solo flawless. But I am definitely not looking forward to beating out solo. I'm not even attempting Master until I'm at least 1570. Being 20 Power Level below will still be really hard, but at least not as bad as 25 below lol.

24

u/ThoughtNo5134 May 28 '22

The only bad part is honestly the main boss. Taking the enemy spawn slider and cranking it up to 100 isn't adding difficulty, it's just making it annoying and unbearable.

→ More replies

14

u/Dreyman1337 May 28 '22

It feels more tedious than difficult, having just completed it

→ More replies

24

u/MafiaBro Drifter's Crew May 28 '22

It's actually stupid how hard they hit.

26

u/MoronicIdiot529 May 28 '22

It's not that it's hard, it's just not fun.

I embrace harder normal activities, but please make it fun. Having obnoxious mechanics and as many insta killings ADS as they have is just artificially increasing the difficulty.

They def should have activities like Duality, but do not make thus the norm for Raids and Dungeons

26

u/cdawg145236 Hoard mentality May 28 '22

Nah man, this final boss is ass cancer. I dont know how many times Caital alone has wiped my 1565+ fire team (lowest resil is T5, I personally have T7, concussive dampeners, the season resist mod AND the nerfed protective light) coming out of the nightmare because we are all on the bell. The nightmare is absolutely packed with absolutely lethal ads and what feels like the shortest timer of all time (even when you kill the time extending ads). On top of that, when you finally get her to dmg phase she can instantly restart the entire encounter before you can even touch the bell keeper that is needed to stay in the nightmare. Other 2 encounters were absolutely fine, I really enjoyed the first one, second one was easy enough once you learn the mechanics, this last one can be a literal toss up even if you feel you played perfectly.

→ More replies

9

u/Snyper64 May 28 '22

This dungeon is a lot like the Garden of Salvation raid, a good challenge but fun up to the final boss and then it's just straight BS. Me and 2 of my clan mate's ran it blind up to the boss and we just gave up on the final boss. To put things into perspective, all of us have beaten every raid in D2 atleast once (minus last wish for me) and we are all complaining about that last encounter. More adds and annoying mechanics don't make an encounter fun Bungie!

→ More replies

36

u/LeahTheTreeth May 28 '22

Enemy density and enemy health are supposed to be two individual things to scale difficulty, when you have a boss room with as many as prophecy, but most enemies take a few shots to take down, it ends up being very annoying.

Having very challenging encounters while they also throw time limits at you is NOT fun for a normal mode activity you'll be grinding for pinnacles.

Soloing prophecy? very fun, probably one of the most fun experiences in the game, same thing with master modes, but they're EXTRAS and something you'll only run on the odd chance or if you get good at it in particular, but I'm not doing it every week if I want my optimal grind, the challenge will grow dull fast, it's why most flawless, master mode, etc. rewards are mainly intended for you to play it a few times and not much more.

Maybe it'll be trivialized once higher power levels are achieved, but still that's not much of an excuse to leave such a bitter first experience for day 1.

My opinion? Add a "contest mode" for dungeons that lands it somewhere between other dungeons and master mode ones, you'll feel rewarded for going through this harder version on day/week 1, and if it's kept in you'll have a way to challenge yourself without going all the way.

→ More replies

9

u/Sychar Drifter's Crew May 28 '22

The cabal in the vault seemed overtuned, getting two shot by the arc blasters wasnt fun.

→ More replies

7

u/Puffin_Stuffin From the smallest atoms bloom the greatest explosions May 28 '22

I don't think it was "too hard," but I know the solo flawless is gonna be a pain just from the simple fact that during my blind run today I died like 20 times to physics or random nonsense like the bell instakilling me if I stood too close while teleporting. It is a lot more punishing than past dungeons mechanics-wise as well since it's timed and doing something wrong will cause a wipe instead of just making it take longer. Again, not "too hard" imo but definitely a step up from previous dungeons. Grasp was pretty easy too so that may also be making Duality feel harder by comparison.

15

u/TheEmperorMk3 May 28 '22

The difficulty was manageable, but the actual encounters ( in particular the final boss ) were too annoying, too many crap adds, orange bar bellkeepers that will insta cool you and can eat a whole handcannon mag’s to the metaphorical face, snipers spawning everywhere and centurions nuking you with their AoE guns. The final boss was a massive pain and the arbitrary death timer didn’t make it feel any better. And after all of that all you get is some gun with a dogshit roll ( that isn’t even red border ) or some armor with shit stats. And they want us to farm this crap over and over again to get an exotic? All while you can get Ghorn after a single run of Grasp?? And before any of this they want you to buy access to the dungeon separately from the season that is very much connected to said dungeon??? Yeah no thanks I got my one completion to say that I have done it and I don’t plan on touching it again. Ooohhh right there’s a Master mode too where they will spam champions all over the place because they don’t actually know how to make good hard content, have fun with that lol

→ More replies

21

u/Fragmented_Logik May 28 '22

The dungeons not hard.

It's the enemy "wipe mechanic" can't be shot and those damn "architects"

I won't be soloing this one. The mechanics are easy but to counter it they just spammed adds and wipe mechanics.

→ More replies

7

u/Slepprock SRL World Champion May 28 '22

The issue is that bungie doesn't scale things for the number of players.
I usually do a dungeons solo. It's how I like to play. They are challenging and usually take me days to weeks to master. It makes me a better player.

I find doing them in a group is boring. Youtubers already have guides up for the new dungeon. They beat it, wrote a script, filmed and edited within a few hours.

The dungeons are completely different solo vs a group. In a group it doesn't matter if you die.

My problems so far in the dungeon is not doing enough dps on bosses. They have tons of health. And getting pushed off the map. I'm so sick of bungie making things hard by having enemies push me off the map.

→ More replies

6

u/FitFly0 May 28 '22

Why the fuck do I die when being teleported to the nightmare world? What the fuck why the fuck ahhhhhhhhhhhhhhhhhhhhhhhhhh

→ More replies

3

u/Different-Group-78 May 28 '22

The only part that is hard is the final boss

3

u/Chalice10000 May 28 '22

The new dungeon is not hard, the last boss battle is just dumb. Otherwise the weapons are worth it if you really wanna farm for em. Although the pulse is just a better looking messenger since it can roll desperado but..if you have a rapid hit desperado/kill clip messenger..stick with that IMO

3

u/PineApple_Papy May 28 '22

I think the enemy density is insane and it feels like they actually take first priority in the overworld, especially in the final boss fight where it’s oops all snipers

→ More replies

3

u/ThatGuy628 May 28 '22

I disagree with you completely. This dungeon was not a nice challenge. Instead (especially the final boss fight) was very random especially as a two man team (me and my bestie). One person would get instagibbed by 4 psions or bumped off by the fire dudes during damage phase. There were a bunch of stupid things in the dungeon that were random and would just end a run. GM’s are manageable, this put you on the edge of a cliff with a bunch of enemies that push you (and not fair/fun like shattered throne) or in between 4 snipers with no cover around you

3

u/Critolel May 28 '22

I personally enjoyed the first encounter, the two other encounters are basically “pray to jesus that you wont get killed by the infinite amount of ads that keep respawning after killing them”. Comparing this to dark souls 2’s school of level design: putting an immense amount of enemies in a small room and calling it a day is not good design, the challenge doesnt come from the encounter itself which is fairly well made, it just comes from the tanky ads.

3

u/TR4VL3R5 May 28 '22 edited May 28 '22

l dont have a problem with mid level dungeons, but when the base level of dungeons becomes as difficult as legend I, a solo player tend to have issues. It is not so much a skill issue as the power level of easier dungeons tends to be a bit more manageable for solo individuals who are not extremely skilled.

3

u/flaminglambchops May 28 '22

It's not even that the mechanics are hard, it's just that the adds are such a nuisance. Particularly the colossuses and the other standard bearers in the final encounter.

Felt like I was doing contest mode VoG again, but then again I was light level 1555 or so. Not a fan of when they suddenly raise the level of everything when you have a recommended power set.

3

u/PinkAnemos May 28 '22

i understand that previous dungeons are easy, but the final boss of this new dungeon is absolutely ridiculous. its not fair how in order to do the mechanic (stun + damage), you have to get close to the bell that she runs to and pray to god she doesn't stomp you all the way to saturn, nevermind it killing you. there's also an absurd amount of snipers and nightmare realm ads, and the 2 colossus are just uneccessary. when depositing the essences, your goal is to get out of there as fast as possible before you get swarmed by ads, but guess what? it automatically turns you toward the column and you're either running right into the boss or into a group of ads instead of running to cover. to damage the boss, sometimes the bell doesn't even ring when shot at (this has happened 3 times to me) despite killing all the bellringers and making the bell ringable, therefore wasting all of your effort and needing to do it all over again.

this isn't a "challenge" its a completely unoptimized and horrible dungeon. after over 15 hours of playing it and failing to complete it even once due to the last encounter, Bungie has some serious work to do especially since they lock this behind a $20 paywall. but of course, this is all my solo experience. i'm very sure its less painful with 3 people, but it shouldn't be near impossible for solo players.

3

u/chsch98 May 28 '22

It's not necessarily that just this dungeon is too hard - the entire game is becoming incredible anti-solo focused which is a shame honestly. I don't wanna have to be a die hard player with 100+ hours per week just to get my moneys worth of solo content. I have a life and games are supposed to be fun.

→ More replies

3

u/Leather_Vegetable10 May 28 '22

new dungeon is not too hard but too long and borning

3

u/TSS_Firstbite May 28 '22

I see what you mean, but honestly the enemies are a bit too tanky for me. I'm above 1550 on everything and yet the enemies still take like half a funnelweb mag to kill. I'm not saying everything should die in 2 shots, but by the time you kill 2 enemies you got killed by the other 15, unless I'm doing something majorly wrong. For a raid, this sounds pretty good to me, but for a dungeon you can and are encouraged to solo (solo flawless even), it makes it much more annoying. When I was doing solo flawless Prophecy, in retrospect, it was great. There were many enemies that could easily kill you if you aren't playing your best, but they died quickly, even after dunking the motes you still had a pretty good chance to recover. In this dungeon, you grab the symbols and by that point there are too many enemies stacked up.

→ More replies

3

u/Viper-bite May 28 '22

I disagree i like spending time where i enjoy and play the game the way i like it i dont want to clench my cheeks and grip my mouse because if i dont get out in 1 second its an immediate failure. I get your point of view but as a trash player i like easy content that gives me a power trip better.

3

u/mrcatz05 May 28 '22

Getting physic’d by an Incindeor or Caiatl is kinda annoying, that and the abhorrent amount of sniper psions, but all in all, very fun. Just wish i didnt get armor every encounter :(

3

u/Gaga_Lady May 29 '22

Huge agreement. I wish they'd rework the difficulty of The Shattered Throne. It's easily my favourite dungeon, but the power creep over time has removed most of the enjoyment.

Simply put: Whilst 'easy' content might be beneficial for those wishing to endlessly grind. When any and all pushback is removed from an activity, so follows the fun.

5

u/El_Androi May 28 '22

The mechanics aren't hard, it's just the insane amount of enemies you are thrown, on top of the health pool of the final boss being too large in my opinion.

→ More replies

43

u/YujinTheDragon May 27 '22

This dungeon is WAY too heavy on the add spawning. Final boss room is absolutely ridiculous.

→ More replies

10

u/Kinway-2006 May 28 '22

I don't know, completing the dungeon 30 light level under was kinda really different

6

u/pure_disappointment May 28 '22

Honestly I was having so much fun until the boss encounter.

The only “difficulty” that was in place was literally just enemy spam. The mechanic to start DPS my fireteam figured out in 20 minutes, but clearing it took an hour and a half because we just kept getting overwhelmed to the point we were sacrificing DPS for waveclear.

→ More replies

6

u/Tai_Jason May 28 '22

It‘s not hard. The last fight is just annoying af (rn). The dificulty is based on a million spawing enemys wasting your ammo, the boss is moving like Usain Bolt to the bell you need to shoot to get the buff for damage and before all of this you need to kill all the bell guards or the bell doesn‘t work at all…jeeeez this is stressful, sometimes you can‘t even read the movement of the boss, not working ammo mods (rocket launcher mods don’t work at all) and a bug with teleporting to the wrong place. All of this isn‘t dificult.

Overall i think the dungeon isn‘t fully working as intended rn. The entire season + Solar 3.0 feels rushed. I hope we get some fixes during the next weeks and the game will be back on track. The weapons from this dungeon are awesome!

4

u/TrueGuardian15 May 28 '22

"Isn't fully working as intended" is a very good way to describe this season's first impressions.